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/*
* Copyright (c) 2021 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/outputs.h>
#define LOWR 1
#define RAIS 2
#define ADJT 3
/ {
keymap {
compatible = "zmk,keymap";
default_layer {
bindings = <
&lt ADJT ESC &kp Q &kp W &kp E &kp R &kp T &kp Y &kp U &kp I &kp O &kp P &kp DEL
&mt LCTRL TAB &kp A &kp S &kp D &kp F &kp G &kp H &kp J &kp K &kp L &kp SEMI &kp SQT
&kp Z &kp X &kp C &kp V &kp B &kp N &kp M &kp COMMA &kp DOT &kp FSLH
&kp LSHFT &mo LOWR &kp LGUI &kp BSPC &kp SPACE &kp ENTER &mo RAIS &kp LALT
>;
};
lower {
bindings = <
&kp GRAVE &kp N1 &kp N2 &kp N3 &kp N4 &kp N5 &kp N6 &kp N7 &kp N8 &kp N9 &kp N0 &kp C_PLAY_PAUSE
&trans &trans &trans &trans &trans &trans &kp LEFT &kp DOWN &kp UP &kp RIGHT &trans &trans
&trans &trans &trans &trans &kp LBKT &kp RBKT &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
>;
};
raise {
bindings = <
&kp TILDE &trans &trans &trans &trans &trans &trans &trans &trans &kp MINUS &kp EQUAL &kp C_PLAY_PAUSE
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &kp BSLH
&trans &trans &trans &trans &kp LBKT &kp RBKT &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans
>;
};
adjust {
bindings = <
&trans &bt BT_NXT &bt BT_PRV &trans &trans &bt BT_CLR &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&trans &trans &trans &trans &trans &trans &trans &trans &trans &trans
&out OUT_TOG &trans &trans &trans &trans &trans &trans &trans
>;
};
};
};