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title | sidebar_label |
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New Behavior | New Behavior |
import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem';
Overview
This document outlines how to develop a behavior for ZMK and prepare the changes for a pull request.
Behaviors are assigned to key positions and determine what happens when they are pressed and released. They are implemented in Zephyr as "devices": they consist of a devicetree binding file, which specifies the properties of the behavior, and a driver written in C code. This allows for the ability to create unique instances of these behaviors in keymaps or devicetree-source-include files (.dtsi
). While instances of behaviors stored in keymaps are created by end-users for their personal needs, the instances that live in the .dtsi files are stored and documented in ZMK directly, which removes the need for end-users to set up common use-cases of these behaviors in their personal keymaps.
The general process for developing behaviors is:
- Create the behavior
- Test changes locally
- Document behavior functionality
- Create a pull request for review and inclusion into the ZMK sources
:::info Before developing new behaviors, developers should have a working knowledge of the Embedded Linux Devicetree. The following resources are provided for those seeking further understanding:
:::
Creating the Behavior
Creating the devicetree binding (.yaml
)
The properties of the behavior are listed in the behavior's devicetree binding, which comes in the form of a .yaml
file. Devicetree bindings are stored in the directory app/dts/bindings/behaviors/
and are labelled in lowercase, beginning with the prefix zmk,behavior-
, and ending with the behavior's name, using dashes to separate multiple words. For example, the directory for the hold-tap's devicetree binding would be located at app/dts/bindings/behaviors/zmk,behavior-hold-tap.yaml
, which is shown below as a reference:
# Copyright (c) 2020 The ZMK Contributors
# SPDX-License-Identifier: MIT
// highlight-next-line
description: Hold or Tap behavior
// highlight-next-line
compatible: "zmk,behavior-hold-tap"
// highlight-next-line
include: two_param.yaml
// highlight-next-line
properties:
bindings:
type: phandles
required: true
tapping-term-ms:
type: int
tapping_term_ms: # deprecated
type: int
quick-tap-ms:
type: int
default: -1
quick_tap_ms: # deprecated
type: int
flavor:
type: string
required: false
default: "hold-preferred"
enum:
- "hold-preferred"
- "balanced"
- "tap-preferred"
- "tap-unless-interrupted"
retro-tap:
type: boolean
hold-trigger-key-positions:
type: array
required: false
default: []
We see that the .yaml
files used for new behaviors' devicetree bindings consist of the following properties:
description
A brief statement of what the behavior is. The value of this property is not seen by end-users; as such, the description
value should be kept less than a sentence long, leaving explanations for end-users of how the behavior works for its documentation.
compatible
Allows ZMK to assign the correct driver to the behavior extracted from the keymap or .dtsi
. The value of the compatible
property is equal to the name of the devicetree binding file as a string
.
As shown in the example above, compatible: "zmk,behavior-hold-tap"
is the value of the compatible
property of zmk,behavior-hold-tap.yaml
.
include
Choose between zero_param.yaml
, one_param.yaml
, or two_param.yaml
depending on how many additional parameters are required to complete the behavior's binding in a keymap. For example, we include: two_param.yaml
in zmk,behavior-hold-tap.yaml
because any user-defined or pre-defined instances of the hold-tap behavior take in two cells as inputs: one for the hold behavior and one for the tap behavior.
properties
(Optional)
These are additional variables required to configure a particular instance of a behavior. properties
can be of the following types:
path
compound
array
string
string-array
boolean
int
uint8-array
phandle
.phandle-array
phandles
:::info
For more information on additional properties
, refer to Zephyr's documentation on Devicetree bindings.
:::
Creating the driver (.c
)
:::info Developing drivers for behaviors in ZMK makes extensive use of the Zephyr Devicetree API and Device Driver Model. Links to the Zephyr Project Documentation for both of these concepts can be found below:
:::
Driver files are stored in app/src/behaviors/
and are labelled in lowercase, beginning with the prefix behavior_
, and ending with the behavior's name, using underscores to separate multiple words. For example, the directory for the hold-tap's driver would be located at app/src/behaviors/behavior_hold_tap.c
.
The code snippet below shows the essential components of a new driver.
