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@ -1,16 +1,15 @@ |
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use ctru::console::Console; |
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use ctru::gfx::Screen; |
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use ctru::gfx::{Gfx, Screen}; |
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use ctru::prelude::*; |
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use ctru::services::cam::{Cam, CamOutputFormat, CamShutterSoundType, CamSize, Camera}; |
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use ctru::services::cam::{Cam, CamOutputFormat, CamShutterSoundType, CamSize, Camera}; |
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use ctru::services::hid::KeyPad; |
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use ctru::services::gspgpu::FramebufferFormat; |
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use ctru::services::{Apt, Hid}; |
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use std::time::Duration; |
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use std::time::Duration; |
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const WIDTH: usize = 400; |
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const WIDTH: usize = 400; |
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const HEIGHT: usize = 240; |
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const HEIGHT: usize = 240; |
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// The screen size is the width and height multiplied by 2 and
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// The screen size is the width and height multiplied by 2 (RGB565 store pixels in 2 bytes)
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// then multiplied by 2 again for 3D images
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const BUF_SIZE: usize = WIDTH * HEIGHT * 2; |
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const BUF_SIZE: usize = WIDTH * HEIGHT * 2 * 2; |
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const WAIT_TIMEOUT: Duration = Duration::from_micros(300); |
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const WAIT_TIMEOUT: Duration = Duration::from_micros(300); |
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@ -22,8 +21,10 @@ fn main() { |
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let gfx = Gfx::init().expect("Failed to initialize GFX service."); |
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let gfx = Gfx::init().expect("Failed to initialize GFX service."); |
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gfx.top_screen.borrow_mut().set_double_buffering(true); |
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gfx.top_screen.borrow_mut().set_double_buffering(true); |
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gfx.top_screen |
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.borrow_mut() |
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.set_framebuffer_format(FramebufferFormat::Rgb565); |
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gfx.bottom_screen.borrow_mut().set_double_buffering(false); |
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gfx.bottom_screen.borrow_mut().set_double_buffering(false); |
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let _console = Console::init(gfx.bottom_screen.borrow_mut()); |
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let _console = Console::init(gfx.bottom_screen.borrow_mut()); |
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let mut keys_down; |
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let mut keys_down; |
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@ -54,7 +55,9 @@ fn main() { |
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.set_trimming(false) |
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.set_trimming(false) |
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.expect("Failed to disable trimming"); |
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.expect("Failed to disable trimming"); |
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} |
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} |
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let mut buf = vec![0u8; BUF_SIZE]; |
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let mut buf = vec![128u8; BUF_SIZE / 2]; |
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let mut lol = vec![255u8; BUF_SIZE / 2]; |
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buf.append(&mut lol); |
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println!("\nPress R to take a new picture"); |
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println!("\nPress R to take a new picture"); |
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println!("Press Start to exit to Homebrew Launcher"); |
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println!("Press Start to exit to Homebrew Launcher"); |
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@ -83,7 +86,7 @@ fn main() { |
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.expect("Failed to take picture"); |
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.expect("Failed to take picture"); |
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} |
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} |
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let img = convert_image_to_rgb8(&buf, 0, 0, WIDTH, HEIGHT); |
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let img = rotate_image(&buf, WIDTH, HEIGHT); |
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unsafe { |
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unsafe { |
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gfx.top_screen |
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gfx.top_screen |
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@ -99,39 +102,28 @@ fn main() { |
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} |
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} |
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} |
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} |
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// The available camera output formats are both using u16 values.
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// The 3DS' screens are 2 vertical LCD panels rotated by 90 degrees.
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// To write to the frame buffer with the default RGB8 format,
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// As such, we'll need to write a "vertical" image to the framebuffer to have it displayed properly.
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// the values must be converted.
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// This functions handles the rotation of an horizontal image to a vertical one.
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//
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fn rotate_image(img: &[u8], width: usize, height: usize) -> Vec<u8> { |
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// Alternatively, the frame buffer format could be set to RGB565 as well
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let mut res = vec![0u8; img.len()]; |
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// but the image would need to be rotated 90 degrees.
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fn convert_image_to_rgb8(img: &[u8], x: usize, y: usize, width: usize, height: usize) -> Vec<u8> { |
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let mut rgb8 = vec![0u8; img.len()]; |
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for j in 0..height { |
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for j in 0..height { |
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for i in 0..width { |
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for i in 0..width { |
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// Y-coordinate of where to draw in the frame buffer
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// Y-coordinate of where to draw in the frame buffer
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let draw_y = y + height - j; |
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// Height must be esclusive of the upper end (otherwise, we'd be writing to the pixel one column to the right when having j=0)
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let draw_y = (height - 1) - j; |
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// X-coordinate of where to draw in the frame buffer
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// X-coordinate of where to draw in the frame buffer
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let draw_x = x + i; |
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let draw_x = i; |
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// Initial index of where to draw in the frame buffer based on y and x coordinates
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let draw_index = (draw_y + draw_x * height) * 3; |
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// Index of the pixel to draw within the image buffer
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// Index of the pixel to draw within the image buffer
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let index = (j * width + i) * 2; |
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let read_index = (j * width + i) * 2; |
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// Pixels in the image are 2 bytes because of the RGB565 format.
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let pixel = u16::from_ne_bytes(img[index..index + 2].try_into().unwrap()); |
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// Initial index of where to draw in the frame buffer based on y and x coordinates
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// b value from the pixel
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let draw_index = (draw_x * height + draw_y) * 2; // This 2 stands for the number of bytes per pixel (16 bits)
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let b = (((pixel >> 11) & 0x1F) << 3) as u8; |
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// g value from the pixel
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res[draw_index] = img[read_index]; |
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let g = (((pixel >> 5) & 0x3F) << 2) as u8; |
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res[draw_index + 1] = img[read_index + 1]; |
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// r value from the pixel
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let r = ((pixel & 0x1F) << 3) as u8; |
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// set the r, g, and b values to the calculated index within the frame buffer
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rgb8[draw_index] = r; |
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rgb8[draw_index + 1] = g; |
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rgb8[draw_index + 2] = b; |
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} |
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} |
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} |
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} |
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rgb8 |
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res |
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} |
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} |
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