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/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#include <logging/log.h>
LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
#include <zmk/event_manager.h>
#include <zmk/events/mouse_tick.h>
#include <zmk/endpoints.h>
#include <zmk/mouse.h>
#include <sys/util.h> // CLAMP
#if CONFIG_MINIMAL_LIBC
static float powf(float base, float exponent) {
// poor man's power implementation rounds the exponent down to the nearest integer.
float power = 1.0f;
for (; exponent >= 1.0f; exponent--) {
power = power * base;
}
return power;
}
#else
#include <math.h>
#endif
struct vector2d move_remainder = {0};
struct vector2d scroll_remainder = {0};
static int64_t ms_since_start(int64_t start, int64_t now, int64_t delay) {
int64_t move_duration = now - (start + delay);
// start can be in the future if there's a delay
if (move_duration < 0) {
move_duration = 0;
}
return move_duration;
}
static float speed(const struct mouse_config *config, float max_speed, int64_t duration_ms) {
// Calculate the speed based on MouseKeysAccel
// See https://en.wikipedia.org/wiki/Mouse_keys
if (duration_ms > config->time_to_max_speed_ms || config->time_to_max_speed_ms == 0 ||
config->acceleration_exponent == 0) {
return max_speed;
}
float time_fraction = (float)duration_ms / config->time_to_max_speed_ms;
return max_speed * powf(time_fraction, config->acceleration_exponent);
}
static void track_remainder(float *move, float *remainder) {
float new_move = *move + *remainder;
*remainder = new_move - (int)new_move;
*move = (int)new_move;
}
static struct vector2d update_movement(struct vector2d *remainder,
const struct mouse_config *config, struct vector2d max_speed,
int64_t now, int64_t *start_time) {
struct vector2d move = {0};
if (max_speed.x == 0 && max_speed.y == 0) {
*remainder = (struct vector2d){0};
return move;
}
int64_t move_duration = ms_since_start(*start_time, now, config->delay_ms);
move = (struct vector2d){
.x = speed(config, max_speed.x, move_duration) * CONFIG_ZMK_MOUSE_TICK_DURATION / 1000,
.y = speed(config, max_speed.y, move_duration) * CONFIG_ZMK_MOUSE_TICK_DURATION / 1000,
};
track_remainder(&(move.x), &(remainder->x));
track_remainder(&(move.y), &(remainder->y));
return move;
}
static void mouse_tick_handler(const struct zmk_mouse_tick *tick) {
struct vector2d move = update_movement(&move_remainder, &(tick->move_config), tick->max_move,
tick->timestamp, tick->start_time);
zmk_hid_mouse_movement_update((int16_t)CLAMP(move.x, INT16_MIN, INT16_MAX),
(int16_t)CLAMP(move.y, INT16_MIN, INT16_MAX));
struct vector2d scroll = update_movement(&scroll_remainder, &(tick->scroll_config),
tick->max_scroll, tick->timestamp, tick->start_time);
zmk_hid_mouse_scroll_update((int8_t)CLAMP(scroll.x, INT8_MIN, INT8_MAX),
(int8_t)CLAMP(scroll.y, INT8_MIN, INT8_MAX));
}
int zmk_mouse_tick_listener(const zmk_event_t *eh) {
const struct zmk_mouse_tick *tick = as_zmk_mouse_tick(eh);
if (tick) {
mouse_tick_handler(tick);
return 0;
}
return 0;
}
ZMK_LISTENER(zmk_mouse_tick_listener, zmk_mouse_tick_listener);
ZMK_SUBSCRIPTION(zmk_mouse_tick_listener, zmk_mouse_tick);