|
|
|
//! Configure vertex buffer objects to be sent to the GPU for rendering.
|
|
|
|
//!
|
|
|
|
//! See the [`attrib`] module for details on how to describe the shape and type
|
|
|
|
//! of the VBO data.
|
|
|
|
|
|
|
|
use std::mem::MaybeUninit;
|
|
|
|
|
|
|
|
use crate::attrib;
|
|
|
|
|
|
|
|
/// Vertex buffer info. This struct is used to describe the shape of the buffer
|
|
|
|
/// data to be sent to the GPU for rendering.
|
|
|
|
#[derive(Debug)]
|
|
|
|
pub struct Info(pub(crate) citro3d_sys::C3D_BufInfo);
|
|
|
|
|
|
|
|
/// A slice of buffer data. This borrows the buffer data and can be thought of
|
|
|
|
/// as similar to `&[T]` obtained by slicing a `Vec<T>`.
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
|
|
pub struct Slice<'buf> {
|
|
|
|
index: libc::c_int,
|
|
|
|
size: libc::c_int,
|
|
|
|
buf_info: &'buf Info,
|
|
|
|
// TODO: should we encapsulate the primitive here too, and require it when the
|
|
|
|
// slice is registered? Could there ever be a use case to draw different primitives
|
|
|
|
// using the same backing data???
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Slice<'_> {
|
|
|
|
/// Get the index into the buffer for this slice.
|
|
|
|
pub fn index(&self) -> libc::c_int {
|
|
|
|
self.index
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Get the length of the slice.
|
|
|
|
#[must_use]
|
|
|
|
pub fn len(&self) -> libc::c_int {
|
|
|
|
self.size
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Return whether or not the slice has any elements.
|
|
|
|
pub fn is_empty(&self) -> bool {
|
|
|
|
self.len() <= 0
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Get the buffer info this slice is associated with.
|
|
|
|
pub fn info(&self) -> &Info {
|
|
|
|
self.buf_info
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// The geometric primitive to draw (i.e. what shapes the buffer data describes).
|
|
|
|
#[repr(u32)]
|
|
|
|
#[derive(Debug, Clone, Copy)]
|
|
|
|
pub enum Primitive {
|
|
|
|
/// Draw triangles (3 vertices per triangle).
|
|
|
|
Triangles = ctru_sys::GPU_TRIANGLES,
|
|
|
|
/// Draw a triangle strip (each vertex shared by 1-3 triangles).
|
|
|
|
TriangleStrip = ctru_sys::GPU_TRIANGLE_STRIP,
|
|
|
|
/// Draw a triangle fan (first vertex shared by all triangles).
|
|
|
|
TriangleFan = ctru_sys::GPU_TRIANGLE_FAN,
|
|
|
|
/// Geometry primitive. Can be used for more complex use cases like geometry
|
|
|
|
/// shaders that output custom primitives.
|
|
|
|
GeometryPrim = ctru_sys::GPU_GEOMETRY_PRIM,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Default for Info {
|
|
|
|
fn default() -> Self {
|
|
|
|
let mut info = MaybeUninit::zeroed();
|
|
|
|
let info = unsafe {
|
|
|
|
citro3d_sys::BufInfo_Init(info.as_mut_ptr());
|
|
|
|
info.assume_init()
|
|
|
|
};
|
|
|
|
Self(info)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl Info {
|
|
|
|
/// Construct buffer info without any registered data.
|
|
|
|
pub fn new() -> Self {
|
|
|
|
Self::default()
|
|
|
|
}
|
|
|
|
|
|
|
|
pub(crate) fn copy_from(raw: *const citro3d_sys::C3D_BufInfo) -> Option<Self> {
|
|
|
|
if raw.is_null() {
|
|
|
|
None
|
|
|
|
} else {
|
|
|
|
// This is less efficient than returning a pointer or something, but it's
|
|
|
|
// safer since we don't know the lifetime of the pointee
|
|
|
|
Some(Self(unsafe { *raw }))
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Register vertex buffer object data. The resulting [`Slice`] will have its
|
|
|
|
/// lifetime tied to both this [`Info`] and the passed-in VBO. `vbo_data` is
|
|
|
|
/// assumed to use one `T` per drawn primitive, and its layout is assumed to
|
|
|
|
/// match the given `attrib_info`
|
|
|
|
///
|
|
|
|
/// # Errors
|
|
|
|
///
|
|
|
|
/// Registering VBO data may fail:
|
|
|
|
///
|
|
|
|
/// * if `vbo_data` is not allocated with the [`ctru::linear`] allocator
|
|
|
|
/// * if the maximum number (12) of VBOs are already registered
|
|
|
|
///
|
|
|
|
pub fn add<'this, 'vbo, 'idx, T>(
|
|
|
|
&'this mut self,
|
|
|
|
vbo_data: &'vbo [T],
|
|
|
|
attrib_info: &attrib::Info,
|
|
|
|
) -> crate::Result<Slice<'idx>>
|
|
|
|
where
|
|
|
|
'this: 'idx,
|
|
|
|
'vbo: 'idx,
|
|
|
|
{
|
|
|
|
let stride = std::mem::size_of::<T>().try_into()?;
|
|
|
|
|
|
|
|
// SAFETY: the lifetime of the VBO data is encapsulated in the return value's
|
|
|
|
// 'vbo lifetime, and the pointer to &mut self.0 is used to access values
|
|
|
|
// in the BufInfo, not copied to be used later.
|
|
|
|
let res = unsafe {
|
|
|
|
citro3d_sys::BufInfo_Add(
|
|
|
|
&mut self.0,
|
|
|
|
vbo_data.as_ptr().cast(),
|
|
|
|
stride,
|
|
|
|
attrib_info.attr_count(),
|
|
|
|
attrib_info.permutation(),
|
|
|
|
)
|
|
|
|
};
|
|
|
|
|
|
|
|
// Error codes from <https://github.com/devkitPro/citro3d/blob/master/source/buffers.c#L11>
|
|
|
|
match res {
|
|
|
|
-2 => Err(crate::Error::InvalidMemoryLocation),
|
|
|
|
-1 => Err(crate::Error::TooManyBuffers),
|
|
|
|
..=0 => Err(crate::Error::System(res)),
|
|
|
|
_ => Ok(Slice {
|
|
|
|
index: res,
|
|
|
|
size: vbo_data.len().try_into()?,
|
|
|
|
buf_info: self,
|
|
|
|
}),
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|