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@ -1,7 +1,5 @@
@@ -1,7 +1,5 @@
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/* automatically generated by rust-bindgen 0.59.2 */ |
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use ctru_sys::*; |
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#[repr(C)] |
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#[derive(Copy, Clone, Debug, Default, Eq, Hash, Ord, PartialEq, PartialOrd)] |
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pub struct __BindgenBitfieldUnit<Storage> { |
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@ -88,8 +86,10 @@ pub const C3D_MTXSTACK_SIZE: u32 = 8;
@@ -88,8 +86,10 @@ pub const C3D_MTXSTACK_SIZE: u32 = 8;
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pub const C3D_FVUNIF_COUNT: u32 = 96; |
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pub const C3D_IVUNIF_COUNT: u32 = 4; |
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pub const C3D_DEFAULT_CMDBUF_SIZE: u32 = 262144; |
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pub type __int8_t = ::libc::c_schar; |
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pub type __uint8_t = ::libc::c_uchar; |
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pub type __uint16_t = ::libc::c_ushort; |
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pub type __int32_t = ::libc::c_int; |
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pub type __uint32_t = ::libc::c_uint; |
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pub type __uint64_t = ::libc::c_ulonglong; |
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pub type size_t = ::libc::c_uint; |
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@ -97,6 +97,921 @@ pub type u8_ = u8;
@@ -97,6 +97,921 @@ pub type u8_ = u8;
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pub type u16_ = u16; |
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pub type u32_ = u32; |
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pub type u64_ = u64; |
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pub type s8 = i8; |
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pub type s32 = i32; |
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pub type Result = s32; |
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#[doc = "< Top screen"] |
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pub const GFX_TOP: gfxScreen_t = 0; |
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#[doc = "< Bottom screen"] |
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pub const GFX_BOTTOM: gfxScreen_t = 1; |
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#[doc = " Screen IDs."] |
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pub type gfxScreen_t = ::libc::c_uint; |
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#[doc = "< Left eye framebuffer"] |
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pub const GFX_LEFT: gfx3dSide_t = 0; |
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#[doc = "< Right eye framebuffer"] |
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pub const GFX_RIGHT: gfx3dSide_t = 1; |
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#[doc = " @brief Top screen framebuffer side."] |
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#[doc = ""] |
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#[doc = " This is only meaningful when stereoscopic 3D is enabled on the top screen."] |
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#[doc = " In any other case, use \\ref GFX_LEFT."] |
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pub type gfx3dSide_t = ::libc::c_uint; |
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extern "C" { |
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#[doc = " @brief Allocates a 0x80-byte aligned buffer."] |
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#[doc = " @param size Size of the buffer to allocate."] |
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#[doc = " @return The allocated buffer."] |
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pub fn linearAlloc(size: size_t) -> *mut ::libc::c_void; |
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} |
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extern "C" { |
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#[doc = " @brief Allocates a buffer aligned to the given size."] |
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#[doc = " @param size Size of the buffer to allocate."] |
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#[doc = " @param alignment Alignment to use."] |
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#[doc = " @return The allocated buffer."] |
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pub fn linearMemAlign(size: size_t, alignment: size_t) -> *mut ::libc::c_void; |
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} |
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extern "C" { |
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#[doc = " @brief Reallocates a buffer."] |
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#[doc = " Note: Not implemented yet."] |
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#[doc = " @param mem Buffer to reallocate."] |
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#[doc = " @param size Size of the buffer to allocate."] |
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#[doc = " @return The reallocated buffer."] |
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pub fn linearRealloc(mem: *mut ::libc::c_void, size: size_t) -> *mut ::libc::c_void; |
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} |
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extern "C" { |
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#[doc = " @brief Retrieves the allocated size of a buffer."] |
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#[doc = " @return The size of the buffer."] |
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pub fn linearGetSize(mem: *mut ::libc::c_void) -> size_t; |
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} |
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extern "C" { |
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#[doc = " @brief Frees a buffer."] |
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#[doc = " @param mem Buffer to free."] |
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pub fn linearFree(mem: *mut ::libc::c_void); |
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} |
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extern "C" { |
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#[doc = " @brief Gets the current linear free space."] |
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#[doc = " @return The current linear free space."] |
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pub fn linearSpaceFree() -> u32_; |
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} |
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#[doc = "< 8-bit Red + 8-bit Green + 8-bit Blue + 8-bit Alpha"] |
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pub const GX_TRANSFER_FMT_RGBA8: GX_TRANSFER_FORMAT = 0; |
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#[doc = "< 8-bit Red + 8-bit Green + 8-bit Blue"] |
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pub const GX_TRANSFER_FMT_RGB8: GX_TRANSFER_FORMAT = 1; |
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#[doc = "< 5-bit Red + 6-bit Green + 5-bit Blue"] |
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pub const GX_TRANSFER_FMT_RGB565: GX_TRANSFER_FORMAT = 2; |
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#[doc = "< 5-bit Red + 5-bit Green + 5-bit Blue + 1-bit Alpha"] |
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pub const GX_TRANSFER_FMT_RGB5A1: GX_TRANSFER_FORMAT = 3; |
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#[doc = "< 4-bit Red + 4-bit Green + 4-bit Blue + 4-bit Alpha"] |
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pub const GX_TRANSFER_FMT_RGBA4: GX_TRANSFER_FORMAT = 4; |
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#[doc = " @brief Supported transfer pixel formats."] |
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#[doc = " @sa GSPGPU_FramebufferFormat"] |
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pub type GX_TRANSFER_FORMAT = ::libc::c_uint; |
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#[doc = "< No anti-aliasing"] |
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pub const GX_TRANSFER_SCALE_NO: GX_TRANSFER_SCALE = 0; |
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#[doc = "< 2x1 anti-aliasing"] |
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pub const GX_TRANSFER_SCALE_X: GX_TRANSFER_SCALE = 1; |
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#[doc = "< 2x2 anti-aliasing"] |
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pub const GX_TRANSFER_SCALE_XY: GX_TRANSFER_SCALE = 2; |
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#[doc = " @brief Anti-aliasing modes"] |
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#[doc = ""] |
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#[doc = " Please remember that the framebuffer is sideways."] |
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#[doc = " Hence if you activate 2x1 anti-aliasing the destination dimensions are w = 240*2 and h = 400"] |
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pub type GX_TRANSFER_SCALE = ::libc::c_uint; |
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#[doc = "< Trigger the PPF event"] |
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pub const GX_FILL_TRIGGER: GX_FILL_CONTROL = 1; |
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#[doc = "< Indicates if the memory fill is complete. You should not use it when requesting a transfer."] |
