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@ -98,73 +98,155 @@ pub type u16_ = u16;
@@ -98,73 +98,155 @@ pub type u16_ = u16;
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pub type u32_ = u32; |
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pub type u64_ = u64; |
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pub type C3D_IVec = u32_; |
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#[doc = " @struct C3D_FVec"] |
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#[doc = " @brief Float vector"] |
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#[doc = ""] |
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#[doc = " Matches PICA layout"] |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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pub union C3D_FVec { |
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pub __bindgen_anon_1: C3D_FVec__bindgen_ty_1, |
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pub __bindgen_anon_2: C3D_FVec__bindgen_ty_2, |
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#[doc = " @brief Raw access"] |
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pub c: [f32; 4usize], |
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} |
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#[doc = " @brief Vector access"] |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_FVec__bindgen_ty_1 { |
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#[doc = "< W-component"] |
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pub w: f32, |
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#[doc = "< Z-component"] |
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pub z: f32, |
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#[doc = "< Y-component"] |
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pub y: f32, |
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#[doc = "< X-component"] |
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pub x: f32, |
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} |
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#[doc = " @brief Quaternion access"] |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_FVec__bindgen_ty_2 { |
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#[doc = "< Real component"] |
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pub r: f32, |
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#[doc = "< K-component"] |
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pub k: f32, |
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#[doc = "< J-component"] |
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pub j: f32, |
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#[doc = "< I-component"] |
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pub i: f32, |
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} |
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#[doc = " @struct C3D_FVec"] |
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#[doc = " @brief Float vector"] |
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#[doc = ""] |
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#[doc = " Matches PICA layout"] |
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pub type C3D_FQuat = C3D_FVec; |
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#[doc = " @struct C3D_Mtx"] |
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#[doc = " @brief Row-major 4x4 matrix"] |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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pub union C3D_Mtx { |
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#[doc = "< Rows are vectors"] |
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pub r: [C3D_FVec; 4usize], |
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#[doc = "< Raw access"] |
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pub m: [f32; 16usize], |
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} |
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extern "C" { |
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#[doc = "@brief Transposes the matrix. Row => Column, and vice versa."] |
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#[doc = "@param[in,out] out Output matrix."] |
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pub fn Mtx_Transpose(out: *mut C3D_Mtx); |
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} |
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extern "C" { |
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#[doc = " @brief Multiply two matrices"] |
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#[doc = " @param[out] out Output matrix"] |
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#[doc = " @param[in] a Multiplicand"] |
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#[doc = " @param[in] b Multiplier"] |
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pub fn Mtx_Multiply(out: *mut C3D_Mtx, a: *const C3D_Mtx, b: *const C3D_Mtx); |
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} |
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extern "C" { |
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#[doc = " @brief Inverse a matrix"] |
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#[doc = " @param[in,out] out Matrix to inverse"] |
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#[doc = " @retval 0.0f Degenerate matrix (no inverse)"] |
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#[doc = " @return determinant"] |
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pub fn Mtx_Inverse(out: *mut C3D_Mtx) -> f32; |
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} |
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extern "C" { |
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#[doc = " @brief Multiply 3x3 matrix by a FVec3"] |
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#[doc = " @param[in] mtx Matrix"] |
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#[doc = " @param[in] v Vector"] |
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#[doc = " @return mtx*v (product)"] |
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pub fn Mtx_MultiplyFVec3(mtx: *const C3D_Mtx, v: C3D_FVec) -> C3D_FVec; |
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} |
