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@ -60,6 +60,8 @@ typedef struct ApplicationState {
@@ -60,6 +60,8 @@ typedef struct ApplicationState {
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VkPipelineLayout pipeline_layout; |
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VkPipeline graphics_pipeline; |
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VkFramebuffer* framebuffers; |
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} ApplicationState; |
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typedef struct QueueFamilyIndices { |
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@ -783,6 +785,34 @@ void create_graphics_pipeline(ApplicationState* state) {
@@ -783,6 +785,34 @@ void create_graphics_pipeline(ApplicationState* state) {
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printf("created graphics pipeline\n"); |
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} |
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void create_framebuffers(ApplicationState* state) { |
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printf("creating framebuffers\n"); |
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state->framebuffers = malloc(sizeof(VkFramebuffer) * state->swapchain_image_count); |
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for (int i = 0; i < state->swapchain_image_count; i++) { |
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printf("creating framebuffer %x\n", i); |
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VkImageView attachments[] = { |
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state->swapchain_image_views[i] |
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}; |
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VkFramebufferCreateInfo framebuffer_info = {0}; |
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framebuffer_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; |
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framebuffer_info.renderPass = state->render_pass; |
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framebuffer_info.attachmentCount = 1; |
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framebuffer_info.pAttachments = attachments; |
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framebuffer_info.width = state->swapchain_extent.width; |
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framebuffer_info.height = state->swapchain_extent.height; |
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framebuffer_info.layers = 1; |
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if (vkCreateFramebuffer(state->device, &framebuffer_info, NULL, &state->framebuffers[i]) != VK_SUCCESS) { |
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printf("failed to create framebuffer"); |
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exit(1); |
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} |
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printf("created framebuffer %x\n", i); |
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} |
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printf("created framebuffers\n"); |
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} |
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void init_vulkan(ApplicationState* state) { |
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create_instance(state); |
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create_surface(state); |
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@ -792,6 +822,7 @@ void init_vulkan(ApplicationState* state) {
@@ -792,6 +822,7 @@ void init_vulkan(ApplicationState* state) {
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create_image_views(state); |
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create_render_pass(state); |
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create_graphics_pipeline(state); |
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create_framebuffers(state); |
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} |
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void main_loop(ApplicationState* state) { |
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@ -801,6 +832,10 @@ void main_loop(ApplicationState* state) {
@@ -801,6 +832,10 @@ void main_loop(ApplicationState* state) {
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} |
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void terminate(ApplicationState* state) { |
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for (int i = 0; i < state->swapchain_image_count; i++) { |
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vkDestroyFramebuffer(state->device, state->framebuffers[i], NULL); |
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} |
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vkDestroyPipeline(state->device, state->graphics_pipeline, NULL); |
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vkDestroyRenderPass(state->device, state->render_pass, NULL); |
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vkDestroyPipelineLayout(state->device, state->pipeline_layout, NULL); |
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for (int i = 0; i < state->swapchain_image_count; i++) { |
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