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A hold-tap timer event would be triggered too soon if the hold-tap was delayed for longer than its tapping-term. This may cause accidental hold behavior when the correct behavior would be tap. By queuing the timer event instead of executing it immediately, other delayed events get a chance to be processed properly.xmkb
Okke Formsma
4 years ago
committed by
Pete Johanson
4 changed files with 68 additions and 5 deletions
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s/.*hid_listener_keycode/kp/p |
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s/.*mo_keymap_binding/mo/p |
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s/.*on_hold_tap_binding/ht_binding/p |
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s/.*decide_hold_tap/ht_decide/p |
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ht_binding_pressed: 0 new undecided hold_tap |
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ht_decide: 0 decided hold-timer (tap-preferred decision moment timer) |
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kp_pressed: usage_page 0x07 keycode 0xe1 implicit_mods 0x00 explicit_mods 0x00 |
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ht_binding_pressed: 1 new undecided hold_tap |
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ht_decide: 1 decided tap (tap-preferred decision moment key-up) |
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kp_pressed: usage_page 0x07 keycode 0x0d implicit_mods 0x00 explicit_mods 0x00 |
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kp_released: usage_page 0x07 keycode 0x0d implicit_mods 0x00 explicit_mods 0x00 |
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ht_binding_released: 1 cleaning up hold-tap |
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kp_released: usage_page 0x07 keycode 0xe1 implicit_mods 0x00 explicit_mods 0x00 |
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ht_binding_released: 0 cleaning up hold-tap |
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#include <dt-bindings/zmk/keys.h> |
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#include <behaviors.dtsi> |
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#include <dt-bindings/zmk/kscan_mock.h> |
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/* |
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* A hold-tap with long tapping term is pressed first. |
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* A hold-tap with short tapping term is quickly tapped. |
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* The short tapping term hold-tap should 'tap', not 'hold'. |
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*/ |
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/ { |
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behaviors { |
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tp_short: short_tap { |
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compatible = "zmk,behavior-hold-tap"; |
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label = "MOD_TAP_SHORT"; |
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#binding-cells = <2>; |
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flavor = "tap-preferred"; |
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tapping-term-ms = <100>; |
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quick-tap-ms = <200>; |
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bindings = <&kp>, <&kp>; |
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}; |
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tp_long: long_tap { |
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compatible = "zmk,behavior-hold-tap"; |
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label = "MOD_TAP_LONG"; |
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#binding-cells = <2>; |
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flavor = "tap-preferred"; |
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tapping-term-ms = <200>; |
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quick-tap-ms = <200>; |
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bindings = <&kp>, <&kp>; |
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}; |
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}; |
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keymap { |
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compatible = "zmk,keymap"; |
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label ="Default keymap"; |
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default_layer { |
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bindings = < |
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&tp_long LEFT_SHIFT F &tp_short LEFT_CONTROL J |
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&kp D &kp RIGHT_CONTROL>; |
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}; |
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}; |
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}; |
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&kscan { |
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events = < |
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ZMK_MOCK_PRESS(0,0,20) |
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ZMK_MOCK_PRESS(0,1,20) |
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ZMK_MOCK_RELEASE(0,1,200) |
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ZMK_MOCK_RELEASE(0,0,10) |
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>; |
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}; |
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