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HID Touch and Circlepad refactor + new example

pull/116/head
Andrea Ciliberti 2 years ago
parent
commit
eb8eaa506f
  1. 49
      ctru-rs/examples/touch-screen.rs
  2. 58
      ctru-rs/src/services/hid.rs

49
ctru-rs/examples/touch-screen.rs

@ -0,0 +1,49 @@ @@ -0,0 +1,49 @@
use ctru::prelude::*;
fn main() {
ctru::use_panic_handler();
let gfx = Gfx::new().expect("Couldn't obtain GFX controller");
let mut hid = Hid::new().expect("Couldn't obtain HID controller");
let apt = Apt::new().expect("Couldn't obtain APT controller");
let console = Console::new(gfx.top_screen.borrow_mut());
// We'll hold the previous touch position for comparison.
let mut old_touch: (u16, u16) = (0, 0);
println!("\x1b[29;16HPress Start to exit");
while apt.main_loop() {
hid.scan_input();
if hid.keys_down().contains(KeyPad::START) {
break;
}
// Get X and Y coordinates of the touch point.
// The touch screen is 320x240.
let touch: (u16, u16) = hid.touch_position();
// We only want to print the position when it's different
// from what it was on the previous frame
if touch != old_touch {
// Special case for when the user lifts the stylus/finger from the screen.
// This is done to avoid some screen tearing.
if touch == (0, 0) {
console.clear();
// Print again because we just cleared the screen
println!("\x1b[29;16HPress Start to exit");
}
// Move the cursor back to the top of the screen and print the coordinates
print!("\x1b[1;1HTouch Screen position: {:#?}", touch);
}
// Save our current touch position for the next frame
old_touch = touch;
gfx.wait_for_vblank();
}
}

58
ctru-rs/src/services/hid.rs

@ -46,14 +46,6 @@ bitflags::bitflags! { @@ -46,14 +46,6 @@ bitflags::bitflags! {
/// This service requires no special permissions to use.
pub struct Hid(());
/// Represents user input to the touchscreen.
#[derive(Debug, Clone, Copy)]
pub struct TouchPosition(ctru_sys::touchPosition);
/// Represents the current position of the 3DS circle pad.
#[derive(Debug, Clone, Copy)]
pub struct CirclePosition(ctru_sys::circlePosition);
/// Initializes the HID service.
///
/// # Errors
@ -102,47 +94,33 @@ impl Hid { @@ -102,47 +94,33 @@ impl Hid {
KeyPad::from_bits_truncate(keys)
}
}
}
impl Default for TouchPosition {
fn default() -> Self {
TouchPosition(ctru_sys::touchPosition { px: 0, py: 0 })
}
}
impl TouchPosition {
/// Create a new TouchPosition instance.
pub fn new() -> Self {
Self::default()
}
/// Returns the current touch position in pixels (x, y).
///
/// # Notes
///
/// (0, 0) represents the top left corner of the screen.
pub fn touch_position(&mut self) -> (u16, u16) {
let mut res = ctru_sys::touchPosition { px: 0, py: 0 };
/// Returns the current touch position in pixels.
pub fn get(&mut self) -> (u16, u16) {
unsafe {
ctru_sys::hidTouchRead(&mut self.0);
ctru_sys::hidTouchRead(&mut res);
}
(self.0.px, self.0.py)
}
}
impl Default for CirclePosition {
fn default() -> Self {
CirclePosition(ctru_sys::circlePosition { dx: 0, dy: 0 })
(res.px, res.py)
}
}
impl CirclePosition {
/// Create a new CirclePosition instance.
pub fn new() -> Self {
Self::default()
}
/// Returns the current circle pad position in relative (x, y).
///
/// # Notes
///
/// (0, 0) represents the center of the circle pad.
pub fn circlepad_position(&mut self) -> (i16, i16) {
let mut res = ctru_sys::circlePosition { dx: 0, dy: 0 };
/// Returns the current circle pad position in (x, y) form.
pub fn get(&mut self) -> (i16, i16) {
unsafe {
ctru_sys::hidCircleRead(&mut self.0);
ctru_sys::hidCircleRead(&mut res);
}
(self.0.dx, self.0.dy)
(res.dx, res.dy)
}
}

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