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extern "C" { |
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#[doc = " @brief Multiply 4x4 matrix by a FVec4"] |
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#[doc = " @param[in] mtx Matrix"] |
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#[doc = " @param[in] v Vector"] |
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#[doc = " @return mtx*v (product)"] |
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pub fn Mtx_MultiplyFVec4(mtx: *const C3D_Mtx, v: C3D_FVec) -> C3D_FVec; |
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} |
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extern "C" { |
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#[doc = " @brief Get 4x4 matrix equivalent to Quaternion"] |
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#[doc = " @param[out] m Output matrix"] |
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#[doc = " @param[in] q Input Quaternion"] |
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pub fn Mtx_FromQuat(m: *mut C3D_Mtx, q: C3D_FQuat); |
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} |
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extern "C" { |
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#[doc = " @brief 3D translation"] |
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#[doc = " @param[in,out] mtx Matrix to translate"] |
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#[doc = " @param[in] x X component to translate"] |
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#[doc = " @param[in] y Y component to translate"] |
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#[doc = " @param[in] z Z component to translate"] |
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#[doc = " @param[in] bRightSide Whether to transform from the right side"] |
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pub fn Mtx_Translate(mtx: *mut C3D_Mtx, x: f32, y: f32, z: f32, bRightSide: bool); |
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} |
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extern "C" { |
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#[doc = " @brief 3D Scale"] |
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#[doc = " @param[in,out] mtx Matrix to scale"] |
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#[doc = " @param[in] x X component to scale"] |
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#[doc = " @param[in] y Y component to scale"] |
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#[doc = " @param[in] z Z component to scale"] |
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pub fn Mtx_Scale(mtx: *mut C3D_Mtx, x: f32, y: f32, z: f32); |
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} |
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extern "C" { |
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#[doc = " @brief 3D Rotation"] |
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#[doc = " @param[in,out] mtx Matrix to rotate"] |
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#[doc = " @param[in] axis Axis about which to rotate"] |
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#[doc = " @param[in] angle Radians to rotate"] |
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#[doc = " @param[in] bRightSide Whether to transform from the right side"] |
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pub fn Mtx_Rotate(mtx: *mut C3D_Mtx, axis: C3D_FVec, angle: f32, bRightSide: bool); |
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} |
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extern "C" { |
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#[doc = " @brief 3D Rotation about the X axis"] |
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#[doc = " @param[in,out] mtx Matrix to rotate"] |
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#[doc = " @param[in] angle Radians to rotate"] |
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#[doc = " @param[in] bRightSide Whether to transform from the right side"] |
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pub fn Mtx_RotateX(mtx: *mut C3D_Mtx, angle: f32, bRightSide: bool); |
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} |
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extern "C" { |
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#[doc = " @brief 3D Rotation about the Y axis"] |
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#[doc = " @param[in,out] mtx Matrix to rotate"] |
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#[doc = " @param[in] angle Radians to rotate"] |
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#[doc = " @param[in] bRightSide Whether to transform from the right side"] |
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pub fn Mtx_RotateY(mtx: *mut C3D_Mtx, angle: f32, bRightSide: bool); |
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} |
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extern "C" { |
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#[doc = " @brief 3D Rotation about the Z axis"] |
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#[doc = " @param[in,out] mtx Matrix to rotate"] |
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#[doc = " @param[in] angle Radians to rotate"] |
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#[doc = " @param[in] bRightSide Whether to transform from the right side"] |
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pub fn Mtx_RotateZ(mtx: *mut C3D_Mtx, angle: f32, bRightSide: bool); |
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} |
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extern "C" { |
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#[doc = " @brief Orthogonal projection"] |
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#[doc = " @param[out] mtx Output matrix"] |
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#[doc = " @param[in] left Left clip plane (X=left)"] |
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#[doc = " @param[in] right Right clip plane (X=right)"] |
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#[doc = " @param[in] bottom Bottom clip plane (Y=bottom)"] |
