use citro3d_macros::include_shader; #[test] fn includes_shader_static() { static SHADER_BYTES: &[u8] = include_shader!("test.pica"); assert_eq!(SHADER_BYTES.len() % 4, 0); } #[test] fn includes_shader_const() { const SHADER_BYTES: &[u8] = include_shader!("test.pica"); assert_eq!(SHADER_BYTES.len() % 4, 0); }