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Move some styles inside the their details struct for consistency

pull/78/head
TechiePi 2 years ago
parent
commit
7c2440432a
  1. 17
      ctru-rs/src/mii.rs

17
ctru-rs/src/mii.rs

@ -80,6 +80,7 @@ pub struct FaceStyle {
/// Represents the face details of the Mii /// Represents the face details of the Mii
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
pub struct FaceDetails { pub struct FaceDetails {
pub style: FaceStyle,
pub wrinkles: u8, pub wrinkles: u8,
pub makeup: u8, pub makeup: u8,
} }
@ -87,6 +88,7 @@ pub struct FaceDetails {
/// Represents the hair details of the Mii /// Represents the hair details of the Mii
#[derive(Copy, Clone, Debug)] #[derive(Copy, Clone, Debug)]
pub struct HairDetails { pub struct HairDetails {
pub style: u8,
pub color: u8, pub color: u8,
pub is_flipped: bool, pub is_flipped: bool,
} }
@ -188,11 +190,7 @@ pub struct MiiData {
pub height: u8, pub height: u8,
pub width: u8, pub width: u8,
pub face_style: FaceStyle,
pub face_details: FaceDetails, pub face_details: FaceDetails,
pub hair_style: u8,
pub hair_details: HairDetails, pub hair_details: HairDetails,
pub eye_details: EyeDetails, pub eye_details: EyeDetails,
pub eyebrow_details: EyebrowDetails, pub eyebrow_details: EyebrowDetails,
@ -239,7 +237,6 @@ impl From<ctru_sys::MiiData> for MiiData {
let width = raw_mii_data[0x2F]; let width = raw_mii_data[0x2F];
let raw_face_style = vec_bit(raw_mii_data[0x30]); let raw_face_style = vec_bit(raw_mii_data[0x30]);
let raw_face_details = vec_bit(raw_mii_data[0x31]); let raw_face_details = vec_bit(raw_mii_data[0x31]);
let hair_style = raw_mii_data[0x32];
let raw_hair_details = vec_bit(raw_mii_data[0x33]); let raw_hair_details = vec_bit(raw_mii_data[0x33]);
let raw_eye_details: [bool; 32] = let raw_eye_details: [bool; 32] =
get_and_concat_vec_bit(&raw_mii_data, &[0x34, 0x35, 0x36, 0x37]) get_and_concat_vec_bit(&raw_mii_data, &[0x34, 0x35, 0x36, 0x37])
@ -322,18 +319,18 @@ impl From<ctru_sys::MiiData> for MiiData {
is_favorite: raw_details[14], is_favorite: raw_details[14],
}; };
let face_style = FaceStyle { let face_details = FaceDetails {
style: FaceStyle {
is_sharing_enabled: !raw_face_style[1], is_sharing_enabled: !raw_face_style[1],
shape: partial_u8_bits_to_u8(&raw_face_style[1..4]), shape: partial_u8_bits_to_u8(&raw_face_style[1..4]),
skin_color: partial_u8_bits_to_u8(&raw_face_style[5..7]), skin_color: partial_u8_bits_to_u8(&raw_face_style[5..7]),
}; },
let face_details = FaceDetails {
wrinkles: partial_u8_bits_to_u8(&raw_face_details[0..3]), wrinkles: partial_u8_bits_to_u8(&raw_face_details[0..3]),
makeup: partial_u8_bits_to_u8(&raw_face_details[4..7]), makeup: partial_u8_bits_to_u8(&raw_face_details[4..7]),
}; };
let hair_details = HairDetails { let hair_details = HairDetails {
style: raw_mii_data[0x32],
color: partial_u8_bits_to_u8(&raw_hair_details[0..2]), color: partial_u8_bits_to_u8(&raw_hair_details[0..2]),
is_flipped: raw_hair_details[3], is_flipped: raw_hair_details[3],
}; };
@ -407,9 +404,7 @@ impl From<ctru_sys::MiiData> for MiiData {
name: mii_name, name: mii_name,
height, height,
width, width,
face_style,
face_details, face_details,
hair_style,
hair_details, hair_details,
eye_details, eye_details,
eyebrow_details, eyebrow_details,

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