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pub const GX_FILL_FINISHED: GX_FILL_CONTROL = 2; |
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#[doc = "< The buffer has a 16 bit per pixel depth"] |
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pub const GX_FILL_16BIT_DEPTH: GX_FILL_CONTROL = 0; |
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#[doc = "< The buffer has a 24 bit per pixel depth"] |
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pub const GX_FILL_24BIT_DEPTH: GX_FILL_CONTROL = 256; |
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#[doc = "< The buffer has a 32 bit per pixel depth"] |
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pub const GX_FILL_32BIT_DEPTH: GX_FILL_CONTROL = 512; |
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#[doc = " GX transfer control flags"] |
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pub type GX_FILL_CONTROL = ::libc::c_uint; |
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#[doc = "< Nearest-neighbor interpolation."] |
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pub const GPU_NEAREST: GPU_TEXTURE_FILTER_PARAM = 0; |
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#[doc = "< Linear interpolation."] |
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pub const GPU_LINEAR: GPU_TEXTURE_FILTER_PARAM = 1; |
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#[doc = " Texture filters."] |
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pub type GPU_TEXTURE_FILTER_PARAM = ::libc::c_uint; |
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#[doc = "< Clamps to edge."] |
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pub const GPU_CLAMP_TO_EDGE: GPU_TEXTURE_WRAP_PARAM = 0; |
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#[doc = "< Clamps to border."] |
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pub const GPU_CLAMP_TO_BORDER: GPU_TEXTURE_WRAP_PARAM = 1; |
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#[doc = "< Repeats texture."] |
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pub const GPU_REPEAT: GPU_TEXTURE_WRAP_PARAM = 2; |
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#[doc = "< Repeats with mirrored texture."] |
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pub const GPU_MIRRORED_REPEAT: GPU_TEXTURE_WRAP_PARAM = 3; |
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#[doc = " Texture wrap modes."] |
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pub type GPU_TEXTURE_WRAP_PARAM = ::libc::c_uint; |
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#[doc = "< 2D texture"] |
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pub const GPU_TEX_2D: GPU_TEXTURE_MODE_PARAM = 0; |
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#[doc = "< Cube map"] |
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pub const GPU_TEX_CUBE_MAP: GPU_TEXTURE_MODE_PARAM = 1; |
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#[doc = "< 2D Shadow texture"] |
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pub const GPU_TEX_SHADOW_2D: GPU_TEXTURE_MODE_PARAM = 2; |
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#[doc = "< Projection texture"] |
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pub const GPU_TEX_PROJECTION: GPU_TEXTURE_MODE_PARAM = 3; |
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#[doc = "< Shadow cube map"] |
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pub const GPU_TEX_SHADOW_CUBE: GPU_TEXTURE_MODE_PARAM = 4; |
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#[doc = "< Disabled"] |
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pub const GPU_TEX_DISABLED: GPU_TEXTURE_MODE_PARAM = 5; |
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#[doc = " Texture modes."] |
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pub type GPU_TEXTURE_MODE_PARAM = ::libc::c_uint; |
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#[doc = "< Texture unit 0."] |
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pub const GPU_TEXUNIT0: GPU_TEXUNIT = 1; |
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#[doc = "< Texture unit 1."] |
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pub const GPU_TEXUNIT1: GPU_TEXUNIT = 2; |
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#[doc = "< Texture unit 2."] |
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pub const GPU_TEXUNIT2: GPU_TEXUNIT = 4; |
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#[doc = " Supported texture units."] |
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pub type GPU_TEXUNIT = ::libc::c_uint; |
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#[doc = "< 8-bit Red + 8-bit Green + 8-bit Blue + 8-bit Alpha"] |
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pub const GPU_RGBA8: GPU_TEXCOLOR = 0; |
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#[doc = "< 8-bit Red + 8-bit Green + 8-bit Blue"] |
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pub const GPU_RGB8: GPU_TEXCOLOR = 1; |
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#[doc = "< 5-bit Red + 5-bit Green + 5-bit Blue + 1-bit Alpha"] |
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pub const GPU_RGBA5551: GPU_TEXCOLOR = 2; |
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#[doc = "< 5-bit Red + 6-bit Green + 5-bit Blue"] |
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pub const GPU_RGB565: GPU_TEXCOLOR = 3; |
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#[doc = "< 4-bit Red + 4-bit Green + 4-bit Blue + 4-bit Alpha"] |
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pub const GPU_RGBA4: GPU_TEXCOLOR = 4; |
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#[doc = "< 8-bit Luminance + 8-bit Alpha"] |
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pub const GPU_LA8: GPU_TEXCOLOR = 5; |
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#[doc = "< 8-bit Hi + 8-bit Lo"] |
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pub const GPU_HILO8: GPU_TEXCOLOR = 6; |
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#[doc = "< 8-bit Luminance"] |
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pub const GPU_L8: GPU_TEXCOLOR = 7; |
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#[doc = "< 8-bit Alpha"] |
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pub const GPU_A8: GPU_TEXCOLOR = 8; |
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#[doc = "< 4-bit Luminance + 4-bit Alpha"] |
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pub const GPU_LA4: GPU_TEXCOLOR = 9; |
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#[doc = "< 4-bit Luminance"] |
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pub const GPU_L4: GPU_TEXCOLOR = 10; |
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#[doc = "< 4-bit Alpha"] |
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pub const GPU_A4: GPU_TEXCOLOR = 11; |
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#[doc = "< ETC1 texture compression"] |
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pub const GPU_ETC1: GPU_TEXCOLOR = 12; |
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#[doc = "< ETC1 texture compression + 4-bit Alpha"] |
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pub const GPU_ETC1A4: GPU_TEXCOLOR = 13; |
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#[doc = " Supported texture formats."] |
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pub type GPU_TEXCOLOR = ::libc::c_uint; |
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#[doc = "< 2D face"] |
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pub const GPU_TEXFACE_2D: GPU_TEXFACE = 0; |
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#[doc = "< +X face"] |
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pub const GPU_POSITIVE_X: GPU_TEXFACE = 0; |
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#[doc = "< -X face"] |
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pub const GPU_NEGATIVE_X: GPU_TEXFACE = 1; |
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#[doc = "< +Y face"] |
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pub const GPU_POSITIVE_Y: GPU_TEXFACE = 2; |
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#[doc = "< -Y face"] |
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pub const GPU_NEGATIVE_Y: GPU_TEXFACE = 3; |
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#[doc = "< +Z face"] |
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pub const GPU_POSITIVE_Z: GPU_TEXFACE = 4; |
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#[doc = "< -Z face"] |
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pub const GPU_NEGATIVE_Z: GPU_TEXFACE = 5; |
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#[doc = " Texture faces."] |
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pub type GPU_TEXFACE = ::libc::c_uint; |
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#[doc = "< Clamp to zero."] |
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pub const GPU_PT_CLAMP_TO_ZERO: GPU_PROCTEX_CLAMP = 0; |
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#[doc = "< Clamp to edge."] |
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pub const GPU_PT_CLAMP_TO_EDGE: GPU_PROCTEX_CLAMP = 1; |
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#[doc = "< Symmetrical repeat."] |
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pub const GPU_PT_REPEAT: GPU_PROCTEX_CLAMP = 2; |
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#[doc = "< Mirrored repeat."] |
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pub const GPU_PT_MIRRORED_REPEAT: GPU_PROCTEX_CLAMP = 3; |
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#[doc = "< Pulse."] |
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pub const GPU_PT_PULSE: GPU_PROCTEX_CLAMP = 4; |
