Andrea Ciliberti
2 years ago
9 changed files with 273 additions and 103 deletions
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name: Setup |
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description: Set up CI environment for Rust + 3DS development |
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inputs: |
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toolchain: |
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description: The Rust toolchain to use for the steps |
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required: true |
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default: nightly |
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runs: |
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using: composite |
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steps: |
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# https://github.com/nektos/act/issues/917#issuecomment-1074421318 |
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- if: ${{ env.ACT }} |
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shell: bash |
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name: Hack container for local development |
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run: | |
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curl -fsSL https://deb.nodesource.com/setup_lts.x | sudo -E bash - |
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sudo apt-get install -y nodejs |
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- name: Setup default Rust toolchain |
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# Use this helper action so we get matcher support |
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# https://github.com/actions-rust-lang/setup-rust-toolchain/pull/15 |
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uses: actions-rust-lang/setup-rust-toolchain@v1 |
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with: |
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components: clippy, rustfmt, rust-src |
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toolchain: ${{ inputs.toolchain }} |
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- name: Install build tools for host |
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shell: bash |
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run: sudo apt-get update && sudo apt-get install -y build-essential |
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- name: Install cargo-3ds |
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uses: actions-rs/cargo@v1 |
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with: |
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command: install |
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# TODO: this should probably just be a released version from crates.io |
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# once cargo-3ds gets published somewhere... |
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args: >- |
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--git https://github.com/rust3ds/cargo-3ds |
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--rev 78a652fdfb01e2614a792d1a56b10c980ee1dae9 |
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- name: Set PATH to include devkitARM |
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shell: bash |
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# For some reason devkitARM/bin is not part of the default PATH in the container |
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run: echo "${DEVKITARM}/bin" >> $GITHUB_PATH |
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use ctru::prelude::*; |
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use ctru::services::gfx::Screen; |
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/// Ferris image taken from <https://rustacean.net> and scaled down to 320x240px.
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/// To regenerate the data, you will need to install `imagemagick` and run this
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/// command from the `examples` directory:
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///
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/// ```sh
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/// magick assets/ferris.png -channel-fx "red<=>blue" -rotate 90 assets/ferris.rgb
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/// ```
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///
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/// This creates an image appropriate for the default frame buffer format of
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/// [`Bgr8`](ctru::services::gspgpu::FramebufferFormat::Bgr8)
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/// and rotates the image 90° to account for the portrait mode screen.
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static IMAGE: &[u8] = include_bytes!("assets/ferris.rgb"); |
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fn main() { |
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ctru::use_panic_handler(); |
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let gfx = Gfx::new().expect("Couldn't obtain GFX controller"); |
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let mut hid = Hid::new().expect("Couldn't obtain HID controller"); |
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let apt = Apt::new().expect("Couldn't obtain APT controller"); |
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let _console = Console::new(gfx.top_screen.borrow_mut()); |
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println!("\x1b[21;16HPress Start to exit."); |
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let mut bottom_screen = gfx.bottom_screen.borrow_mut(); |
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// We don't need double buffering in this example.
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// In this way we can draw our image only once on screen.
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bottom_screen.set_double_buffering(false); |
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// We assume the image is the correct size already, so we drop width + height.
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let frame_buffer = bottom_screen.raw_framebuffer(); |
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// Copy the image into the frame buffer
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unsafe { |
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frame_buffer.ptr.copy_from(IMAGE.as_ptr(), IMAGE.len()); |
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} |
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// Main loop
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while apt.main_loop() { |
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//Scan all the inputs. This should be done once for each frame
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hid.scan_input(); |
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if hid.keys_down().contains(KeyPad::START) { |
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break; |
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} |
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// Flush and swap framebuffers
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bottom_screen.flush_buffer(); |
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bottom_screen.swap_buffers(); |
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//Wait for VBlank
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gfx.wait_for_vblank(); |
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} |
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} |
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@@ -0,0 +1,49 @@
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use ctru::prelude::*; |
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fn main() { |
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ctru::use_panic_handler(); |
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let gfx = Gfx::new().expect("Couldn't obtain GFX controller"); |
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let mut hid = Hid::new().expect("Couldn't obtain HID controller"); |
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let apt = Apt::new().expect("Couldn't obtain APT controller"); |
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let console = Console::new(gfx.top_screen.borrow_mut()); |
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// We'll hold the previous touch position for comparison.
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let mut old_touch: (u16, u16) = (0, 0); |
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println!("\x1b[29;16HPress Start to exit"); |
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while apt.main_loop() { |
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hid.scan_input(); |
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if hid.keys_down().contains(KeyPad::START) { |
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break; |
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} |
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// Get X and Y coordinates of the touch point.
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// The touch screen is 320x240.
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let touch: (u16, u16) = hid.touch_position(); |
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// We only want to print the position when it's different
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// from what it was on the previous frame
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if touch != old_touch { |
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// Special case for when the user lifts the stylus/finger from the screen.
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// This is done to avoid some screen tearing.
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if touch == (0, 0) { |
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console.clear(); |
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// Print again because we just cleared the screen
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println!("\x1b[29;16HPress Start to exit"); |
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} |
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// Move the cursor back to the top of the screen and print the coordinates
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print!("\x1b[1;1HTouch Screen position: {:#?}", touch); |
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} |
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// Save our current touch position for the next frame
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old_touch = touch; |
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gfx.wait_for_vblank(); |
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} |
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} |
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