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#include <zephyr.h>
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#include <zmk/matrix_transform.h>
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#include <zmk/matrix.h>
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#include <dt-bindings/zmk/matrix-transform.h>
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#ifdef ZMK_KEYMAP_TRANSFORM_NODE
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#define _TRANSFORM_ENTRY(i, _) \
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[(KT_ROW(DT_PROP_BY_IDX(ZMK_KEYMAP_TRANSFORM_NODE, map, i)) * ZMK_MATRIX_COLS) + KT_COL(DT_PROP_BY_IDX(ZMK_KEYMAP_TRANSFORM_NODE, map, i))] = i,
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static u32_t transform[] =
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{ UTIL_LISTIFY(ZMK_KEYMAP_LEN, _TRANSFORM_ENTRY, 0) };
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#endif
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u32_t zmk_matrix_transform_row_column_to_position(u32_t row, u32_t column)
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{
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u32_t matrix_index;
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#if DT_NODE_HAS_PROP(ZMK_KEYMAP_TRANSFORM_NODE, col_offset)
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column += DT_PROP(ZMK_KEYMAP_TRANSFORM_NODE, col_offset);
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#endif
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#if DT_NODE_HAS_PROP(ZMK_KEYMAP_TRANSFORM_NODE, row_offset)
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row += DT_PROP(ZMK_KEYMAP_TRANSFORM_NODE, row_offset);
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#endif
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matrix_index = (row * ZMK_MATRIX_COLS) + column;
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#ifdef ZMK_KEYMAP_TRANSFORM_NODE
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return transform[matrix_index];
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#else
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return matrix_index;
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#endif /* ZMK_KEYMAP_TRANSFORM_NODE */
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};
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