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#[doc = " Procedural texture clamp modes."] |
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pub type GPU_PROCTEX_CLAMP = ::libc::c_uint; |
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#[doc = "< U"] |
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pub const GPU_PT_U: GPU_PROCTEX_MAPFUNC = 0; |
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#[doc = "< U2"] |
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pub const GPU_PT_U2: GPU_PROCTEX_MAPFUNC = 1; |
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#[doc = "< V"] |
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pub const GPU_PT_V: GPU_PROCTEX_MAPFUNC = 2; |
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#[doc = "< V2"] |
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pub const GPU_PT_V2: GPU_PROCTEX_MAPFUNC = 3; |
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#[doc = "< U+V"] |
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pub const GPU_PT_ADD: GPU_PROCTEX_MAPFUNC = 4; |
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#[doc = "< U2+V2"] |
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pub const GPU_PT_ADD2: GPU_PROCTEX_MAPFUNC = 5; |
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#[doc = "< sqrt(U2+V2)"] |
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pub const GPU_PT_SQRT2: GPU_PROCTEX_MAPFUNC = 6; |
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#[doc = "< min"] |
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pub const GPU_PT_MIN: GPU_PROCTEX_MAPFUNC = 7; |
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#[doc = "< max"] |
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pub const GPU_PT_MAX: GPU_PROCTEX_MAPFUNC = 8; |
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#[doc = "< rmax"] |
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pub const GPU_PT_RMAX: GPU_PROCTEX_MAPFUNC = 9; |
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#[doc = " Procedural texture mapping functions."] |
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pub type GPU_PROCTEX_MAPFUNC = ::libc::c_uint; |
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#[doc = "< No shift."] |
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pub const GPU_PT_NONE: GPU_PROCTEX_SHIFT = 0; |
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#[doc = "< Odd shift."] |
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pub const GPU_PT_ODD: GPU_PROCTEX_SHIFT = 1; |
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#[doc = "< Even shift."] |
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pub const GPU_PT_EVEN: GPU_PROCTEX_SHIFT = 2; |
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#[doc = " Procedural texture shift values."] |
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pub type GPU_PROCTEX_SHIFT = ::libc::c_uint; |
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#[doc = "< Nearest-neighbor"] |
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pub const GPU_PT_NEAREST: GPU_PROCTEX_FILTER = 0; |
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#[doc = "< Linear interpolation"] |
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pub const GPU_PT_LINEAR: GPU_PROCTEX_FILTER = 1; |
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#[doc = "< Nearest-neighbor with mipmap using nearest-neighbor"] |
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pub const GPU_PT_NEAREST_MIP_NEAREST: GPU_PROCTEX_FILTER = 2; |
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#[doc = "< Linear interpolation with mipmap using nearest-neighbor"] |
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pub const GPU_PT_LINEAR_MIP_NEAREST: GPU_PROCTEX_FILTER = 3; |
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#[doc = "< Nearest-neighbor with mipmap using linear interpolation"] |
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pub const GPU_PT_NEAREST_MIP_LINEAR: GPU_PROCTEX_FILTER = 4; |
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#[doc = "< Linear interpolation with mipmap using linear interpolation"] |
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pub const GPU_PT_LINEAR_MIP_LINEAR: GPU_PROCTEX_FILTER = 5; |
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#[doc = " Procedural texture filter values."] |
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pub type GPU_PROCTEX_FILTER = ::libc::c_uint; |
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#[doc = "< Noise table"] |
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pub const GPU_LUT_NOISE: GPU_PROCTEX_LUTID = 0; |
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#[doc = "< RGB mapping function table"] |
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pub const GPU_LUT_RGBMAP: GPU_PROCTEX_LUTID = 2; |
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#[doc = "< Alpha mapping function table"] |
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pub const GPU_LUT_ALPHAMAP: GPU_PROCTEX_LUTID = 3; |
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#[doc = "< Color table"] |
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pub const GPU_LUT_COLOR: GPU_PROCTEX_LUTID = 4; |
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#[doc = "< Color difference table"] |
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pub const GPU_LUT_COLORDIF: GPU_PROCTEX_LUTID = 5; |
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#[doc = " Procedural texture LUT IDs."] |
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pub type GPU_PROCTEX_LUTID = ::libc::c_uint; |
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#[doc = "< 8-bit Red + 8-bit Green + 8-bit Blue + 8-bit Alpha"] |
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pub const GPU_RB_RGBA8: GPU_COLORBUF = 0; |
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#[doc = "< 8-bit Red + 8-bit Green + 8-bit Blue"] |
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pub const GPU_RB_RGB8: GPU_COLORBUF = 1; |
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#[doc = "< 5-bit Red + 5-bit Green + 5-bit Blue + 1-bit Alpha"] |
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pub const GPU_RB_RGBA5551: GPU_COLORBUF = 2; |
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#[doc = "< 5-bit Red + 6-bit Green + 5-bit Blue"] |
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pub const GPU_RB_RGB565: GPU_COLORBUF = 3; |
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#[doc = "< 4-bit Red + 4-bit Green + 4-bit Blue + 4-bit Alpha"] |
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pub const GPU_RB_RGBA4: GPU_COLORBUF = 4; |
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#[doc = " Supported color buffer formats."] |
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pub type GPU_COLORBUF = ::libc::c_uint; |
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#[doc = "< 16-bit Depth"] |
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pub const GPU_RB_DEPTH16: GPU_DEPTHBUF = 0; |
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#[doc = "< 24-bit Depth"] |
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pub const GPU_RB_DEPTH24: GPU_DEPTHBUF = 2; |
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#[doc = "< 24-bit Depth + 8-bit Stencil"] |
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pub const GPU_RB_DEPTH24_STENCIL8: GPU_DEPTHBUF = 3; |
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#[doc = " Supported depth buffer formats."] |
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pub type GPU_DEPTHBUF = ::libc::c_uint; |
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#[doc = "< Never pass."] |
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pub const GPU_NEVER: GPU_TESTFUNC = 0; |
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#[doc = "< Always pass."] |
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pub const GPU_ALWAYS: GPU_TESTFUNC = 1; |
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#[doc = "< Pass if equal."] |
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pub const GPU_EQUAL: GPU_TESTFUNC = 2; |
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#[doc = "< Pass if not equal."] |
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pub const GPU_NOTEQUAL: GPU_TESTFUNC = 3; |
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#[doc = "< Pass if less than."] |
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pub const GPU_LESS: GPU_TESTFUNC = 4; |
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#[doc = "< Pass if less than or equal."] |
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pub const GPU_LEQUAL: GPU_TESTFUNC = 5; |
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#[doc = "< Pass if greater than."] |
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pub const GPU_GREATER: GPU_TESTFUNC = 6; |
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#[doc = "< Pass if greater than or equal."] |
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pub const GPU_GEQUAL: GPU_TESTFUNC = 7; |
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#[doc = " Test functions."] |
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pub type GPU_TESTFUNC = ::libc::c_uint; |
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#[doc = "< Pass if greater than or equal."] |
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pub const GPU_EARLYDEPTH_GEQUAL: GPU_EARLYDEPTHFUNC = 0; |
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#[doc = "< Pass if greater than."] |
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pub const GPU_EARLYDEPTH_GREATER: GPU_EARLYDEPTHFUNC = 1; |
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#[doc = "< Pass if less than or equal."] |