#define DT_DRV_COMPAT zmk_<behavior_name>
// Dependencies
#include <device.h>
#include <drivers/behavior.h>
#include <logging/log.h>
#include <zmk/behavior.h>
LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
#if DT_HAS_COMPAT_STATUS_OKAY(DT_DRV_COMPAT)
// Instance-Unique Data Struct (Optional)
struct behavior_<behavior_name>_data {
bool example_data_param1;
bool example_data_param2;
bool example_data_param3;
};
// Instance-Unique Config Struct (Optional)
struct behavior_<behavior_name>_config {
bool example_config_param1;
bool example_config_param2;
bool example_config_param3;
};
// Initialization Function
static int <behavior_name>_init(const struct device *dev) {
return 0;
};
// API Structure
static const struct behavior_driver_api <behavior_name>_driver_api = {
};
DEVICE_DT_INST_DEFINE(0, // Instance Number (Equal to 0 for behaviors that don't require multiple instances,
// Equal to n for behaviors that do make use of multiple instances)
<behavior_name>_init, NULL, // Initialization Function, Power Management Device Pointer
&<behavior_name>_data, &<behavior_name>_config, // Behavior Data Pointer, Behavior Configuration Pointer (Both Optional)
APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT, // Initialization Level, Device Priority
&<behavior_name>_driver_api); // API Structure
#endif /* DT_HAS_COMPAT_STATUS_OKAY(DT_DRV_COMPAT) */
DT_DRV_COMPAT
Replace zmk_<behavior_name>
in the #define DT_DRV_COMPAT
statement with the name of your behavior. (e.g. zmk_behavior_caps_word
)
Dependencies
The dependencies required for any ZMK behavior are:
device.h
: Zephyr Device APIsdrivers/behavior.h
: ZMK Behavior Functions (e.g.locality
,behavior_keymap_binding_pressed
,behavior_keymap_binding_released
,behavior_sensor_keymap_binding_triggered
)logging/log.h
: Zephyr Logging APIs (for more information on USB Logging in ZMK, see USB Logging).zmk/behavior.h
: ZMK Behavior Information (e.g. parameters, position and timestamp of events)return
values:ZMK_BEHAVIOR_OPAQUE
: Used to terminateon_<behavior_name>_binding_pressed
andon_<behavior_name>_binding_released
functions that accept(struct zmk_behavior_binding *binding, struct zmk_behavior_binding_event event)
as parametersZMK_BEHAVIOR_TRANSPARENT
: Used in thebinding_pressed
andbinding_released
functions for the transparent (&trans
) behavior
struct
s:zmk_behavior_binding
: Stores the name of the behavior device (char *behavior_dev
) as astring
and up to two additional parameters (uint32_t param1
,uint32_t param2
)zmk_behavior_binding_event
: Contains layer, position, and timestamp data for an activezmk_behavior_binding
Other common dependencies include zmk/keymap.h
, which allows behaviors to access layer information and extract behavior bindings from keymaps, and zmk/event_manager.h
which is detailed below.
ZMK Event Manager
Including zmk/event_manager.h
is required for the following dependencies to function properly.
zmk/events/position_state_changed.h
: Position events' state (on/off), source, position, and timestampszmk/events/keycode_state_changed.h
: Keycode events' state (on/off), usage page, keycode value, modifiers, and timestampszmk/events/modifiers_state_changed.h
: Modifier events' state (on/off) and modifier value
Events can be used similarly to hardware interrupts, through the use of listeners.
Listeners and Subscriptions
The condensed form of lines 192-225 of the tap-dance driver, shown below, does an excellent job of showcasing the function of listeners and subscriptions with respect to the ZMK Event Manager.
static int tap_dance_position_state_changed_listener(const zmk_event_t *eh);
ZMK_LISTENER(behavior_tap_dance, tap_dance_position_state_changed_listener);
ZMK_SUBSCRIPTION(behavior_tap_dance, zmk_position_state_changed);
static int tap_dance_position_state_changed_listener(const zmk_event_t *eh){
// Do stuff...
}
Listeners, defined by the ZMK_LISTENER(mod, cb)
function, take in a listener name (mod
) and a callback function (cb
) as their parameters. On the other hand subscriptions are defined by the ZMK_SUBSCRIPTION(mod, ev_type)
, and determine what kind of event (ev_type
) should invoke the callback function from the listener. In the tap-dance example, this listener executes code depending on a zmk_position_state_changed
event, or simply, a change in key position. Other types of ZMK events can be found as the name of the struct
inside each of the files located at app/include/zmk/events/<Event Type>.h
. All control paths in a listener should return
one of the ZMK_EV_EVENT_*
values, which are shown below.
return
values:
ZMK_EV_EVENT_BUBBLE
: Keep propagating the eventstruct
to the next listener.ZMK_EV_EVENT_HANDLED
: Stop propagating the eventstruct
to the next listener. The event manager still owns thestruct
's memory, so it will befree
d automatically. Do not free the memory in this function.ZMK_EV_EVENT_CAPTURED
: Stop propagating the eventstruct
to the next listener. The eventstruct
's memory is now owned by your code, so the event manager will not free the eventstruct
memory. Make sure your code will release or free the event at some point in the future. (Use theZMK_EVENT_*
macros described below.)
