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Merge branch 'main' into feature/pica200-proc-macro

pull/22/head
Ian Chamberlain 1 year ago
parent
commit
b21727fe18
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GPG Key ID: AE5484D09405AA60
  1. 22
      citro3d/examples/triangle.rs

22
citro3d/examples/triangle.rs

@ -6,7 +6,8 @@ @@ -6,7 +6,8 @@
use std::ffi::CStr;
use std::mem::MaybeUninit;
use citro3d::render::{ClearFlags, Target};
use citro3d::macros::include_shader;
use citro3d::render::{self, ClearFlags};
use citro3d::{attrib, buffer, shader};
use citro3d_sys::C3D_Mtx;
use ctru::prelude::*;
@ -48,7 +49,7 @@ static VERTICES: &[Vertex] = &[ @@ -48,7 +49,7 @@ static VERTICES: &[Vertex] = &[
},
];
static SHADER_BYTES: &[u8] = citro3d::include_shader!("assets/vshader.pica");
static SHADER_BYTES: &[u8] = include_shader!("assets/vshader.pica");
fn main() {
ctru::use_panic_handler();
@ -67,17 +68,17 @@ fn main() { @@ -67,17 +68,17 @@ fn main() {
let (mut top_left, mut top_right) = top_screen.split_mut();
let RawFrameBuffer { width, height, .. } = top_left.raw_framebuffer();
let mut top_left_target = citro3d::render::Target::new(width, height, top_left, None)
.expect("failed to create render target");
let mut top_left_target =
render::Target::new(width, height, top_left, None).expect("failed to create render target");
let RawFrameBuffer { width, height, .. } = top_right.raw_framebuffer();
let mut top_right_target = citro3d::render::Target::new(width, height, top_right, None)
let mut top_right_target = render::Target::new(width, height, top_right, None)
.expect("failed to create render target");
let mut bottom_screen = gfx.bottom_screen.borrow_mut();
let RawFrameBuffer { width, height, .. } = bottom_screen.raw_framebuffer();
let mut bottom_target = citro3d::render::Target::new(width, height, bottom_screen, None)
let mut bottom_target = render::Target::new(width, height, bottom_screen, None)
.expect("failed to create bottom screen render target");
let shader = shader::Library::from_bytes(SHADER_BYTES).unwrap();
@ -100,7 +101,7 @@ fn main() { @@ -100,7 +101,7 @@ fn main() {
}
instance.render_frame_with(|instance| {
let mut render_to = |target: &mut Target, projection| {
let mut render_to = |target: &mut render::Target, projection| {
instance
.select_render_target(target)
.expect("failed to set render target");
@ -244,11 +245,10 @@ fn scene_init(program: &mut shader::Program) -> i8 { @@ -244,11 +245,10 @@ fn scene_init(program: &mut shader::Program) -> i8 {
// Get the location of the uniforms
let projection_name = CStr::from_bytes_with_nul(b"projection\0").unwrap();
let projection_uniform_idx = ctru_sys::shaderInstanceGetUniformLocation(
ctru_sys::shaderInstanceGetUniformLocation(
(*program.as_raw()).vertexShader,
projection_name.as_ptr(),
);
projection_uniform_idx
)
}
}

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