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pub const GPU_EARLYDEPTH_LEQUAL: GPU_EARLYDEPTHFUNC = 2; |
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#[doc = "< Pass if less than."] |
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pub const GPU_EARLYDEPTH_LESS: GPU_EARLYDEPTHFUNC = 3; |
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#[doc = " Early depth test functions."] |
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pub type GPU_EARLYDEPTHFUNC = ::libc::c_uint; |
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#[doc = "< Never pass (0)."] |
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pub const GPU_GAS_NEVER: GPU_GASDEPTHFUNC = 0; |
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#[doc = "< Always pass (1)."] |
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pub const GPU_GAS_ALWAYS: GPU_GASDEPTHFUNC = 1; |
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#[doc = "< Pass if greater than (1-X)."] |
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pub const GPU_GAS_GREATER: GPU_GASDEPTHFUNC = 2; |
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#[doc = "< Pass if less than (X)."] |
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pub const GPU_GAS_LESS: GPU_GASDEPTHFUNC = 3; |
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#[doc = " Gas depth functions."] |
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pub type GPU_GASDEPTHFUNC = ::libc::c_uint; |
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#[doc = "< Disable."] |
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pub const GPU_SCISSOR_DISABLE: GPU_SCISSORMODE = 0; |
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#[doc = "< Exclude pixels inside the scissor box."] |
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pub const GPU_SCISSOR_INVERT: GPU_SCISSORMODE = 1; |
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#[doc = "< Exclude pixels outside of the scissor box."] |
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pub const GPU_SCISSOR_NORMAL: GPU_SCISSORMODE = 3; |
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#[doc = " Scissor test modes."] |
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pub type GPU_SCISSORMODE = ::libc::c_uint; |
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#[doc = "< Keep old value. (old_stencil)"] |
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pub const GPU_STENCIL_KEEP: GPU_STENCILOP = 0; |
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#[doc = "< Zero. (0)"] |
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pub const GPU_STENCIL_ZERO: GPU_STENCILOP = 1; |
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#[doc = "< Replace value. (ref)"] |
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pub const GPU_STENCIL_REPLACE: GPU_STENCILOP = 2; |
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#[doc = "< Increment value. (old_stencil + 1 saturated to [0, 255])"] |
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pub const GPU_STENCIL_INCR: GPU_STENCILOP = 3; |
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#[doc = "< Decrement value. (old_stencil - 1 saturated to [0, 255])"] |
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pub const GPU_STENCIL_DECR: GPU_STENCILOP = 4; |
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#[doc = "< Invert value. (~old_stencil)"] |
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pub const GPU_STENCIL_INVERT: GPU_STENCILOP = 5; |
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#[doc = "< Increment value. (old_stencil + 1)"] |
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pub const GPU_STENCIL_INCR_WRAP: GPU_STENCILOP = 6; |
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#[doc = "< Decrement value. (old_stencil - 1)"] |
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pub const GPU_STENCIL_DECR_WRAP: GPU_STENCILOP = 7; |
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#[doc = " Stencil operations."] |
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pub type GPU_STENCILOP = ::libc::c_uint; |
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#[doc = "< Write red."] |
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pub const GPU_WRITE_RED: GPU_WRITEMASK = 1; |
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#[doc = "< Write green."] |
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pub const GPU_WRITE_GREEN: GPU_WRITEMASK = 2; |
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#[doc = "< Write blue."] |
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pub const GPU_WRITE_BLUE: GPU_WRITEMASK = 4; |
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#[doc = "< Write alpha."] |
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pub const GPU_WRITE_ALPHA: GPU_WRITEMASK = 8; |
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#[doc = "< Write depth."] |
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pub const GPU_WRITE_DEPTH: GPU_WRITEMASK = 16; |
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#[doc = "< Write all color components."] |
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pub const GPU_WRITE_COLOR: GPU_WRITEMASK = 15; |
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#[doc = "< Write all components."] |
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pub const GPU_WRITE_ALL: GPU_WRITEMASK = 31; |
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#[doc = " Pixel write mask."] |
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pub type GPU_WRITEMASK = ::libc::c_uint; |
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#[doc = "< Add colors."] |
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pub const GPU_BLEND_ADD: GPU_BLENDEQUATION = 0; |
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#[doc = "< Subtract colors."] |
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pub const GPU_BLEND_SUBTRACT: GPU_BLENDEQUATION = 1; |
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#[doc = "< Reverse-subtract colors."] |
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pub const GPU_BLEND_REVERSE_SUBTRACT: GPU_BLENDEQUATION = 2; |
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#[doc = "< Use the minimum color."] |
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pub const GPU_BLEND_MIN: GPU_BLENDEQUATION = 3; |
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#[doc = "< Use the maximum color."] |
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pub const GPU_BLEND_MAX: GPU_BLENDEQUATION = 4; |
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#[doc = " Blend modes."] |
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pub type GPU_BLENDEQUATION = ::libc::c_uint; |
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#[doc = "< Zero."] |
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pub const GPU_ZERO: GPU_BLENDFACTOR = 0; |
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#[doc = "< One."] |
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pub const GPU_ONE: GPU_BLENDFACTOR = 1; |
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#[doc = "< Source color."] |
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pub const GPU_SRC_COLOR: GPU_BLENDFACTOR = 2; |
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#[doc = "< Source color - 1."] |
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pub const GPU_ONE_MINUS_SRC_COLOR: GPU_BLENDFACTOR = 3; |
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#[doc = "< Destination color."] |
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pub const GPU_DST_COLOR: GPU_BLENDFACTOR = 4; |
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#[doc = "< Destination color - 1."] |
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pub const GPU_ONE_MINUS_DST_COLOR: GPU_BLENDFACTOR = 5; |
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#[doc = "< Source alpha."] |
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pub const GPU_SRC_ALPHA: GPU_BLENDFACTOR = 6; |
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#[doc = "< Source alpha - 1."] |
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pub const GPU_ONE_MINUS_SRC_ALPHA: GPU_BLENDFACTOR = 7; |
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#[doc = "< Destination alpha."] |
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pub const GPU_DST_ALPHA: GPU_BLENDFACTOR = 8; |
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#[doc = "< Destination alpha - 1."] |
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pub const GPU_ONE_MINUS_DST_ALPHA: GPU_BLENDFACTOR = 9; |
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#[doc = "< Constant color."] |
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pub const GPU_CONSTANT_COLOR: GPU_BLENDFACTOR = 10; |
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#[doc = "< Constant color - 1."] |
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pub const GPU_ONE_MINUS_CONSTANT_COLOR: GPU_BLENDFACTOR = 11; |
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#[doc = "< Constant alpha."] |
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pub const GPU_CONSTANT_ALPHA: GPU_BLENDFACTOR = 12; |
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#[doc = "< Constant alpha - 1."] |
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pub const GPU_ONE_MINUS_CONSTANT_ALPHA: GPU_BLENDFACTOR = 13; |
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#[doc = "< Saturated alpha."] |
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pub const GPU_SRC_ALPHA_SATURATE: GPU_BLENDFACTOR = 14; |
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#[doc = " Blend factors."] |
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pub type GPU_BLENDFACTOR = ::libc::c_uint; |
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#[doc = "< Clear."] |