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#[doc = " @param[in] top Top clip plane (Y=top)"] |
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#[doc = " @param[in] near Near clip plane (Z=near)"] |
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#[doc = " @param[in] far Far clip plane (Z=far)"] |
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#[doc = " @param[in] isLeftHanded Whether to build a LH projection"] |
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#[doc = " @sa Mtx_OrthoTilt"] |
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pub fn Mtx_Ortho( |
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mtx: *mut C3D_Mtx, |
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left: f32, |
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@ -177,6 +259,16 @@ extern "C" {
@@ -177,6 +259,16 @@ extern "C" {
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); |
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} |
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extern "C" { |
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#[doc = " @brief Perspective projection"] |
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#[doc = " @param[out] mtx Output matrix"] |
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#[doc = " @param[in] fovy Vertical field of view in radians"] |
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#[doc = " @param[in] aspect Aspect ration of projection plane (width/height)"] |
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#[doc = " @param[in] near Near clip plane (Z=near)"] |
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#[doc = " @param[in] far Far clip plane (Z=far)"] |
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#[doc = " @param[in] isLeftHanded Whether to build a LH projection"] |
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#[doc = " @sa Mtx_PerspTilt"] |
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#[doc = " @sa Mtx_PerspStereo"] |
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#[doc = " @sa Mtx_PerspStereoTilt"] |
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pub fn Mtx_Persp( |
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mtx: *mut C3D_Mtx, |
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fovy: f32, |
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@ -187,6 +279,24 @@ extern "C" {
@@ -187,6 +279,24 @@ extern "C" {
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); |
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} |
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extern "C" { |
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#[doc = " @brief Stereo perspective projection"] |
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#[doc = " @note Typically you will use iod to mean the distance between the eyes. Plug"] |
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#[doc = " in -iod for the left eye and iod for the right eye."] |
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#[doc = " @note The focal length is defined by screen. If objects are further than this,"] |
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#[doc = " they will appear to be inside the screen. If objects are closer than this,"] |
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#[doc = " they will appear to pop out of the screen. Objects at this distance appear"] |
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#[doc = " to be at the screen."] |
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#[doc = " @param[out] mtx Output matrix"] |
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#[doc = " @param[in] fovy Vertical field of view in radians"] |
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#[doc = " @param[in] aspect Aspect ration of projection plane (width/height)"] |
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#[doc = " @param[in] near Near clip plane (Z=near)"] |
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#[doc = " @param[in] far Far clip plane (Z=far)"] |
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#[doc = " @param[in] iod Interocular distance"] |
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#[doc = " @param[in] screen Focal length"] |
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#[doc = " @param[in] isLeftHanded Whether to build a LH projection"] |
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#[doc = " @sa Mtx_Persp"] |
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#[doc = " @sa Mtx_PerspTilt"] |
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#[doc = " @sa Mtx_PerspStereoTilt"] |
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pub fn Mtx_PerspStereo( |
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mtx: *mut C3D_Mtx, |
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fovy: f32, |
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@ -199,6 +309,16 @@ extern "C" {
@@ -199,6 +309,16 @@ extern "C" {
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); |
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} |
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extern "C" { |
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#[doc = " @brief Orthogonal projection, tilted to account for the 3DS screen rotation"] |
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#[doc = " @param[out] mtx Output matrix"] |
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#[doc = " @param[in] left Left clip plane (X=left)"] |
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#[doc = " @param[in] right Right clip plane (X=right)"] |
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#[doc = " @param[in] bottom Bottom clip plane (Y=bottom)"] |
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#[doc = " @param[in] top Top clip plane (Y=top)"] |
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#[doc = " @param[in] near Near clip plane (Z=near)"] |
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#[doc = " @param[in] far Far clip plane (Z=far)"] |
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#[doc = " @param[in] isLeftHanded Whether to build a LH projection"] |
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#[doc = " @sa Mtx_Ortho"] |
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pub fn Mtx_OrthoTilt( |
