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Add pica200::include_shader macro using picasso

pull/22/head
Ian Chamberlain 1 year ago
parent
commit
7d5cd29c5e
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  1. 4
      Cargo.toml
  2. 1
      citro3d/Cargo.toml
  3. 39
      citro3d/build.rs
  4. 13
      citro3d/examples/triangle.rs
  5. 1
      citro3d/src/lib.rs
  6. 5
      citro3d/src/shader.rs
  7. 27
      citro3d/src/shader/macros.rs
  8. 13
      pica200/Cargo.toml
  9. 8
      pica200/build.rs
  10. 115
      pica200/src/lib.rs

4
Cargo.toml

@ -1,6 +1,6 @@ @@ -1,6 +1,6 @@
[workspace]
members = ["citro3d-sys", "citro3d", "bindgen-citro3d"]
default-members = ["citro3d", "citro3d-sys"]
members = ["citro3d-sys", "citro3d", "bindgen-citro3d", "pica200"]
default-members = ["citro3d", "citro3d-sys", "pica200"]
resolver = "2"
[patch."https://github.com/rust3ds/citro3d-rs.git"]

1
citro3d/Cargo.toml

@ -6,6 +6,7 @@ version = "0.1.0" @@ -6,6 +6,7 @@ version = "0.1.0"
edition = "2021"
[dependencies]
pica200 = { version = "0.1.0", path = "../pica200" }
bitflags = "1.3.2"
bytemuck = { version = "1.10.0", features = ["extern_crate_std"] }
citro3d-sys = { git = "https://github.com/rust3ds/citro3d-rs.git" }

39
citro3d/build.rs

@ -1,39 +0,0 @@ @@ -1,39 +0,0 @@
use std::ffi::OsStr;
use std::path::PathBuf;
use std::process::Command;
fn main() {
println!("cargo:rerun-if-changed=build.rs");
println!("cargo:rerun-if-changed=examples/assets");
let mut asset_dir = PathBuf::from(std::env::var_os("CARGO_MANIFEST_DIR").unwrap());
asset_dir.push("examples");
asset_dir.push("assets");
println!("Checking dir {:?}", asset_dir.display());
for entry in asset_dir.read_dir().unwrap().flatten() {
println!("Checking {:?}", entry.path().display());
if let Some("pica") = entry.path().extension().and_then(OsStr::to_str) {
println!("cargo:rerun-if-changed={}", entry.path().display());
let mut out_path = PathBuf::from(std::env::var_os("OUT_DIR").unwrap());
out_path.push("examples");
out_path.push("assets");
out_path.push(entry.path().with_extension("shbin").file_name().unwrap());
std::fs::create_dir_all(out_path.parent().unwrap()).unwrap();
println!("Compiling {:?}", out_path.display());
let mut cmd = Command::new("picasso");
cmd.arg(entry.path()).arg("--out").arg(out_path);
let status = cmd.spawn().unwrap().wait().unwrap();
assert!(
status.success(),
"Command {cmd:#?} failed with code {status:?}"
);
}
}
}

13
citro3d/examples/triangle.rs

@ -3,17 +3,15 @@ @@ -3,17 +3,15 @@
#![feature(allocator_api)]
use citro3d::attrib::{self};
use citro3d::buffer::{self};
use std::ffi::CStr;
use std::mem::MaybeUninit;
use citro3d::render::{ClearFlags, Target};
use citro3d::{include_aligned_bytes, shader};
use citro3d::{attrib, buffer, shader};
use citro3d_sys::C3D_Mtx;
use ctru::prelude::*;
use ctru::services::gfx::{RawFrameBuffer, Screen, TopScreen3D};
use std::ffi::CStr;
use std::mem::MaybeUninit;
#[repr(C)]
#[derive(Copy, Clone)]
struct Vec3 {
@ -50,8 +48,7 @@ static VERTICES: &[Vertex] = &[ @@ -50,8 +48,7 @@ static VERTICES: &[Vertex] = &[
},
];
static SHADER_BYTES: &[u8] =
include_aligned_bytes!(concat!(env!("OUT_DIR"), "/examples/assets/vshader.shbin"));
static SHADER_BYTES: &[u8] = citro3d::include_shader!("assets/vshader.pica");
fn main() {
ctru::use_panic_handler();

1
citro3d/src/lib.rs

@ -8,6 +8,7 @@ pub mod shader; @@ -8,6 +8,7 @@ pub mod shader;
use citro3d_sys::C3D_FrameDrawOn;
pub use error::{Error, Result};
pub use pica200::include_shader;
/// The single instance for using `citro3d`. This is the base type that an application
/// should instantiate to use this library.