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pub const GPU_LOGICOP_CLEAR: GPU_LOGICOP = 0; |
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#[doc = "< Bitwise AND."] |
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pub const GPU_LOGICOP_AND: GPU_LOGICOP = 1; |
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#[doc = "< Reverse bitwise AND."] |
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pub const GPU_LOGICOP_AND_REVERSE: GPU_LOGICOP = 2; |
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#[doc = "< Copy."] |
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pub const GPU_LOGICOP_COPY: GPU_LOGICOP = 3; |
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#[doc = "< Set."] |
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pub const GPU_LOGICOP_SET: GPU_LOGICOP = 4; |
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#[doc = "< Inverted copy."] |
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pub const GPU_LOGICOP_COPY_INVERTED: GPU_LOGICOP = 5; |
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#[doc = "< No operation."] |
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pub const GPU_LOGICOP_NOOP: GPU_LOGICOP = 6; |
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#[doc = "< Invert."] |
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pub const GPU_LOGICOP_INVERT: GPU_LOGICOP = 7; |
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#[doc = "< Bitwise NAND."] |
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pub const GPU_LOGICOP_NAND: GPU_LOGICOP = 8; |
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#[doc = "< Bitwise OR."] |
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pub const GPU_LOGICOP_OR: GPU_LOGICOP = 9; |
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#[doc = "< Bitwise NOR."] |
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pub const GPU_LOGICOP_NOR: GPU_LOGICOP = 10; |
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#[doc = "< Bitwise XOR."] |
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pub const GPU_LOGICOP_XOR: GPU_LOGICOP = 11; |
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#[doc = "< Equivalent."] |
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pub const GPU_LOGICOP_EQUIV: GPU_LOGICOP = 12; |
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#[doc = "< Inverted bitwise AND."] |
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pub const GPU_LOGICOP_AND_INVERTED: GPU_LOGICOP = 13; |
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#[doc = "< Reverse bitwise OR."] |
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pub const GPU_LOGICOP_OR_REVERSE: GPU_LOGICOP = 14; |
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#[doc = "< Inverted bitwize OR."] |
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pub const GPU_LOGICOP_OR_INVERTED: GPU_LOGICOP = 15; |
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#[doc = " Logical operations."] |
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|
pub type GPU_LOGICOP = ::libc::c_uint; |
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#[doc = "< OpenGL mode."] |
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pub const GPU_FRAGOPMODE_GL: GPU_FRAGOPMODE = 0; |
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#[doc = "< Gas mode (?)."] |
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pub const GPU_FRAGOPMODE_GAS_ACC: GPU_FRAGOPMODE = 1; |
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#[doc = "< Shadow mode (?)."] |
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pub const GPU_FRAGOPMODE_SHADOW: GPU_FRAGOPMODE = 3; |
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#[doc = " Fragment operation modes."] |
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|
pub type GPU_FRAGOPMODE = ::libc::c_uint; |
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#[doc = "< 8-bit byte."] |
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pub const GPU_BYTE: GPU_FORMATS = 0; |
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|
#[doc = "< 8-bit unsigned byte."] |
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|
pub const GPU_UNSIGNED_BYTE: GPU_FORMATS = 1; |
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#[doc = "< 16-bit short."] |
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|
pub const GPU_SHORT: GPU_FORMATS = 2; |
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#[doc = "< 32-bit float."] |
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|
pub const GPU_FLOAT: GPU_FORMATS = 3; |
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#[doc = " Supported component formats."] |
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|
pub type GPU_FORMATS = ::libc::c_uint; |
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#[doc = "< Disabled."] |
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|
pub const GPU_CULL_NONE: GPU_CULLMODE = 0; |
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#[doc = "< Front, counter-clockwise."] |
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|
pub const GPU_CULL_FRONT_CCW: GPU_CULLMODE = 1; |
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#[doc = "< Back, counter-clockwise."] |
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|
pub const GPU_CULL_BACK_CCW: GPU_CULLMODE = 2; |
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|
|
#[doc = " Cull modes."] |
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|
|
pub type GPU_CULLMODE = ::libc::c_uint; |
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#[doc = "< Primary color."] |
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|
pub const GPU_PRIMARY_COLOR: GPU_TEVSRC = 0; |
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#[doc = "< Primary fragment color."] |
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|
pub const GPU_FRAGMENT_PRIMARY_COLOR: GPU_TEVSRC = 1; |
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#[doc = "< Secondary fragment color."] |
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pub const GPU_FRAGMENT_SECONDARY_COLOR: GPU_TEVSRC = 2; |
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#[doc = "< Texture unit 0."] |
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pub const GPU_TEXTURE0: GPU_TEVSRC = 3; |
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#[doc = "< Texture unit 1."] |
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pub const GPU_TEXTURE1: GPU_TEVSRC = 4; |
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#[doc = "< Texture unit 2."] |
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pub const GPU_TEXTURE2: GPU_TEVSRC = 5; |
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#[doc = "< Texture unit 3."] |
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|
pub const GPU_TEXTURE3: GPU_TEVSRC = 6; |
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#[doc = "< Previous buffer."] |
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|
pub const GPU_PREVIOUS_BUFFER: GPU_TEVSRC = 13; |
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#[doc = "< Constant value."] |
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|
pub const GPU_CONSTANT: GPU_TEVSRC = 14; |
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#[doc = "< Previous value."] |
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|
pub const GPU_PREVIOUS: GPU_TEVSRC = 15; |
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#[doc = " Texture combiner sources."] |
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|
|
pub type GPU_TEVSRC = ::libc::c_uint; |
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#[doc = "< Source color."] |
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|
pub const GPU_TEVOP_RGB_SRC_COLOR: GPU_TEVOP_RGB = 0; |
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#[doc = "< Source color - 1."] |
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|
pub const GPU_TEVOP_RGB_ONE_MINUS_SRC_COLOR: GPU_TEVOP_RGB = 1; |
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#[doc = "< Source alpha."] |
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|
|
pub const GPU_TEVOP_RGB_SRC_ALPHA: GPU_TEVOP_RGB = 2; |
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|
#[doc = "< Source alpha - 1."] |
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|
|
pub const GPU_TEVOP_RGB_ONE_MINUS_SRC_ALPHA: GPU_TEVOP_RGB = 3; |
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|
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#[doc = "< Source red."] |
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|
|
pub const GPU_TEVOP_RGB_SRC_R: GPU_TEVOP_RGB = 4; |
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#[doc = "< Source red - 1."] |
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|
|
pub const GPU_TEVOP_RGB_ONE_MINUS_SRC_R: GPU_TEVOP_RGB = 5; |
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|
|
#[doc = "< Unknown."] |
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|
|
pub const GPU_TEVOP_RGB_0x06: GPU_TEVOP_RGB = 6; |
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|
#[doc = "< Unknown."] |
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|
|
pub const GPU_TEVOP_RGB_0x07: GPU_TEVOP_RGB = 7; |
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|
|
#[doc = "< Source green."] |
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|
|
pub const GPU_TEVOP_RGB_SRC_G: GPU_TEVOP_RGB = 8; |
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|
|
#[doc = "< Source green - 1."] |
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|
|
pub const GPU_TEVOP_RGB_ONE_MINUS_SRC_G: GPU_TEVOP_RGB = 9; |
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|
|
#[doc = "< Unknown."] |
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|
|
pub const GPU_TEVOP_RGB_0x0A: GPU_TEVOP_RGB = 10; |
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|
|
