A hold-tap timer event would be triggered too soon if the hold-tap
was delayed for longer than its tapping-term. This may cause
accidental hold behavior when the correct behavior would be tap.
By queuing the timer event instead of executing it immediately,
other delayed events get a chance to be processed properly.
This is an improvement on retro-tap, solving the 'flashing hold' issue
users people experience.
When the tapping-term expires, the hold key is normally pressed. When
retro-tap is enabled, this is undesirable; only an interrupted hold-tap
should trigger the hold behavior.
This change disables the hold behavior for the 'STATUS_HOLD_TIMER'
state when retro-tap is enabled, and makes sure the
'STATUS_HOLD_INTERRUPT' state will be triggered when appropriate.
Tap-and-hold a hold-tap to hold the tap behavior so it can repeat.
After a tap, if the same key is pressed within `quick_tap_ms`, the
tap behavior is always picked.
This is useful for things like `&ht LSHFT BACKSPACE` where holding
the backspace is required.
Implements #288.
this makes LS(LEFT_CONTROL) work as if shift and control were both
pressed explicitly. Previously, the left shift would have been released
as soon as another key was pressed. The implicit behavior is useful in
case of LS(NUMBER_1) when rolling over to other keys.
Also see #361.
Aligns *.h and *.c to underscore naming convention.
These were kept (with warnings) for backwards compatibility with external boards/shields:
- kscan-mock.h
- matrix-transform.h
They should be removed in the future.
PR: #523
* Add timestamps to position events and behaviors.
- Take original event timestamps into consideration so nested tap-holds have proper timing.
- Add position and timestamp to keycode state changed event so the one-shot behavior can properly identify other keypresses and timings.
- Add timestamp to position events received from peripheral
* reduce number of arguments to behaviors