11 KiB
id | title |
---|---|
dev-guide-new-shield | New Keyboard Shield |
Overview
This guide will walk through the steps necessary to add ZMK support for a keyboard the uses a (Pro Micro compatible) addon MCU board to provide the microprocessor. The high level steps are:
- Create a new shield directory.
- Add the base Kconfig files.
- Add the shield overlay file to define the KSCAN driver for detecting key press/release.
- (Optional) Add the mateix transform for mapping KSCAN row/coluk values to sane key positions. This is needed for non-rectangular keyboards, or where the underlying row/column pin arrangement does not map one to one with logical locations on the keyboard.
- Add a default keymap, which users can override in their own configs as needed.
It may be helpful to review the upstream shields documentation to get a proper understanding of the underlying system before continuing.
New Shield Directory
Shields for Zephyr applications go into the boards/shields/
directory; since ZMK's Zephyr appliction linves in the app/
subdirectory of the repository, that means the new shield directory should be:
mkdir app/boards/shields/<keyboard_name>
Base Kconfig Files
There are two required Kconfig files that need to be created for your new keyboard
shield to get it picked up for ZMK, Kconfig.shield
and Kconfig.defconfig
.
Kconfig.shield
The Kconfig.shield
file defines any additional Kconfig settings that may be relevant when using this keyboard. For most keyboards, there is just one additional configuration value for the shield itself, e.g.:
config SHIELD_MY_BOARD
def_bool $(shields_list_contains,my_board)
This will make sure the new configuration SHIELD_MY_BOARD
is set to true whenever my_board
is added as a shield in your build.
Kconfig.defconfig
The Kconfig.defconfig
file is where overrides for various configuration settings
that make sense to have different defaults when this shield is used. One main item
that usually has a new default value set here is the ZMK_KEYBOARD_NAME
value,
which controls the display name of the device over USB and BLE.
The updated new default values should always be wrapped inside a conditional on the shield config name defined in the Kconfig.shield
file. Here's the simplest example file:
if SHIELD_MY_BOARD
config ZMK_KEYBOARD_NAME
default "My Awesome Keyboard"
endif
Shield Overlay
The <shield_name>.overlay
is the devicetree description of the keyboard shield that is merged with the primary board devicetree description before the build. For ZMK, this file at a minumum should include the chosen node named zmk,kscan
that refernces a KSCAN driver instance. For a simple 3x3 macropad matrix,
this might look something like:
/ {
chosen {
zmk,kscan = &kscan0;
};
kscan0: kscan_0 {
compatible = "zmk,kscan-gpio-matrix";
label = "KSCAN";
diode-direction = "col2row";
col-gpios
= <&pro_micro_d 15 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 14 GPIO_ACTIVE_HIGH>
, <&pro_micro_d 16 GPIO_ACTIVE_HIGH>
;
row-gpios
= <&pro_micro_a 1 (GPIO_ACTIVE_LOW | GPIO_PULL_UP)>
, <&pro_micro_a 2 (GPIO_ACTIVE_LOW | GPIO_PULL_UP)>
, <&pro_micro_a 3 (GPIO_ACTIVE_LOW | GPIO_PULL_UP)>
;
};
};
(Optional) Matrix Transform
Internally ZMK translates all row/column events into "key position" events to maintain a consistent model that works no matter what any possible GPIO matrix may look like for a certain keyboard. This is particularly helpful when:
- To reduce the used pins, an "efficient" number of rows/columns for the GPIO matrix is used, that does not match the physical layout of rows/columns of the actual key switches.
- For non rectangular keyboards with thumb clusters, non
1u
locations, etc.
A "key position" is the numeric index (zero-based) of a given key, which identifies the logical key location as percieved by the end user. All keymap mappings actually bind behaviors to key positions, not to row/column values.
Without a matrix transform, that intentionally map each key position to the row/column pair that position corresponds to, the default equation to determine that is:
($row * NUMBER_OF_COLUMNS) + $column
Which effectively amounts to numbering the key positions by traversing each row from top to bottom and assigning numerically incrementing key positions.
Whenever that default key position mapping is insufficient, the <shield_name>.overlay
file should also include a matrix transform.
