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@ -62,6 +62,15 @@ typedef struct ApplicationState {
@@ -62,6 +62,15 @@ typedef struct ApplicationState {
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VkPipeline graphics_pipeline; |
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VkFramebuffer* framebuffers; |
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VkCommandPool commandPool; |
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VkCommandBuffer command_buffer; |
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//synchronization objects
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//semaphoers are gpu<->gpu, fences are cpu<->gpu
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VkSemaphore image_available_semaph; |
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VkSemaphore render_finished_sempah; |
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VkFence in_flight_frames; |
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} ApplicationState; |
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typedef struct QueueFamilyIndices { |
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@ -598,6 +607,20 @@ void create_render_pass(ApplicationState* state) {
@@ -598,6 +607,20 @@ void create_render_pass(ApplicationState* state) {
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render_pass_info.subpassCount = 1; |
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render_pass_info.pSubpasses = &subpass; |
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//subpass dependencies
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VkSubpassDependency dependency = {0}; |
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//implicit subpass before or after rendering is complete
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dependency.srcSubpass = VK_SUBPASS_EXTERNAL; |
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dependency.dstSubpass = 0; |
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//wait on the color attachment
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dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; |
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dependency.srcAccessMask = 0; |
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dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; |
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dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; |
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render_pass_info.dependencyCount = 1; |
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render_pass_info.pDependencies = &dependency; |
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if (vkCreateRenderPass(state->device, &render_pass_info, NULL, &state->render_pass) != VK_SUCCESS) { |
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printf("failed to create render pass"); |
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exit(1); |
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@ -813,6 +836,116 @@ void create_framebuffers(ApplicationState* state) {
@@ -813,6 +836,116 @@ void create_framebuffers(ApplicationState* state) {
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printf("created framebuffers\n"); |
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} |
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void create_command_pool(ApplicationState* state) { |
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QueueFamilyIndices families = find_queue_families(state, state->physical_device); |
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VkCommandPoolCreateInfo pool_info = {0}; |
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pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; |
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//Allow command buffers to be rerecorded individually
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pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; |
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pool_info.queueFamilyIndex = families.graphics_queue; |
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if (vkCreateCommandPool(state->device, &pool_info, NULL, &state->commandPool) != VK_SUCCESS) { |
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printf("failed to create command pool"); |
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exit(1); |
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} |
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printf("created command pools\n"); |
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} |
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void create_command_buffer(ApplicationState* state) { |
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VkCommandBufferAllocateInfo command_buf_allocate_info = {0}; |
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command_buf_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; |
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command_buf_allocate_info.commandPool = state->commandPool; |
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//VK_COMMAND_BUFFER_LEVEL_PRIMARY: Can be submitted to a queue for execution, but cannot be called from other command buffers.
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//VK_COMMAND_BUFFER_LEVEL_SECONDARY: Cannot be submitted directly, but can be called from primary command buffers
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command_buf_allocate_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; |
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command_buf_allocate_info.commandBufferCount = 1; |
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if (vkAllocateCommandBuffers(state->device, &command_buf_allocate_info, &state->command_buffer) != VK_SUCCESS) { |
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printf("failed to allocated command buffer"); |
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exit(1); |
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} |
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printf("created command buffer\n"); |
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} |
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void record_command_buffer(ApplicationState* state, VkCommandBuffer command_buffer, uint32_t image_index) { |
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VkCommandBufferBeginInfo begin_info = {0}; |
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO; |
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begin_info.flags = 0; |
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begin_info.pInheritanceInfo = NULL; |
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if (vkBeginCommandBuffer(command_buffer, &begin_info) != VK_SUCCESS) { |
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printf("failed to begin recording\n"); |
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exit(1); |
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} |
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printf("start recording command buffer\n"); |
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VkRenderPassBeginInfo render_pass_info = {0}; |
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render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; |
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render_pass_info.renderPass = state->render_pass; |
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render_pass_info.framebuffer = state->framebuffers[image_index]; |
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render_pass_info.renderArea.offset.x = 0; |
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render_pass_info.renderArea.offset.y = 0; |
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render_pass_info.renderArea.extent = state->swapchain_extent; |
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VkClearValue clearColor = {0}; |
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render_pass_info.clearValueCount = 1; |
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render_pass_info.pClearValues = &clearColor; |
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//can also be VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS to execute command stored in secondary buffers
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vkCmdBeginRenderPass(command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE); |
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vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, state->graphics_pipeline); |
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VkViewport viewport = {0}; |
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viewport.x = 0.0f; |
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viewport.y = 0.0f; |
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viewport.width = (float)state->swapchain_extent.width; |
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viewport.height = (float)state->swapchain_extent.height; |