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mtx: *mut C3D_Mtx, |
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left: f32, |
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@ -211,6 +331,16 @@ extern "C" {
@@ -211,6 +331,16 @@ extern "C" {
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); |
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} |
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extern "C" { |
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#[doc = " @brief Perspective projection, tilted to account for the 3DS screen rotation"] |
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#[doc = " @param[out] mtx Output matrix"] |
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#[doc = " @param[in] fovy Vertical field of view in radians"] |
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#[doc = " @param[in] aspect Aspect ration of projection plane (width/height)"] |
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#[doc = " @param[in] near Near clip plane (Z=near)"] |
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#[doc = " @param[in] far Far clip plane (Z=far)"] |
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#[doc = " @param[in] isLeftHanded Whether to build a LH projection"] |
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#[doc = " @sa Mtx_Persp"] |
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#[doc = " @sa Mtx_PerspStereo"] |
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#[doc = " @sa Mtx_PerspStereoTilt"] |
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pub fn Mtx_PerspTilt( |
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mtx: *mut C3D_Mtx, |
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fovy: f32, |
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@ -221,6 +351,19 @@ extern "C" {
@@ -221,6 +351,19 @@ extern "C" {
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); |
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} |
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extern "C" { |
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#[doc = " @brief Stereo perspective projection, tilted to account for the 3DS screen rotation"] |
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#[doc = " @note See the notes for @ref Mtx_PerspStereo"] |
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#[doc = " @param[out] mtx Output matrix"] |
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#[doc = " @param[in] fovy Vertical field of view in radians"] |
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#[doc = " @param[in] aspect Aspect ration of projection plane (width/height)"] |
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#[doc = " @param[in] near Near clip plane (Z=near)"] |
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#[doc = " @param[in] far Far clip plane (Z=far)"] |
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#[doc = " @param[in] iod Interocular distance"] |
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#[doc = " @param[in] screen Focal length"] |
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#[doc = " @param[in] isLeftHanded Whether to build a LH projection"] |
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#[doc = " @sa Mtx_Persp"] |
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#[doc = " @sa Mtx_PerspTilt"] |
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#[doc = " @sa Mtx_PerspStereo"] |
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pub fn Mtx_PerspStereoTilt( |
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mtx: *mut C3D_Mtx, |
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fovy: f32, |
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@ -233,6 +376,13 @@ extern "C" {
@@ -233,6 +376,13 @@ extern "C" {
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); |
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} |
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extern "C" { |
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#[doc = " @brief Look-At matrix, based on DirectX implementation"] |
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#[doc = " @note See https://msdn.microsoft.com/en-us/library/windows/desktop/bb205342"] |
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#[doc = " @param[out] out Output matrix."] |
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#[doc = " @param[in] cameraPosition Position of the intended camera in 3D space."] |
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#[doc = " @param[in] cameraTarget Position of the intended target the camera is supposed to face in 3D space."] |
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#[doc = " @param[in] cameraUpVector The vector that points straight up depending on the camera's \"Up\" direction."] |
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#[doc = " @param[in] isLeftHanded Whether to build a LH projection"] |
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pub fn Mtx_LookAt( |
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out: *mut C3D_Mtx, |
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cameraPosition: C3D_FVec, |
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@ -273,7 +423,7 @@ extern "C" {
@@ -273,7 +423,7 @@ extern "C" {
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pub fn C3D_UpdateUniforms(type_: GPU_SHADER_TYPE); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_AttrInfo { |
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pub flags: [u32_; 2usize], |
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pub permutation: u64_, |
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@ -300,13 +450,13 @@ extern "C" {
@@ -300,13 +450,13 @@ extern "C" {
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pub fn C3D_SetAttrInfo(info: *mut C3D_AttrInfo); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_BufCfg { |
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pub offset: u32_, |
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pub flags: [u32_; 2usize], |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_BufInfo { |
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pub base_paddr: u32_, |
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pub bufCount: ::libc::c_int, |