#[doc = "< Unknown."] |
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|
|
pub const GPU_TEVOP_RGB_0x0B: GPU_TEVOP_RGB = 11; |
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|
|
#[doc = "< Source blue."] |
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|
|
pub const GPU_TEVOP_RGB_SRC_B: GPU_TEVOP_RGB = 12; |
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|
|
#[doc = "< Source blue - 1."] |
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|
|
pub const GPU_TEVOP_RGB_ONE_MINUS_SRC_B: GPU_TEVOP_RGB = 13; |
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|
|
#[doc = "< Unknown."] |
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|
|
pub const GPU_TEVOP_RGB_0x0E: GPU_TEVOP_RGB = 14; |
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|
|
#[doc = "< Unknown."] |
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|
|
pub const GPU_TEVOP_RGB_0x0F: GPU_TEVOP_RGB = 15; |
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|
|
#[doc = " Texture RGB combiner operands."] |
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|
|
pub type GPU_TEVOP_RGB = ::libc::c_uint; |
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|
|
#[doc = "< Source alpha."] |
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|
|
pub const GPU_TEVOP_A_SRC_ALPHA: GPU_TEVOP_A = 0; |
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|
|
#[doc = "< Source alpha - 1."] |
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|
|
pub const GPU_TEVOP_A_ONE_MINUS_SRC_ALPHA: GPU_TEVOP_A = 1; |
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|
|
#[doc = "< Source red."] |
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|
|
pub const GPU_TEVOP_A_SRC_R: GPU_TEVOP_A = 2; |
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|
|
#[doc = "< Source red - 1."] |
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|
|
pub const GPU_TEVOP_A_ONE_MINUS_SRC_R: GPU_TEVOP_A = 3; |
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|
|
#[doc = "< Source green."] |
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|
|
pub const GPU_TEVOP_A_SRC_G: GPU_TEVOP_A = 4; |
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|
|
#[doc = "< Source green - 1."] |
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|
|
pub const GPU_TEVOP_A_ONE_MINUS_SRC_G: GPU_TEVOP_A = 5; |
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|
|
#[doc = "< Source blue."] |
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|
pub const GPU_TEVOP_A_SRC_B: GPU_TEVOP_A = 6; |
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|
#[doc = "< Source blue - 1."] |
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|
pub const GPU_TEVOP_A_ONE_MINUS_SRC_B: GPU_TEVOP_A = 7; |
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|
#[doc = " Texture Alpha combiner operands."] |
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|
pub type GPU_TEVOP_A = ::libc::c_uint; |
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|
#[doc = "< Replace."] |
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|
pub const GPU_REPLACE: GPU_COMBINEFUNC = 0; |
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|
#[doc = "< Modulate."] |
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|
pub const GPU_MODULATE: GPU_COMBINEFUNC = 1; |
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|
#[doc = "< Add."] |
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|
pub const GPU_ADD: GPU_COMBINEFUNC = 2; |
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|
#[doc = "< Signed add."] |
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|
pub const GPU_ADD_SIGNED: GPU_COMBINEFUNC = 3; |
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|
#[doc = "< Interpolate."] |
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|
pub const GPU_INTERPOLATE: GPU_COMBINEFUNC = 4; |
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#[doc = "< Subtract."] |
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|
pub const GPU_SUBTRACT: GPU_COMBINEFUNC = 5; |
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|
#[doc = "< Dot3. RGB only."] |
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|
pub const GPU_DOT3_RGB: GPU_COMBINEFUNC = 6; |
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|
#[doc = "< Multiply then add."] |
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|
pub const GPU_MULTIPLY_ADD: GPU_COMBINEFUNC = 8; |
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#[doc = "< Add then multiply."] |
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|
pub const GPU_ADD_MULTIPLY: GPU_COMBINEFUNC = 9; |
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|
#[doc = " Texture combiner functions."] |
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|
pub type GPU_COMBINEFUNC = ::libc::c_uint; |
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#[doc = "< 1x"] |
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|
pub const GPU_TEVSCALE_1: GPU_TEVSCALE = 0; |
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#[doc = "< 2x"] |
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|
pub const GPU_TEVSCALE_2: GPU_TEVSCALE = 1; |
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#[doc = "< 4x"] |
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|
pub const GPU_TEVSCALE_4: GPU_TEVSCALE = 2; |
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#[doc = " Texture scale factors."] |
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|
pub type GPU_TEVSCALE = ::libc::c_uint; |
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#[doc = "< None."] |
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|
pub const GPU_NO_FRESNEL: GPU_FRESNELSEL = 0; |
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#[doc = "< Primary alpha."] |
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|
pub const GPU_PRI_ALPHA_FRESNEL: GPU_FRESNELSEL = 1; |
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#[doc = "< Secondary alpha."] |
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|
pub const GPU_SEC_ALPHA_FRESNEL: GPU_FRESNELSEL = 2; |
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|
#[doc = "< Primary and secondary alpha."] |
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|
pub const GPU_PRI_SEC_ALPHA_FRESNEL: GPU_FRESNELSEL = 3; |
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|
#[doc = " Fresnel options."] |
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|
|
pub type GPU_FRESNELSEL = ::libc::c_uint; |
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|
#[doc = "< Disabled."] |
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|
pub const GPU_BUMP_NOT_USED: GPU_BUMPMODE = 0; |
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|
#[doc = "< Bump as bump mapping."] |
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|
pub const GPU_BUMP_AS_BUMP: GPU_BUMPMODE = 1; |
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|
#[doc = "< Bump as tangent/normal mapping."] |
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|
pub const GPU_BUMP_AS_TANG: GPU_BUMPMODE = 2; |
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|
#[doc = " Bump map modes."] |
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|
pub type GPU_BUMPMODE = ::libc::c_uint; |
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|
#[doc = "< D0 LUT."] |
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|
|
pub const GPU_LUT_D0: GPU_LIGHTLUTID = 0; |
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|
#[doc = "< D1 LUT."] |
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|
pub const GPU_LUT_D1: GPU_LIGHTLUTID = 1; |
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|
#[doc = "< Spotlight LUT."] |
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|
pub const GPU_LUT_SP: GPU_LIGHTLUTID = 2; |
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|
#[doc = "< Fresnel LUT."] |
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|
pub const GPU_LUT_FR: GPU_LIGHTLUTID = 3; |
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|
#[doc = "< Reflection-Blue LUT."] |
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|
pub const GPU_LUT_RB: GPU_LIGHTLUTID = 4; |
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|
#[doc = "< Reflection-Green LUT."] |
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|
pub const GPU_LUT_RG: GPU_LIGHTLUTID = 5; |
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|
#[doc = "< Reflection-Red LUT."] |
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|
pub const GPU_LUT_RR: GPU_LIGHTLUTID = 6; |
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|
#[doc = "< Distance attenuation LUT."] |
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|
|
pub const GPU_LUT_DA: GPU_LIGHTLUTID = 7; |
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|
|
#[doc = " LUT IDs."] |
|
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|
|
pub type GPU_LIGHTLUTID = ::libc::c_uint; |
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|
|
#[doc = "< Normal*HalfVector"] |
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|
|
pub const GPU_LUTINPUT_NH: GPU_LIGHTLUTINPUT = 0; |
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|
|
#[doc = "< View*HalfVector"] |
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|
|
pub const GPU_LUTINPUT_VH: GPU_LIGHTLUTINPUT = 1; |
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|
|
#[doc = "< Normal*View"] |
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|
|
pub const GPU_LUTINPUT_NV: GPU_LIGHTLUTINPUT = 2; |
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|
|
#[doc = "< LightVector*Normal"] |
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|
|
pub const GPU_LUTINPUT_LN: GPU_LIGHTLUTINPUT = 3; |
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|
|
#[doc = "< -LightVector*SpotlightVector"] |
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|
|