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viewport.minDepth = 0.0f; |
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viewport.maxDepth = 1.0f; |
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//0 and 1 are the first and the count
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vkCmdSetViewport(command_buffer, 0, 1, &viewport); |
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//we want to draw all of the framebuffer
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VkRect2D scissor = {0}; |
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scissor.offset.x = 0; |
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scissor.offset.y = 0; |
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scissor.extent = state->swapchain_extent; |
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vkCmdSetScissor(command_buffer, 0, 1, &scissor); |
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//vertex count, instance count, first vertex and first instance
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vkCmdDraw(command_buffer, 3, 1, 0, 0); |
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vkCmdEndRenderPass(command_buffer); |
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if (vkEndCommandBuffer(command_buffer) != VK_SUCCESS) { |
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printf("failed to record command buffer\n"); |
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exit(1); |
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} |
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printf("recorded command buffer\n"); |
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} |
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void create_sync_objects(ApplicationState* state) { |
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VkSemaphoreCreateInfo semaphore_info = {0}; |
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semaphore_info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; |
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VkFenceCreateInfo fence_info = {0}; |
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fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; |
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//initialize it to signalled so we can draw the first frame
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fence_info.flags = VK_FENCE_CREATE_SIGNALED_BIT; |
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if (vkCreateSemaphore(state->device, &semaphore_info, NULL, &state->image_available_semaph) != VK_SUCCESS || |
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vkCreateSemaphore(state->device, &semaphore_info, NULL, &state->render_finished_sempah) != VK_SUCCESS || |
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vkCreateFence(state->device, &fence_info, NULL, &state->in_flight_frames)) { |
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printf("failed to create sync objects\n"); |
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exit(1); |
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} |
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} |
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void init_vulkan(ApplicationState* state) { |
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create_instance(state); |
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create_surface(state); |
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@ -823,15 +956,67 @@ void init_vulkan(ApplicationState* state) {
@@ -823,15 +956,67 @@ void init_vulkan(ApplicationState* state) {
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create_render_pass(state); |
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create_graphics_pipeline(state); |
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create_framebuffers(state); |
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create_command_pool(state); |
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create_command_buffer(state); |
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create_sync_objects(state); |
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} |
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void draw_frame(ApplicationState* state) { |
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vkWaitForFences(state->device, 1, &state->in_flight_frames, VK_TRUE, UINT64_MAX); |
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vkResetFences(state->device, 1, &state->in_flight_frames); |
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uint32_t image_index; |
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vkAcquireNextImageKHR(state->device, state->swapchain, UINT64_MAX, state->image_available_semaph, VK_NULL_HANDLE, &image_index); |
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vkResetCommandBuffer(state->command_buffer, 0); |
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record_command_buffer(state, state->command_buffer, image_index); |
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VkSubmitInfo submit_info = {0}; |
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO; |
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VkSemaphore to_wait[] = {state->image_available_semaph}; |
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VkPipelineStageFlags wait_stages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT}; |
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submit_info.waitSemaphoreCount = 1; |
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submit_info.pWaitSemaphores = to_wait; |
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submit_info.pWaitDstStageMask = wait_stages; |
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submit_info.commandBufferCount = 1; |
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submit_info.pCommandBuffers = &state->command_buffer; |
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VkSemaphore signal_semaphores[] = {state->render_finished_sempah}; |
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submit_info.signalSemaphoreCount = 1; |
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submit_info.pSignalSemaphores = signal_semaphores; |
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if (vkQueueSubmit(state->graphics_queue, 1, &submit_info, state->in_flight_frames) != VK_SUCCESS) { |
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printf("failed to submit draw command buffer"); |
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exit(1); |
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} |
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VkPresentInfoKHR present_info = {0}; |
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present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR; |
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present_info.waitSemaphoreCount = 1; |
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present_info.pWaitSemaphores = signal_semaphores; |
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VkSwapchainKHR swapchains[] = {state->swapchain}; |
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present_info.swapchainCount = 1; |
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present_info.pSwapchains = swapchains; |
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present_info.pImageIndices = &image_index; |
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present_info.pResults = NULL; |
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vkQueuePresentKHR(state->present_queue, &present_info); |
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} |
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void main_loop(ApplicationState* state) { |
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while(!glfwWindowShouldClose(state->window)) { |
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draw_frame(state); |
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glfwPollEvents(); |
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} |
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} |
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void terminate(ApplicationState* state) { |
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vkDestroyFence(state->device, state->in_flight_frames, NULL); |
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vkDestroySemaphore(state->device, state->image_available_semaph, NULL); |
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vkDestroySemaphore(state->device, state->render_finished_sempah, NULL); |
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vkDestroyCommandPool(state->device, state->commandPool, NULL); |
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for (int i = 0; i < state->swapchain_image_count; i++) { |
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vkDestroyFramebuffer(state->device, state->framebuffers[i], NULL); |
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} |
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