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@ -394,7 +544,7 @@ pub union C3D_TexEnv__bindgen_ty_1 {
@@ -394,7 +544,7 @@ pub union C3D_TexEnv__bindgen_ty_1 {
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} |
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#[repr(C)] |
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#[repr(align(4))] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_TexEnv__bindgen_ty_1__bindgen_ty_1 { |
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pub _bitfield_align_1: [u16; 0], |
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pub _bitfield_1: __BindgenBitfieldUnit<[u8; 3usize]>, |
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@ -505,7 +655,7 @@ extern "C" {
@@ -505,7 +655,7 @@ extern "C" {
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pub fn C3D_FragOpShadow(scale: f32, bias: f32); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_TexCube { |
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pub data: [*mut ::libc::c_void; 6usize], |
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} |
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@ -533,7 +683,7 @@ pub union C3D_Tex__bindgen_ty_2 {
@@ -533,7 +683,7 @@ pub union C3D_Tex__bindgen_ty_2 {
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pub __bindgen_anon_1: C3D_Tex__bindgen_ty_2__bindgen_ty_1, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_Tex__bindgen_ty_2__bindgen_ty_1 { |
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pub height: u16_, |
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pub width: u16_, |
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@ -545,7 +695,7 @@ pub union C3D_Tex__bindgen_ty_3 {
@@ -545,7 +695,7 @@ pub union C3D_Tex__bindgen_ty_3 {
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pub __bindgen_anon_1: C3D_Tex__bindgen_ty_3__bindgen_ty_1, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_Tex__bindgen_ty_3__bindgen_ty_1 { |
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pub lodBias: u16_, |
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pub maxLevel: u8_, |
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@ -590,7 +740,7 @@ impl C3D_Tex {
@@ -590,7 +740,7 @@ impl C3D_Tex {
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} |
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#[repr(C)] |
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#[repr(align(8))] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_TexInitParams { |
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pub width: u16_, |
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pub height: u16_, |
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@ -701,7 +851,7 @@ extern "C" {
@@ -701,7 +851,7 @@ extern "C" {
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pub fn C3D_TexShadowParams(perspective: bool, bias: f32); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_ProcTexColorLut { |
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pub color: [u32_; 256usize], |
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pub diff: [u32_; 256usize], |
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@ -724,7 +874,7 @@ pub union C3D_ProcTex__bindgen_ty_1 {
@@ -724,7 +874,7 @@ pub union C3D_ProcTex__bindgen_ty_1 {
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} |
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#[repr(C)] |
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#[repr(align(4))] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_ProcTex__bindgen_ty_1__bindgen_ty_1 { |
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pub _bitfield_align_1: [u8; 0], |
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pub _bitfield_1: __BindgenBitfieldUnit<[u8; 4usize]>, |
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@ -888,7 +1038,7 @@ pub union C3D_ProcTex__bindgen_ty_2 {
@@ -888,7 +1038,7 @@ pub union C3D_ProcTex__bindgen_ty_2 {
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pub __bindgen_anon_1: C3D_ProcTex__bindgen_ty_2__bindgen_ty_1, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_ProcTex__bindgen_ty_2__bindgen_ty_1 { |
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pub uNoiseAmpl: u16_, |
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pub uNoisePhase: u16_, |
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@ -900,7 +1050,7 @@ pub union C3D_ProcTex__bindgen_ty_3 {
@@ -900,7 +1050,7 @@ pub union C3D_ProcTex__bindgen_ty_3 {
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pub __bindgen_anon_1: C3D_ProcTex__bindgen_ty_3__bindgen_ty_1, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_ProcTex__bindgen_ty_3__bindgen_ty_1 { |
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pub vNoiseAmpl: u16_, |
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pub vNoisePhase: u16_, |
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@ -912,7 +1062,7 @@ pub union C3D_ProcTex__bindgen_ty_4 {
@@ -912,7 +1062,7 @@ pub union C3D_ProcTex__bindgen_ty_4 {
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pub __bindgen_anon_1: C3D_ProcTex__bindgen_ty_4__bindgen_ty_1, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_ProcTex__bindgen_ty_4__bindgen_ty_1 { |
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pub uNoiseFreq: u16_, |
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pub vNoiseFreq: u16_, |
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@ -925,7 +1075,7 @@ pub union C3D_ProcTex__bindgen_ty_5 {
@@ -925,7 +1075,7 @@ pub union C3D_ProcTex__bindgen_ty_5 {
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} |
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#[repr(C)] |
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#[repr(align(4))] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_ProcTex__bindgen_ty_5__bindgen_ty_1 { |
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pub _bitfield_align_1: [u8; 0], |
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pub _bitfield_1: __BindgenBitfieldUnit<[u8; 4usize]>, |
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@ -1010,7 +1160,7 @@ pub union C3D_ProcTex__bindgen_ty_6 {
@@ -1010,7 +1160,7 @@ pub union C3D_ProcTex__bindgen_ty_6 {
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} |
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#[repr(C)] |