pub const GPU_LUTINPUT_SP: GPU_LIGHTLUTINPUT = 4; |
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|
#[doc = "< cosine of phi"] |
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|
|
pub const GPU_LUTINPUT_CP: GPU_LIGHTLUTINPUT = 5; |
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|
|
#[doc = " LUT inputs."] |
|
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|
|
pub type GPU_LIGHTLUTINPUT = ::libc::c_uint; |
|
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|
|
#[doc = "< 1x scale."] |
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|
|
pub const GPU_LUTSCALER_1x: GPU_LIGHTLUTSCALER = 0; |
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|
|
#[doc = "< 2x scale."] |
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|
|
pub const GPU_LUTSCALER_2x: GPU_LIGHTLUTSCALER = 1; |
|
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|
|
#[doc = "< 4x scale."] |
|
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|
|
pub const GPU_LUTSCALER_4x: GPU_LIGHTLUTSCALER = 2; |
|
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|
|
#[doc = "< 8x scale."] |
|
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|
|
pub const GPU_LUTSCALER_8x: GPU_LIGHTLUTSCALER = 3; |
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|
|
#[doc = "< 0.25x scale."] |
|
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|
|
pub const GPU_LUTSCALER_0_25x: GPU_LIGHTLUTSCALER = 6; |
|
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|
|
#[doc = "< 0.5x scale."] |
|
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|
|
pub const GPU_LUTSCALER_0_5x: GPU_LIGHTLUTSCALER = 7; |
|
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|
|
#[doc = " LUT scalers."] |
|
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|
|
pub type GPU_LIGHTLUTSCALER = ::libc::c_uint; |
|
|
|
|
#[doc = "< LUTs that are common to all lights."] |
|
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|
|
pub const GPU_LUTSELECT_COMMON: GPU_LIGHTLUTSELECT = 0; |
|
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|
|
#[doc = "< Spotlight LUT."] |
|
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|
|
pub const GPU_LUTSELECT_SP: GPU_LIGHTLUTSELECT = 1; |
|
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|
|
#[doc = "< Distance attenuation LUT."] |
|
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|
|
pub const GPU_LUTSELECT_DA: GPU_LIGHTLUTSELECT = 2; |
|
|
|
|
#[doc = " LUT selection."] |
|
|
|
|
pub type GPU_LIGHTLUTSELECT = ::libc::c_uint; |
|
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|
|
#[doc = "< Fog/Gas unit disabled."] |
|
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|
|
pub const GPU_NO_FOG: GPU_FOGMODE = 0; |
|
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|
|
#[doc = "< Fog/Gas unit configured in Fog mode."] |
|
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|
|
pub const GPU_FOG: GPU_FOGMODE = 5; |
|
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|
|
#[doc = "< Fog/Gas unit configured in Gas mode."] |
|
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|
|
pub const GPU_GAS: GPU_FOGMODE = 7; |
|
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|
|
#[doc = " Fog modes."] |
|
|
|
|
pub type GPU_FOGMODE = ::libc::c_uint; |
|
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|
|
#[doc = "< Plain density."] |
|
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|
|
pub const GPU_PLAIN_DENSITY: GPU_GASMODE = 0; |
|
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|
|
#[doc = "< Depth density."] |
|
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|
|
pub const GPU_DEPTH_DENSITY: GPU_GASMODE = 1; |
|
|
|
|
#[doc = " Gas shading density source values."] |
|
|
|
|
pub type GPU_GASMODE = ::libc::c_uint; |
|
|
|
|
#[doc = "< Gas density used as input."] |
|
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|
|
pub const GPU_GAS_DENSITY: GPU_GASLUTINPUT = 0; |
|
|
|
|
#[doc = "< Light factor used as input."] |
|
|
|
|
pub const GPU_GAS_LIGHT_FACTOR: GPU_GASLUTINPUT = 1; |
|
|
|
|
#[doc = " Gas color LUT inputs."] |
|
|
|
|
pub type GPU_GASLUTINPUT = ::libc::c_uint; |
|
|
|
|
#[doc = "< Triangles."] |
|
|
|
|
pub const GPU_TRIANGLES: GPU_Primitive_t = 0; |
|
|
|
|
#[doc = "< Triangle strip."] |
|
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|
|
pub const GPU_TRIANGLE_STRIP: GPU_Primitive_t = 256; |
|
|
|
|
#[doc = "< Triangle fan."] |
|
|
|
|
pub const GPU_TRIANGLE_FAN: GPU_Primitive_t = 512; |
|
|
|
|
#[doc = "< Geometry shader primitive."] |
|
|
|
|
pub const GPU_GEOMETRY_PRIM: GPU_Primitive_t = 768; |
|
|
|
|
#[doc = " Supported primitives."] |
|
|
|
|
pub type GPU_Primitive_t = ::libc::c_uint; |
|
|
|
|
#[doc = "< Vertex shader."] |
|
|
|
|
pub const GPU_VERTEX_SHADER: GPU_SHADER_TYPE = 0; |
|
|
|
|
#[doc = "< Geometry shader."] |
|
|
|
|
pub const GPU_GEOMETRY_SHADER: GPU_SHADER_TYPE = 1; |
|
|
|
|
#[doc = " Shader types."] |
|
|
|
|
pub type GPU_SHADER_TYPE = ::libc::c_uint; |
|
|
|
|
#[doc = "< Vertex shader."] |
|
|
|
|
pub const VERTEX_SHDR: DVLE_type = 0; |
|
|
|
|
#[doc = "< Geometry shader."] |
|
|
|
|
pub const GEOMETRY_SHDR: DVLE_type = 1; |
|
|
|
|
#[doc = " DVLE type."] |
|
|
|
|
pub type DVLE_type = ::libc::c_uint; |
|
|
|
|
#[doc = "< Point processing mode."] |
|
|
|
|
pub const GSH_POINT: DVLE_geoShaderMode = 0; |
|
|
|
|
#[doc = "< Variable-size primitive processing mode."] |
|
|
|
|
pub const GSH_VARIABLE_PRIM: DVLE_geoShaderMode = 1; |
|
|
|
|
#[doc = "< Fixed-size primitive processing mode."] |
|
|
|
|
pub const GSH_FIXED_PRIM: DVLE_geoShaderMode = 2; |
|
|
|
|
#[doc = " Geometry shader operation modes."] |
|
|
|
|
pub type DVLE_geoShaderMode = ::libc::c_uint; |
|
|
|
|
#[doc = " DVLP data."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct DVLP_s { |
|
|
|
|
#[doc = "< Code size."] |
|
|
|
|
pub codeSize: u32_, |
|
|
|
|
#[doc = "< Code data."] |
|
|
|
|
pub codeData: *mut u32_, |
|
|
|
|
#[doc = "< Operand description size."] |
|
|
|
|
pub opdescSize: u32_, |
|
|
|
|
#[doc = "< Operand description data."] |
|
|
|
|
pub opcdescData: *mut u32_, |
|
|
|
|
} |
|
|
|
|
#[doc = " DVLE constant entry data."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct DVLE_constEntry_s { |
|
|
|
|
#[doc = "< Constant type. See @ref DVLE_constantType"] |
|
|
|
|
pub type_: u16_, |
|
|
|
|
#[doc = "< Constant ID."] |
|
|
|
|
pub id: u16_, |
|
|
|
|
#[doc = "< Constant data."] |
|
|
|
|
pub data: [u32_; 4usize], |
|
|
|
|
} |
|
|
|
|
#[doc = " DVLE output entry data."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct DVLE_outEntry_s { |
|
|
|
|
#[doc = "< Output type. See @ref DVLE_outputAttribute_t"] |
|
|
|
|
pub type_: u16_, |
|
|
|
|
#[doc = "< Output register ID."] |
|
|
|
|
pub regID: u16_, |
|
|
|
|
#[doc = "< Output mask."] |
|
|
|
|
pub mask: u8_, |
|
|
|
|
#[doc = "< Unknown."] |
|
|
|
|
pub unk: [u8_; 3usize], |
|
|
|
|
} |
|
|
|
|
#[doc = " DVLE uniform entry data."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct DVLE_uniformEntry_s { |
|
|
|
|
#[doc = "< Symbol offset."] |
|
|
|
|
pub symbolOffset: u32_, |
|
|
|
|
#[doc = "< Start register."] |
|
|
|
|
pub startReg: u16_, |
|
|
|
|
#[doc = "< End register."] |
|
|
|
|
pub endReg: u16_, |
|
|
|
|
} |
|
|
|
|
#[doc = " DVLE data."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct DVLE_s { |
|
|
|
|
#[doc = "< DVLE type."] |
|
|
|
|
pub type_: DVLE_type, |
|
|
|
|
#[doc = "< true = merge vertex/geometry shader outmaps ('dummy' output attribute is present)."] |
|
|
|
|
pub mergeOutmaps: bool, |
|
|
|
|
#[doc = "< Geometry shader operation mode."] |
|
|
|
|
pub gshMode: DVLE_geoShaderMode, |
|
|
|
|
#[doc = "< Starting float uniform register number for storing the fixed-size primitive vertex array."] |
|
|
|
|
pub gshFixedVtxStart: u8_, |
|
|
|
|
#[doc = "< Number of fully-defined vertices in the variable-size primitive vertex array."] |
|
|
|
|
pub gshVariableVtxNum: u8_, |
|
|
|
|
#[doc = "< Number of vertices in the fixed-size primitive vertex array."] |
|
|
|
|
pub gshFixedVtxNum: u8_, |
|
|
|
|
#[doc = "< Contained DVLPs."] |
|
|
|
|
pub dvlp: *mut DVLP_s, |
|
|
|
|
#[doc = "< Offset of the start of the main function."] |
|
|
|
|
pub mainOffset: u32_, |
|
|
|
|
#[doc = "< Offset of the end of the main function."] |
|
|
|
|
pub endmainOffset: u32_, |
|
|
|
|
#[doc = "< Constant table size."] |
|
|
|
|
pub constTableSize: u32_, |
|
|
|
|
#[doc = "< Constant table data."] |
|
|
|
|
pub constTableData: *mut DVLE_constEntry_s, |
|
|
|
|
#[doc = "< Output table size."] |
|
|
|
|
pub outTableSize: u32_, |
|
|
|
|
#[doc = "< Output table data."] |
|
|
|
|
pub outTableData: *mut DVLE_outEntry_s, |
|
|
|
|
#[doc = "< Uniform table size."] |
|
|
|
|
pub uniformTableSize: u32_, |
|
|
|
|
#[doc = "< Uniform table data."] |
|
|
|
|
pub uniformTableData: *mut DVLE_uniformEntry_s, |
|
|
|
|
#[doc = "< Symbol table data."] |
|
|
|
|
pub symbolTableData: *mut ::libc::c_char, |
|
|
|
|
#[doc = "< Output map mask."] |
|
|
|
|
pub outmapMask: u8_, |
|
|
|
|
#[doc = "< Output map data."] |
|
|
|
|
pub outmapData: [u32_; 8usize], |
|
|
|
|
#[doc = "< Output map mode."] |
|
|
|
|
pub outmapMode: u32_, |
|
|
|
|
#[doc = "< Output map attribute clock."] |
|
|
|
|
pub outmapClock: u32_, |
|
|
|
|
} |
|
|
|
|
#[doc = " DVLB data."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct DVLB_s { |
|
|
|
|
#[doc = "< DVLE count."] |
|
|
|
|
pub numDVLE: u32_, |
|
|
|
|
#[doc = "< Primary DVLP."] |
|
|
|
|
pub DVLP: DVLP_s, |
|
|
|
|
#[doc = "< Contained DVLE."] |
|
|
|
|
pub DVLE: *mut DVLE_s, |
|
|
|
|
} |
|
|
|
|
extern "C" { |
|
|
|
|
#[doc = " @brief Parses a shader binary."] |
|
|
|
|
#[doc = " @param shbinData Shader binary data."] |
|
|
|
|
#[doc = " @param shbinSize Shader binary size."] |
|
|
|
|
#[doc = " @return The parsed shader binary."] |
|
|
|
|
pub fn DVLB_ParseFile(shbinData: *mut u32_, shbinSize: u32_) -> *mut DVLB_s; |
