Rust bindings and safe wrappers for citro3d
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use citro3d_macros::include_shader;
#[test]
fn includes_shader_static() {
static SHADER_BYTES: &[u8] = include_shader!("test.pica");
assert_eq!(SHADER_BYTES.len() % 4, 0);
}
#[test]
fn includes_shader_const() {
const SHADER_BYTES: &[u8] = include_shader!("test.pica");
assert_eq!(SHADER_BYTES.len() % 4, 0);
}