5
citro3d/src/shader.rs

@ -7,11 +7,6 @@ @@ -7,11 +7,6 @@
use std::error::Error;
use std::mem::MaybeUninit;
// Macros get exported at the crate root, so no reason to document this module.
// It still needs to be `pub` for the helper struct it exports.
#[doc(hidden)]
pub mod macros;
/// A PICA200 shader program. It may have one or both of:
///
/// * A vertex shader [`Library`]

27
citro3d/src/shader/macros.rs

@ -1,27 +0,0 @@ @@ -1,27 +0,0 @@
//! Helper macros for working with shader data.
/// Helper macro for including a file as bytes that are correctly aligned for
/// use as a [`Library`](super::Library).
#[macro_export]
macro_rules! include_aligned_bytes {
($path:expr) => {{
// const block expression to encapsulate the static
use $crate::shader::macros::AlignedAs;
// this assignment is made possible by CoerceUnsized
const ALIGNED: &AlignedAs<u32, [u8]> = &AlignedAs {
_align: [],
bytes: *include_bytes!($path),
};
&ALIGNED.bytes
}};
}
/// Helper struct to [`include_bytes`] aligned as a specific type.
#[repr(C)] // guarantee 'bytes' comes after '_align'
#[doc(hidden)]
pub struct AlignedAs<Align, Bytes: ?Sized> {
pub _align: [Align; 0],
pub bytes: Bytes,
}

13
pica200/Cargo.toml

@ -0,0 +1,13 @@ @@ -0,0 +1,13 @@
[package]
name = "pica200"
version = "0.1.0"
edition = "2021"
authors = ["Rust3DS Org"]
license = "MIT OR Apache-2.0"
[lib]
proc-macro = true
[dependencies]
litrs = { version = "0.4.0", default-features = false }
quote = "1.0.32"

8
pica200/build.rs

@ -0,0 +1,8 @@ @@ -0,0 +1,8 @@
//! This build script mainly exists just to ensure `OUT_DIR` is set for the macro,
//! but we can also use it to force a re-evaluation if `DEVKITPRO` changes.
fn main() {
for var in ["OUT_DIR", "DEVKITPRO"] {
println!("cargo:rerun-if-env-changed={var}");
}
}

115
pica200/src/lib.rs

@ -0,0 +1,115 @@ @@ -0,0 +1,115 @@
// we're already nightly-only so might as well use unstable proc macro APIs.
#![feature(proc_macro_span)]
use std::path::PathBuf;
use std::{env, process};
use litrs::StringLit;
use quote::quote;
/// Compiles the given PICA200 shader using [`picasso`](https://github.com/devkitPro/picasso)
/// and returns the compiled bytes directly as a `&[u8]` slice.
///
/// This is similar to the standard library's [`include_bytes!`] macro, for which
/// file paths are relative to the source file where the macro is invoked.
///
/// The compiled shader binary will be saved in the caller's `$OUT_DIR`.
///
/// # Errors
///
/// This macro will fail to compile if the input is not a single string literal.
/// In other words, inputs like `concat!("foo", "/bar")` are not supported.
///
/// # Example
///
/// ```no_run
/// # use pica200::include_shader;
/// static SHADER_BYTES: &[u8] = include_shader!("assets/vshader.pica");
/// ```
#[proc_macro]
pub fn include_shader(input: proc_macro::TokenStream) -> proc_macro::TokenStream {
let tokens: Vec<_> = input.into_iter().collect();
if tokens.len() != 1 {
let msg = format!("expected exactly one input token, got {}", tokens.len());
return quote! { compile_error!(#msg) }.into();
}
let string_lit = match StringLit::try_from(&tokens[0]) {
// Error if the token is not a string literal
Err(e) => return e.to_compile_error(),
Ok(lit) => lit,
};
// The cwd can change depending on whether this is running in a doctest or not:
// https://users.rust-lang.org/t/which-directory-does-a-proc-macro-run-from/71917
//
// But the span's `source_file()` seems to always be relative to the cwd.
let cwd = env::current_dir().expect("unable to determine working directory");
let invoking_source_file = tokens[0].span().source_file().path();
let invoking_source_dir = invoking_source_file
.parent()
.expect("unable to find parent directory of invoking source file");
// By joining these three pieces, we arrive at approximately the same behavior as `include_bytes!`
let shader_source_file = cwd.join(invoking_source_dir).join(string_lit.value());
let shader_out_file = shader_source_file.with_extension("shbin");
let Some(shader_out_file) = shader_out_file.file_name() else {
let msg = format!("invalid input file name {shader_source_file:?}");
return quote! { compile_error!(#msg) }.into();
};
let out_dir = PathBuf::from(env!("OUT_DIR"));
let out_path = out_dir.join(shader_out_file);
let devkitpro = PathBuf::from(env!("DEVKITPRO"));
let output = process::Command::new(devkitpro.join("tools/bin/picasso"))
.arg("--out")
.args([&out_path, &shader_source_file])
.output()
.unwrap();
match output.status.code() {
Some(0) => {}
code => {
let code = code.map_or_else(|| String::from("unknown"), |c| c.to_string());
let msg = format!(
"failed to compile shader {shader_source_file:?}: exit status {code}: {}",
String::from_utf8_lossy(&output.stderr),
);
return quote! { compile_error!(#msg) }.into();
}
}
let bytes = std::fs::read(out_path).unwrap();
let source_file_path = shader_source_file.to_string_lossy();
let result = quote! {
{
// ensure the source is re-evaluted if the input file changes
const _SOURCE: &[u8] = include_bytes! ( #source_file_path );
// https://users.rust-lang.org/t/can-i-conveniently-compile-bytes-into-a-rust-program-with-a-specific-alignment/24049/2
#[repr(C)]
struct AlignedAsU32<Bytes: ?Sized> {
_align: [u32; 0],
bytes: Bytes,
}
// this assignment is made possible by CoerceUnsized
const ALIGNED: &AlignedAsU32<[u8]> = &AlignedAsU32 {
_align: [],
// emits a token stream like `[10u8, 11u8, ... ]`
bytes: [ #(#bytes),* ]
};
&ALIGNED.bytes
}
};
result.into()
}
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