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Lighting Behavior Lighting

Summary

Lighting is often used for either aesthetics or for the practical purposes of lighting up keys in the dark. Currently ZMK supports RGB underglow, which can be changed and configured using its behavior.

RGB Action Defines

RGB actions defines are provided through the dt-bindings/zmk/rgb.h header, which is added at the top of the keymap file:

#include <dt-bindings/zmk/rgb.h>

This will allow you to reference the actions defined in this header such as RGB_TOG.

Here is a table describing the action for each define:

Define Action
RGB_TOG Toggles the RGB feature on and off
RGB_HUI Increases the hue of the RGB feature
RGB_HUD Decreases the hue of the RGB feature
RGB_SAI Increases the saturation of the RGB feature
RGB_SAD Decreases the saturation of the RGB feature
RGB_BRI Increases the brightness of the RGB feature
RGB_BRD Decreases the brightness of the RGB feature
RGB_SPI Increases the speed of the RGB feature effect's animation
RGB_SPD Decreases the speed of the RGB feature effect's animation
RGB_EFF Cycles the RGB feature's effect forwards
RGB_EFR Cycles the RGB feature's effect reverse

RGB Underglow

The "RGB underglow" behavior completes an RGB action given on press.

Behavior Binding

  • Reference: &rgb_ug
  • Parameter: The RGB action define, e.g. RGB_TOG or RGB_BRI

Example:

&rgb_ug RGB_TOG