Macros:
ZMK_EVENT_RAISE(ev)
: Start handling this event (ev
) with the first registered event listener.ZMK_EVENT_RAISE_AFTER(ev, mod)
: Start handling this event (ev
) after the event is captured by the named event listener (mod
). The named event listener will be skipped as well.ZMK_EVENT_RAISE_AT(ev, mod)
: Start handling this event (ev
) at the named event listener (mod
). The named event listener is the first handler to be invoked.ZMK_EVENT_RELEASE(ev)
: Continue handling this event (ev
) at the next registered event listener.ZMK_EVENT_FREE(ev)
: Free the memory associated with the event (ev
).
DEVICE_DT_INST_DEFINE
:::info For more information on this function, refer to Zephyr's documentation on the Device Driver Model. :::
The example DEVICE_DT_INST_DEFINE
call can be left as is with the first parameter, the instance number, equal to 0
for behaviors that only require a single instance (e.g. external power, backlighting, accessing layers). For behaviors that can have multiple instances (e.g. hold-taps, tap-dances, sticky-keys), DEVICE_DT_INST_DEFINE
can be placed inside a #define
statement, usually formatted as #define <ABBREVIATED BEHAVIOR NAME>_INST(n)
, that sets up any data pointers and/or configuration pointers that are unique to each instance.
An example of this can be seen below, taking the #define KP_INST(n)
from the hold-tap driver.
#define KP_INST(n) \
static struct behavior_hold_tap_config behavior_hold_tap_config_##n = { \
.tapping_term_ms = DT_INST_PROP(n, tapping_term_ms), \
.hold_behavior_dev = DT_LABEL(DT_INST_PHANDLE_BY_IDX(n, bindings, 0)), \
.tap_behavior_dev = DT_LABEL(DT_INST_PHANDLE_BY_IDX(n, bindings, 1)), \
.quick_tap_ms = DT_INST_PROP(n, quick_tap_ms), \
.flavor = DT_ENUM_IDX(DT_DRV_INST(n), flavor), \
.retro_tap = DT_INST_PROP(n, retro_tap), \
.hold_trigger_key_positions = DT_INST_PROP(n, hold_trigger_key_positions), \
.hold_trigger_key_positions_len = DT_INST_PROP_LEN(n, hold_trigger_key_positions), \
}; \
DEVICE_DT_INST_DEFINE(n, behavior_hold_tap_init, NULL, NULL, &behavior_hold_tap_config_##n, \
APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT, \
&behavior_hold_tap_driver_api);
DT_INST_FOREACH_STATUS_OKAY(KP_INST)
Note that in the hold-tap example, the instance number, 0
, has been replaced by n
, signifying the unique node_id
of each instance of a behavior. Furthermore, the DT_INST_FOREACH_STATUS_OKAY(KP_INST) macro iterates through each compatible, non-disabled devicetree node, creating and applying the proper values to any instance-specific configurations or data by invoking the KP_INST macro for each instance of the new behavior.
Behaviors also require the following parameters of DEVICE_DT_INST_DEFINE
to be changed:
Initialization Function
Comes in the form static int <behavior_name>_init(const struct device *dev)
. Initialization functions preconfigure any data, like resetting timers and position for hold-taps and tap-dances. All initialization functions return 0;
once complete.
API Structure
Comes in the form static const struct behavior_driver_api <behavior_name>_driver_api)
. Common items to include in the API Structure are:
.binding_pressed
: Used for behaviors that invoke an action on its keybind press. Set.binding_pressed
equal to the function typically namedon_<behavior_name>_binding_pressed
..binding_released
: Same as above, except for activating on keybind release events. Set.binding_released
equal to the function typically namedon_<behavior_name>_binding_released
..locality
: Defined in<drivers/behavior.h>
. Describes how the behavior affects parts of a split keyboard.BEHAVIOR_LOCALITY_CENTRAL
: Behavior only affects the central half, which is the case for most keymap-related behavior.BEHAVIOR_LOCALITY_EVENT_SOURCE
: Behavior affects only the central or peripheral half depending on which side invoked the behavior binding, such as reset behaviors.BEHAVIOR_LOCALITY_GLOBAL
: Behavior affects the entire keyboard, such as external power and lighting-related behaviors that need to be synchronized across halves. :::note For unibody keyboards, all locality values perform the same asBEHAVIOR_LOCALITY_GLOBAL
. :::
Data Pointers (Optional)
The data struct
stores additional data required for each new instance of the behavior. Regardless of the instance number, n
, behavior_<behavior_name>_data_##n
is typically initialized as an empty struct
. The data respective to each instance of the behavior can be accessed in functions like on_<behavior_name>_binding_pressed(struct zmk_behavior_binding *binding, struct zmk_behavior_binding_event event)
by extracting the behavior device from the keybind like so:
const struct device *dev = device_get_binding(binding->behavior_dev);
struct behavior_<behavior_name>_data *data = dev->data;
The variables stored inside the data struct
, data
, can be then modified as necessary.