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#[repr(align(4))] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_ProcTex__bindgen_ty_6__bindgen_ty_1 { |
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pub _bitfield_align_1: [u32; 0], |
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pub _bitfield_1: __BindgenBitfieldUnit<[u8; 4usize]>, |
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@ -1082,12 +1232,12 @@ extern "C" {
@@ -1082,12 +1232,12 @@ extern "C" {
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pub fn C3D_ProcTexColorLutBind(lut: *mut C3D_ProcTexColorLut); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_LightLut { |
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pub data: [u32_; 256usize], |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_LightLutDA { |
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pub lut: C3D_LightLut, |
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pub bias: f32, |
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@ -1097,7 +1247,7 @@ pub type C3D_LightLutFunc = ::core::option::Option<unsafe extern "C" fn(x: f32,
@@ -1097,7 +1247,7 @@ pub type C3D_LightLutFunc = ::core::option::Option<unsafe extern "C" fn(x: f32,
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pub type C3D_LightLutFuncDA = |
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::core::option::Option<unsafe extern "C" fn(dist: f32, arg0: f32, arg1: f32) -> f32>; |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_Material { |
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pub ambient: [f32; 3usize], |
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pub diffuse: [f32; 3usize], |
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@ -1108,14 +1258,14 @@ pub struct C3D_Material {
@@ -1108,14 +1258,14 @@ pub struct C3D_Material {
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pub type C3D_Light = C3D_Light_t; |
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pub type C3D_LightEnv = C3D_LightEnv_t; |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_LightLutInputConf { |
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pub abs: u32_, |
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pub select: u32_, |
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pub scale: u32_, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_LightEnvConf { |
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pub ambient: u32_, |
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pub numLights: u32_, |
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@ -1124,7 +1274,7 @@ pub struct C3D_LightEnvConf {
@@ -1124,7 +1274,7 @@ pub struct C3D_LightEnvConf {
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pub permutation: u32_, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_LightEnv_t { |
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pub flags: u32_, |
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pub luts: [*mut C3D_LightLut; 6usize], |
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@ -1173,7 +1323,7 @@ extern "C" {
@@ -1173,7 +1323,7 @@ extern "C" {
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pub fn C3D_LightEnvClampHighlights(env: *mut C3D_LightEnv, clamp: bool); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_LightMatConf { |
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pub specular0: u32_, |
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pub specular1: u32_, |
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@ -1181,7 +1331,7 @@ pub struct C3D_LightMatConf {
@@ -1181,7 +1331,7 @@ pub struct C3D_LightMatConf {
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pub ambient: u32_, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_LightConf { |
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pub material: C3D_LightMatConf, |
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pub position: [u16_; 3usize], |
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@ -1194,7 +1344,7 @@ pub struct C3D_LightConf {
@@ -1194,7 +1344,7 @@ pub struct C3D_LightConf {
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pub distAttnScale: u32_, |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_Light_t { |
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pub flags: u16_, |
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pub id: u16_, |
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@ -1253,12 +1403,12 @@ extern "C" {
@@ -1253,12 +1403,12 @@ extern "C" {
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pub fn C3D_LightDistAttn(light: *mut C3D_Light, lut: *mut C3D_LightLutDA); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_FogLut { |
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pub data: [u32_; 128usize], |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_GasLut { |
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pub diff: [u32_; 8usize], |
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pub color: [u32_; 8usize], |
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@ -1300,7 +1450,7 @@ extern "C" {
@@ -1300,7 +1450,7 @@ extern "C" {
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pub fn C3D_GasLutBind(lut: *mut C3D_GasLut); |
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} |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_FrameBuf { |
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pub colorBuf: *mut ::libc::c_void, |
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pub depthBuf: *mut ::libc::c_void, |
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@ -1392,7 +1542,7 @@ extern "C" {
@@ -1392,7 +1542,7 @@ extern "C" {
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} |
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pub type C3D_RenderTarget = C3D_RenderTarget_tag; |
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#[repr(C)] |
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#[derive(Copy, Clone)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct C3D_RenderTarget_tag { |
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pub next: *mut C3D_RenderTarget, |
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pub prev: *mut C3D_RenderTarget, |
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