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Import Screen in examples to improve consistency

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AzureMarker 3 years ago
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  1. 4
      ctru-rs/examples/buttons.rs
  2. 2
      ctru-rs/examples/gfx_wide_mode.rs
  3. 4
      ctru-rs/examples/hello-both-screens.rs
  4. 4
      ctru-rs/examples/hello-world.rs
  5. 4
      ctru-rs/examples/software-keyboard.rs

4
ctru-rs/examples/buttons.rs

@ -1,5 +1,5 @@ @@ -1,5 +1,5 @@
use ctru::console::Console;
use ctru::gfx::Gfx;
use ctru::gfx::{Gfx, Screen};
use ctru::services::apt::Apt;
use ctru::services::hid::{Hid, KeyPad};
@ -9,7 +9,7 @@ fn main() { @@ -9,7 +9,7 @@ fn main() {
let apt = Apt::init().unwrap();
let hid = Hid::init().unwrap();
let gfx = Gfx::default();
let console = Console::init(&gfx, ctru::gfx::Screen::Top);
let console = Console::init(&gfx, Screen::Top);
println!("Hi there! Try pressing a button");
println!("\x1b[29;16HPress Start to exit");

2
ctru-rs/examples/gfx_wide_mode.rs

@ -11,7 +11,7 @@ fn main() { @@ -11,7 +11,7 @@ fn main() {
let apt = Apt::init().unwrap();
let hid = Hid::init().unwrap();
let gfx = Gfx::default();
let _console = Console::init(&gfx, ctru::gfx::Screen::Top);
let _console = Console::init(&gfx, Screen::Top);
println!("Press A to enable/disable wide screen mode.");

4
ctru-rs/examples/hello-both-screens.rs

@ -11,11 +11,11 @@ fn main() { @@ -11,11 +11,11 @@ fn main() {
let gfx = Gfx::default();
// Start a console on the top screen
let top_screen = Console::init(&gfx, ctru::gfx::Screen::Top);
let top_screen = Console::init(&gfx, Screen::Top);
// Start a console on the bottom screen.
// The most recently initialized console will be active by default
let bottom_screen = Console::init(&gfx, ctru::gfx::Screen::Bottom);
let bottom_screen = Console::init(&gfx, Screen::Bottom);
// Let's print on the top screen first
top_screen.select();

4
ctru-rs/examples/hello-world.rs

@ -1,5 +1,5 @@ @@ -1,5 +1,5 @@
use ctru::console::Console;
use ctru::gfx::Gfx;
use ctru::gfx::{Gfx, Screen};
use ctru::services::apt::Apt;
use ctru::services::hid::{Hid, KeyPad};
@ -21,7 +21,7 @@ fn main() { @@ -21,7 +21,7 @@ fn main() {
// Initialize a ctrulib console and direct standard output to it.
// Consoles can be initialized on both the top and bottom screens.
let _console = Console::init(&gfx, ctru::gfx::Screen::Top);
let _console = Console::init(&gfx, Screen::Top);
// Now we can print to stdout!
println!("Hello, world!");

4
ctru-rs/examples/software-keyboard.rs

@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
use ctru::applets::swkbd::{Button, Swkbd};
use ctru::console::Console;
use ctru::gfx::Gfx;
use ctru::gfx::{Gfx, Screen};
use ctru::services::apt::Apt;
use ctru::services::hid::{Hid, KeyPad};
@ -9,7 +9,7 @@ fn main() { @@ -9,7 +9,7 @@ fn main() {
let apt = Apt::init().unwrap();
let hid = Hid::init().unwrap();
let gfx = Gfx::default();
let _console = Console::init(&gfx, ctru::gfx::Screen::Top);
let _console = Console::init(&gfx, Screen::Top);
println!("Press A to enter some text or press Start to quit");

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