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#include <zephyr.h>
#include <zmk/matrix_transform.h>
#include <zmk/matrix.h>
#include <dt-bindings/zmk/matrix-transform.h>
#define HAS_TRANSFORM DT_HAS_CHOSEN(zmk_matrix_transform)
#if HAS_TRANSFORM
#define ZMK_KEYMAP_TRANSFORM_NODE DT_CHOSEN(zmk_matrix_transform)
#define ZMK_KEYMAP_LEN DT_PROP_LEN(ZMK_KEYMAP_TRANSFORM_NODE, map)
#define _TRANSFORM_ENTRY(i, _) \
[(KT_ROW(DT_PROP_BY_IDX(ZMK_KEYMAP_TRANSFORM_NODE, map, i)) * ZMK_MATRIX_COLS) + KT_COL(DT_PROP_BY_IDX(ZMK_KEYMAP_TRANSFORM_NODE, map, i))] = i,
static u32_t transform[] =
{ UTIL_LISTIFY(ZMK_KEYMAP_LEN, _TRANSFORM_ENTRY, 0) };
#endif
u32_t zmk_matrix_transform_row_column_to_position(u32_t row, u32_t column)
{
u32_t matrix_index = (row * ZMK_MATRIX_COLS) + column;
#if HAS_TRANSFORM
return transform[matrix_index];
#else
return matrix_index;
#endif /* HAS_TRANSFORM */
};