Added a new setting to remember the user's preferred endpoint. When both USB and
BLE are connected, the preferred endpoint will be used.
Added a new behavior to control this setting. It supports commands:
&end END_USB - Prefer USB output
&end END_BLE - Prefer BLE output
&end END_TOG - Toggle between USB and BLE
Added some utility functions and an event for tracking the state of the
USB connection.
Updated endpoints.c to select a single endpoint to send HID reports to
based on the status of the USB and BLE connections. Partially fixes#206.
Future commits will add a user setting to control which endpoint is used if
both USB and BLE are ready.
This PR adds support to control the external power output from controllers like nice!nano, nRFMicro etc
I have implemented based on my understanding of Pete suggestion on this feature.
Testing done:
Tested by enabling and disabling the ext_power from application and verified
Verified the application does not crash with boards that does not have ext_power support
Note:
I did not test this in nice!nano since I don't have the boards. Will get help from others once the behavior PR is up
Next Steps:
Create a behavior PR to control enable/disable ext_power
* New ZMK_SLEEP Kconfig symbol to enable the functionality.
* Switch to PORT events that allows wake from deep sleep.
* Initial basic power management policy, with idle ms,
and ignoring deep sleep if we detect a USB connection.
* Add back in profiles, not using Zephyr
BT identity infrastructure.
* Restore additional `&bt` commands for profile
operations.
* Fix for split pairing and subscriptions, since
Zephyr persists subscriptions across connects.
* Remove keymap from peripheral builds, reduces
firmware size, and avoids unneeded attempts
to send HID data.
* Simplify the `bt` behavior to one current command
`BT_CLEAR_BONDS_CMD`.
* Simplify BLE code for split and non-split keyboards.
* Remove keymap processing from split peripheral side.
* Add `bt` behavior that can be used to perform certain actions,
such as next/prev identity, reset identity, etc.
NOTE: Multiple identities is only supported for non-split shields,
due to missing Zephyr identity functionality for dual
central/peripheral devices.
* Proper bond reset tied to action, that honors peripheral bonds,
so folks can reset and pair to other hosts, without breaking
bonds between splt halves.
* Especially for splits, we need the ability to
unpair all paired devices as sledgehammer
if we need to "reset things", and doing so via
keymaps isn't suitable.
* Allows shields to define a collection of key
positions that if all held 2 seconds after
startup, will unpair all existing pairs for the
device.
* Service for split peripheral to report
position state to split central.
* Updated advertising info.
* Behavior for split BT until we have a proper
event system.
* Add initial event manager implementation,
roughly mimicking Nordic's API.
* Add `position_state_changed` and
`keycode_state_changed` events.
* Hook up HID and keymap to new events
instead of using behaviour global event
crazy.
* Use extra comptible = "zmk,behavior-global" to add
behaviors to global bindings for event notification.
* Implement mod-tap, as a keymap binding and global one
to skip tap if other keycode pressed while held.
* Start of work of focusing on out-of-tree user keymaps.
Add ZMK_CONFIG support.
* General external configuration supported via ZMK_CONFIG,
which should point to a configuration directory.
* Priority order of overlay files to select.
* ${SHIELD}_${BOARD}.overlay
* ${SHIELD}.overlay
* ${BOARD}.overlay
* default.overlay
* Equivalent search order for .conf files for initial Kconfig
values.
* For now, to be used for FrankenKyria, where both
matrix halves will be attached to the same MCU, but
should be a stepping stone to proper split support
once we have a kscan driver over a split transport.
* Implement multiple instances for mock kscan driver.
* Properly allow includes for keymaps to allow defining
custom keycodes, and then adding them to the
keymap.overlay file.
* Fix keymap.c loading after build refactor.
* Fix for deactivating a layer working properly.
* Fix default keymap to put transparent in proper spots to
make raise/lower keycodes work as expected.
* Add custom raise/lower keycode handling to default
keymap.