Here is an example for the nice60, which uses an efficient 8x8 GPIO matrix, and uses a transform:
#include <dt-bindings/zmk/matrix-transform.h>
/ {
chosen {
zmk,kscan = &kscan0;
zmk,matrix_transform = &default_transform;
};
default_transform: keymap_transform_0 {
compatible = "zmk,matrix-transform";
columns = <8>;
rows = <8>;
// | MX1 | MX2 | MX3 | MX4 | MX5 | MX6 | MX7 | MX8 | MX9 | MX10 | MX11 | MX12 | MX13 | MX14 |
// | MX15 | MX16 | MX17 | MX18 | MX19 | MX20 | MX21 | MX22 | MX23 | MX34 | MX25 | MX26 | MX27 | MX28 |
// | MX29 | MX30 | MX31 | MX32 | MX33 | MX34 | MX35 | MX36 | MX37 | MX38 | MX39 | MX40 | MX41 |
// | MX42 | MX43 | MX44 | MX45 | MX46 | MX47 | MX48 | MX49 | MX50 | MX51 | MX52 | MX53 |
// | MX54 | MX55 | MX56 | MX57 | MX58 | MX59 | MX60 | MX61 |
map = <
RC(3,0) RC(2,0) RC(1,0) RC(0,0) RC(1,1) RC(0,1) RC(0,2) RC(1,3) RC(0,3) RC(1,4) RC(0,4) RC(0,5) RC(1,6) RC(1,7)
RC(4,0) RC(4,1) RC(3,1) RC(2,1) RC(2,2) RC(1,2) RC(2,3) RC(3,4) RC(2,4) RC(2,5) RC(1,5) RC(2,6) RC(2,7) RC(3,7)
RC(5,0) RC(5,1) RC(5,2) RC(4,2) RC(3,2) RC(4,3) RC(3,3) RC(4,4) RC(4,5) RC(3,5) RC(4,6) RC(3,6) RC(4,7)
RC(6,0) RC(6,1) RC(6,2) RC(6,3) RC(5,3) RC(6,4) RC(5,4) RC(6,5) RC(5,5) RC(6,6) RC(5,6) RC(5,7)
RC(7,0) RC(7,1) RC(7,2) RC(7,3) RC(7,5) RC(7,6) RC(6,7) RC(7,7)
>;
};
Some important things to note:
- The
#include <dt-bindings/zmk/matrix-transform.h>
is critical. TheRC
macro is used to generate the interanl storage in the matrix transform, and is actually replaced by a C preprocessor before the final devicetree is compiled into ZMK. RC(row, column)
is placed sequentially to define what row and column values that position corresponds to.- If you have a keyboard with options for
2u
keys in certain positions, or break away portions, it is a good idea to set the chosenzmk,matrix_transform
to the default arrangement, and include other possible matrix transform nodes in the devicetree that users can select in their user config by overriding the chosen node.
Default Keymap
Each keyboard should provide an OOTB default keymap to be used when building the firmware, which can be overriden and customized by user configs. For "shield keyboards", this should be placed in the app/boards/shields/<shield_name>/keymap/keymap.overlay
file. The keymap is configured as an additional devicetree overlay that includes the following:
- A node with
compatible="zmk,layers"
where each child node is a layer with abindings
array that binds each key position to a given behavior (e.g. key press, momentarily layer, etc). - A node with
compatible="zmk,keymap"
that references the layers with alayers
phandle-array property. - A chosen node named
zmk,keymap
that references the defined keymap.
Here is an example simple keymap for the nice60, with only one layer:
#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
/ {
chosen {
zmk,keymap = &keymap0;
};
keymap0: keymap {
compatible = "zmk,keymap";
label ="Default nice!60 Keymap";
layers = <&default>;
};
layers {
compatible = "zmk,layers";
default: layer_0 {
label = "DEFAULT";
// ------------------------------------------------------------------------------------------
// | ESC | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | BKSP |
// | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | "|" |
// | CAPS | A | S | D | F | G | H | J | K | L | ; | ' | ENTER |
// | SHIFT | Z | X | C | V | B | N | M | , | . | / | SHIFT |
// | CTL | WIN | ALT | SPACE | ALT | WIN | MENU | CTL |
// ------------------------------------------------------------------------------------------
bindings = <
&kp ESC &kp NUM_1 &kp NUM_2 &kp NUM_3 &kp NUM_4 &kp NUM_5 &kp NUM_6 &kp NUM_7 &kp NUM_8 &kp NUM_9 &kp NUM_0 &kp MINUS &kp EQL &kp BKSP
&kp TAB &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp LBKT &kp RBKT &kp BSLH
&kp CLCK &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SCLN &kp QUOT &kp RET
&kp LSFT &kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp CMMA &kp DOT &kp FSLH &kp RSFT
&kp LCTL &kp LGUI &kp LALT &kp SPC &kp RALT &kp RGUI &kp GUI &kp RCTL
>;
};
};
};
:::note
The two #include
lines at the top of the keymap are required in order to bring in the default set of behaviors to make them available to bind, and to import a set of defines for the HID keycodes, so keymaps can use parameters like NUM_2
or K
instead of the raw keycode numeric values.
:::
Keymap Behaviors
Further documentation on behaviors and bindings is forthcoming, but a summary of the current behaviors you can bind to key positions is as follows:
kp
is the "key press" behavior, and takes a single binding argument of the HID keycode from the 'keyboard/keypad" HID usage table.cp
is the "consumer key press" behavior, and takes a single binding argument of the HID keycode from the "consumer page" HID usage table. This is mostly useful for media keys.mo
is the "momentary layer" behaviour, and takes a single binding argument of the numeric ID of the layer to momentarily enable when that key is held.trans
is the "transparent" behavior, useful to be place in higher layers abovemo
bindings to be sure the key release is handled by the lower layer. No binding arguments are required.mt
is the "mod-tap" behavior, and takes two binding arguments, the modifier to use if held, and the keycode to send if tapped.
Testing
Once you've fully created the new keyboard shield definition, you should be able to test with a build command like:
west build --pristine -b proton_c -- -DSHIELD=my_board
and then flash with:
west flash