|
|
|
|
} |
|
|
|
|
extern "C" { |
|
|
|
|
#[doc = " @brief Frees shader binary data."] |
|
|
|
|
#[doc = " @param dvlb DVLB to free."] |
|
|
|
|
pub fn DVLB_Free(dvlb: *mut DVLB_s); |
|
|
|
|
} |
|
|
|
|
#[doc = " 24-bit float uniforms."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[repr(align(4))] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct float24Uniform_s { |
|
|
|
|
pub _bindgen_opaque_blob: [u32; 4usize], |
|
|
|
|
} |
|
|
|
|
#[doc = " Describes an instance of either a vertex or geometry shader."] |
|
|
|
|
#[repr(C)] |
|
|
|
|
#[derive(Debug, Copy, Clone)] |
|
|
|
|
pub struct shaderInstance_s { |
|
|
|
|
#[doc = "< Shader DVLE."] |
|
|
|
|
pub dvle: *mut DVLE_s, |
|
|
|
|
#[doc = "< Boolean uniforms."] |
|
|
|
|
pub boolUniforms: u16_, |
|
|
|
|
#[doc = "< Used boolean uniform mask."] |
|
|
|
|
pub boolUniformMask: u16_, |
|
|
|
|
#[doc = "< Integer uniforms."] |
|
|
|
|
pub intUniforms: [u32_; 4usize], |
|
|
|
|
#[doc = "< 24-bit float uniforms."] |
|
|
|
|
pub float24Uniforms: *mut float24Uniform_s, |
|
|
|
|
#[doc = "< Used integer uniform mask."] |
|
|
|
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pub intUniformMask: u8_, |
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#[doc = "< Float uniform count."] |
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pub numFloat24Uniforms: u8_, |
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} |
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#[doc = " Describes an instance of a full shader program."] |
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#[repr(C)] |
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#[derive(Debug, Copy, Clone)] |
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pub struct shaderProgram_s { |
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#[doc = "< Vertex shader."] |
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pub vertexShader: *mut shaderInstance_s, |
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#[doc = "< Geometry shader."] |
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pub geometryShader: *mut shaderInstance_s, |
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#[doc = "< Geometry shader input permutation."] |
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pub geoShaderInputPermutation: [u32_; 2usize], |
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#[doc = "< Geometry shader input stride."] |
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pub geoShaderInputStride: u8_, |
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} |
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extern "C" { |
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#[doc = " @brief Initializes a shader instance."] |
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#[doc = " @param si Shader instance to initialize."] |
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#[doc = " @param dvle DVLE to initialize the shader instance with."] |
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pub fn shaderInstanceInit(si: *mut shaderInstance_s, dvle: *mut DVLE_s) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Frees a shader instance."] |
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#[doc = " @param si Shader instance to free."] |
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pub fn shaderInstanceFree(si: *mut shaderInstance_s) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Sets a bool uniform of a shader."] |
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#[doc = " @param si Shader instance to use."] |
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#[doc = " @param id ID of the bool uniform."] |
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#[doc = " @param value Value to set."] |
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pub fn shaderInstanceSetBool( |
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si: *mut shaderInstance_s, |
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id: ::libc::c_int, |
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value: bool, |
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) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Gets a bool uniform of a shader."] |
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#[doc = " @param si Shader instance to use."] |
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#[doc = " @param id ID of the bool uniform."] |
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#[doc = " @param value Pointer to output the value to."] |
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pub fn shaderInstanceGetBool( |
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si: *mut shaderInstance_s, |
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id: ::libc::c_int, |
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value: *mut bool, |
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) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Gets the location of a shader's uniform."] |
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#[doc = " @param si Shader instance to use."] |
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#[doc = " @param name Name of the uniform."] |
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pub fn shaderInstanceGetUniformLocation( |
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si: *mut shaderInstance_s, |
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name: *const ::libc::c_char, |
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) -> s8; |
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} |
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extern "C" { |
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#[doc = " @brief Initializes a shader program."] |
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#[doc = " @param sp Shader program to initialize."] |
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pub fn shaderProgramInit(sp: *mut shaderProgram_s) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Frees a shader program."] |
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#[doc = " @param sp Shader program to free."] |
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pub fn shaderProgramFree(sp: *mut shaderProgram_s) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Sets the vertex shader of a shader program."] |
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#[doc = " @param sp Shader program to use."] |
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#[doc = " @param dvle Vertex shader to set."] |
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pub fn shaderProgramSetVsh(sp: *mut shaderProgram_s, dvle: *mut DVLE_s) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Sets the geometry shader of a shader program."] |
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#[doc = " @param sp Shader program to use."] |
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#[doc = " @param dvle Geometry shader to set."] |
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#[doc = " @param stride Input stride of the shader (pass 0 to match the number of outputs of the vertex shader)."] |
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pub fn shaderProgramSetGsh(sp: *mut shaderProgram_s, dvle: *mut DVLE_s, stride: u8_) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Configures the permutation of the input attributes of the geometry shader of a shader program."] |
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#[doc = " @param sp Shader program to use."] |
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#[doc = " @param permutation Attribute permutation to use."] |
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pub fn shaderProgramSetGshInputPermutation( |
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sp: *mut shaderProgram_s, |
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permutation: u64_, |
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) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Configures the shader units to use the specified shader program."] |
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#[doc = " @param sp Shader program to use."] |
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#[doc = " @param sendVshCode When true, the vertex shader's code and operand descriptors are uploaded."] |
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#[doc = " @param sendGshCode When true, the geometry shader's code and operand descriptors are uploaded."] |
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pub fn shaderProgramConfigure( |
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sp: *mut shaderProgram_s, |
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sendVshCode: bool, |
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sendGshCode: bool, |
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) -> Result; |
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} |
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extern "C" { |
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#[doc = " @brief Same as shaderProgramConfigure, but always loading code/operand descriptors and uploading DVLE constants afterwards."] |
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#[doc = " @param sp Shader program to use."] |
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pub fn shaderProgramUse(sp: *mut shaderProgram_s) -> Result; |
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} |
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pub type C3D_IVec = u32_; |
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#[doc = " @struct C3D_FVec"] |
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#[doc = " @brief Float vector"] |
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