The fourth cell of DEVICE_DT_INST_DEFINE
can be set to NULL
instead if instance-specific data is not required.
Configuration Pointers (Optional)
The configuration struct
stores the properties declared from the behavior's .yaml
for each new instance of the behavior. As seen in the #define KP_INST(n)
of the hold-tap example, the configuration struct
, behavior_<behavior_name>_config_##n
, for each instance number, n
, can be initialized using the Zephyr Devicetree Instance-based APIs, which extract the values from the properties
of each instance of the devicetree binding from a user's keymap or predefined use-case .dtsi
files stored in app/dts/behaviors/
. We illustrate this further by comparing the #define KP_INST(n)
from the hold-tap driver and the properties
of the hold-tap devicetree binding.
The fifth cell of DEVICE_DT_INST_DEFINE
can be set to NULL
instead if instance-specific configurations are not required.
:::caution
Remember that .c
files should be formatted according to clang-format
to ensure that checks run smoothly once the pull request is submitted.
:::
Updating app/CmakeLists.txt
to include the new driver
Most behavior drivers' are invoked according to the central half's locality, and are therefore stored after the line if ((NOT CONFIG_ZMK_SPLIT) OR CONFIG_ZMK_SPLIT_ROLE_CENTRAL)
in the form, target_sources(app PRIVATE src/behaviors/<behavior_name>.c)
, as shown below.
if ((NOT CONFIG_ZMK_SPLIT) OR CONFIG_ZMK_SPLIT_ROLE_CENTRAL)
target_sources(app PRIVATE src/behaviors/behavior_key_press.c)
target_sources(app PRIVATE src/behaviors/behavior_hold_tap.c)
target_sources(app PRIVATE src/behaviors/behavior_sticky_key.c)
target_sources(app PRIVATE src/behaviors/behavior_caps_word.c)
target_sources(app PRIVATE src/behaviors/behavior_key_repeat.c)
target_sources(app PRIVATE src/behaviors/behavior_momentary_layer.c)
target_sources(app PRIVATE src/behaviors/behavior_mod_morph.c)
target_sources(app PRIVATE src/behaviors/behavior_outputs.c)
target_sources(app PRIVATE src/behaviors/behavior_tap_dance.c)
target_sources(app PRIVATE src/behaviors/behavior_toggle_layer.c)
target_sources(app PRIVATE src/behaviors/behavior_to_layer.c)
target_sources(app PRIVATE src/behaviors/behavior_transparent.c)
target_sources(app PRIVATE src/behaviors/behavior_none.c)
target_sources(app PRIVATE src/behaviors/behavior_sensor_rotate_key_press.c)
target_sources(app PRIVATE src/combo.c)
target_sources(app PRIVATE src/conditional_layer.c)
target_sources(app PRIVATE src/keymap.c)
endif()
For behaviors that do not require central locality, the following options for updating app/CmakeLists.txt
also exist:
- Behavior applies to unibody, or central or peripheral half of keyboard: place
target_sources(app PRIVATE <behavior_name>.c)
line beforeif ((NOT CONFIG_ZMK_SPLIT) OR CONFIG_ZMK_SPLIT_ROLE_CENTRAL)
- Behavior applies to only central half of split keyboard: place
target_sources(app PRIVATE <behavior_name>.c)
afterif (CONFIG_ZMK_SPLIT_BLE AND CONFIG_ZMK_SPLIT_ROLE_CENTRAL)
- Behavior applies to only peripheral half of split keyboard: place
target_sources(app PRIVATE <behavior_name>.c)
afterif (CONFIG_ZMK_SPLIT_BLE AND (NOT CONFIG_ZMK_SPLIT_ROLE_CENTRAL))
- Behavior requires certain condition in a keyboard's
.conf
file to be met: usetarget_sources_ifdef(CONFIG_<Configuration Requirement> app PRIVATE <behavior_name>.c)
instead oftarget_sources(<behavior_name>.c)
Defining common use-cases for the behavior (.dtsi
) (Optional)
.dtsi
files, found in the directory app/dts/behaviors/
, are only necessary for behaviors with more common use-cases. A common example is the mod-tap (&mt
), which is a predefined type of hold-tap that takes a modifier key as the hold parameter and another key as the tap parameter.
