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@ -27,16 +27,22 @@ impl From<Index> for i32 { |
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#[derive(Debug, PartialEq, Clone, Copy)] |
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#[derive(Debug, PartialEq, Clone, Copy)] |
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pub enum Uniform { |
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pub enum Uniform { |
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/// Single float uniform (`.fvec name`)
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/// Single float uniform (`.fvec name`)
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#[doc(alias = "C3D_FVUnifSet")] |
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Float(FVec4), |
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Float(FVec4), |
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/// Two element float uniform (`.fvec name[2]`)
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/// Two element float uniform (`.fvec name[2]`)
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#[doc(alias = "C3D_FVUnifMtx2x4")] |
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Float2([FVec4; 2]), |
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Float2([FVec4; 2]), |
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/// Three element float uniform (`.fvec name [3]`)
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/// Three element float uniform (`.fvec name [3]`)
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#[doc(alias = "C3D_FVUnifMtx3x4")] |
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Float3([FVec4; 3]), |
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Float3([FVec4; 3]), |
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/// Matrix/4 element float uniform (`.fvec name[4]`)
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/// Matrix/4 element float uniform (`.fvec name[4]`)
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#[doc(alias = "C3D_FVUnifMtx4x4")] |
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Float4(Matrix4), |
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Float4(Matrix4), |
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/// Bool uniform (`.bool name`)
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/// Bool uniform (`.bool name`)
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#[doc(alias = "C3D_BoolUnifSet")] |
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Bool(bool), |
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Bool(bool), |
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/// Integer uniform (`.ivec name`)
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/// Integer uniform (`.ivec name`)
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#[doc(alias = "C3D_IVUnifSet")] |
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Int(IVec), |
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Int(IVec), |
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} |
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} |
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impl Uniform { |
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impl Uniform { |
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