For the purpose of this section, we will discuss the structure of app/dts/behaviors/gresc.dtsi
below.
/*
* Copyright (c) 2020 The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
#include <dt-bindings/zmk/keys.h>
/ {
behaviors {
/omit-if-no-ref/ gresc: grave_escape {
compatible = "zmk,behavior-mod-morph";
label = "GRAVE_ESCAPE";
#binding-cells = <0>;
bindings = <&kp ESC>, <&kp GRAVE>;
mods = <(MOD_LGUI|MOD_LSFT|MOD_RGUI|MOD_RSFT)>;
};
};
};
The format of a behavior's .dtsi
file is identical to declaring an instance of the behavior in a user's keymap. The only major difference is that the value /omit-if-no-ref/
should be placed adjacent to the name of the behavior, as seen in line 11 of the gresc
example.
After creating the .dtsi
from above, update app/dts/behaviors.dtsi
to include your newly predefined behavior instance, making it accessible by the devicetree.
#include <behaviors/key_press.dtsi>
#include <behaviors/transparent.dtsi>
#include <behaviors/none.dtsi>
#include <behaviors/mod_tap.dtsi>
#include <behaviors/layer_tap.dtsi>
#include <behaviors/gresc.dtsi>
#include <behaviors/sticky_key.dtsi>
#include <behaviors/momentary_layer.dtsi>
#include <behaviors/toggle_layer.dtsi>
#include <behaviors/to_layer.dtsi>
#include <behaviors/reset.dtsi>
#include <behaviors/sensor_rotate_key_press.dtsi>
#include <behaviors/rgb_underglow.dtsi>
#include <behaviors/bluetooth.dtsi>
#include <behaviors/ext_power.dtsi>
#include <behaviors/outputs.dtsi>
#include <behaviors/caps_word.dtsi>
#include <behaviors/key_repeat.dtsi>
#include <behaviors/backlight.dtsi>
#include <behaviors/macros.dtsi>
// highlight-next-line
#include <behaviors/new_behavior_instance.dtsi>
Testing changes locally
Create a new folder in app/tests/
to develop virtual test sets for all common use cases of the behavior. Behaviors should be tested thoroughly on both virtual testing environments using west test
and real hardware.
:::note Zephyr currently does not support logging over Bluetooth, so any use of the serial monitor for hardware testing must be done over hardware UART or USB virtual UART. :::
:::info
- See Tests for more information on how to create virtual test sets.
- For hardware-based testing, see USB Logging.
:::
Documenting behavior functionality
Consider the following prompts when writing documentation for new behaviors:
- What does it do? Describe some general use-cases for the behavior.
- Which properties included in the devicetree binding should be configured manually by the user? What do they do, and if applicable, what are their default values?
- What does an example implementation in a keymap look like? Include a code-snippet of the example implementation in the keymap file's
behaviors
node.- Are there any common use-cases of the behavior? Consider making a separate documentation page for these predefined variations, like how the mod-tap has a separate page from the hold-tap.
- How does the behavior perform in edge cases? For example, tap-dances invoke the last binding in its list of
bindings
once the maximum number of keypresses has been reached.
Consider also including visual aids alongside written documentation if it adds clarity.
:::info See Documentation for more information on writing, testing, and formatting ZMK documentation. :::
Submitting a pull request
Once the above sections are complete, the behavior is almost ready to submit as a pull request. New devicetree bindings, new drivers, and predefined use-cases of the new behavior must contain the appropriate copyright headers, which can be copied and pasted from the tabs below.
<Tabs defaultValue="yaml" values={[ {label: 'Devicetree Bindings (.yaml)', value: 'yaml'}, {label: 'Drivers (.c) and predefined use-cases (.dtsi)', value: 'c'}, ]}>
// highlight-next-line
# Copyright (c) XXXX The ZMK Contributors
# SPDX-License-Identifier: MIT
/*
// highlight-next-line
* Copyright (c) XXXX The ZMK Contributors
*
* SPDX-License-Identifier: MIT
*/
:::caution
Remember to change the copyright year (XXXX
) to the current year when adding the copyright headers to your newly created files.
:::
While you wait for your PR to become approved and merged into the main repository, please stay up to date for any code reviews and check in with users testing your new behavior. For more detailed information on contributing to ZMK, it is recommended to thoroughly review the documentation for contributors.