Quick release for sticky keys failed for non-layer keys. The sticky key
was released just before the key that was supposed to be modified was
handled.
The issue was caused by an error in the sticky key logic, which released
the sticky key before handling the key up event.
Fixes#696.
Previously the colors of operating systems were the same both for dark
and light color scheme. That's not a major issue, but adjusting the
colors for the dark theme to better match the theme looks like an
improvement.
Colors were just darkened by reversing the lightness of each color taken
from the dark theme.
Now, instead of always defaulting to light theme, documentation, docs
will default to the color scheme based by the user preference (reported
by web browser as a `prefers-color-scheme` media query).
It is still possible for user to change the theme by using the switch
next to the search box. His preference will be remembered.
To properly retrigger hold-taps when a combo is not activated, some
position down events are reraised instead of released. The corresponding
position up events were never reraised, causing a potential stuck key.
* Update underglow.md
Updated the documentation according to my current understandring of how to pin-mapping works, also split the chapter into a nrf-section and a non-nrf-section since that information isn't applicable to both
* Ran prettier and updated pin reference according to suggestion
This is an improvement on retro-tap, solving the 'flashing hold' issue
users people experience.
When the tapping-term expires, the hold key is normally pressed. When
retro-tap is enabled, this is undesirable; only an interrupted hold-tap
should trigger the hold behavior.
This change disables the hold behavior for the 'STATUS_HOLD_TIMER'
state when retro-tap is enabled, and makes sure the
'STATUS_HOLD_INTERRUPT' state will be triggered when appropriate.
* Public type for HSB led color.
* New API for calculating "next" HSB based on current
state.
* Update behavior to convert the increment/decrement
commands to absolute command as well.
Added a docs page with tips for setting up VS Code's code completion to work
in ZMK's source files. Info for other IDEs can be added here later as needed.
* feat(nibble): add underglow support for nice_nano builds
* feat(nibble): add encoder to top, left most column to match standard assembly documentation
* refactor(nibble): add layer labels
* feat(nibble): add support for optional display ; off by default
* feat(nibble): add README
* fix(nibble): adjust oled rotation for easier reading
* fix(nibble): add additional note about enabling oled
* refactor(nibble): convert keymap to use tabs instead of spaces
* refactor(nibble): enable oled in dts/overlay by default
* refactor(nibble): cleanup alignment and formatting in nibble keymap
* refactor(nibble): re-align top most row of keymap to be sensible
* refactor(nibble): cleanup kscan map alignment
* refactor(nibble): indent first row of map/transform to properly align with physical columns
* fix(nibble): remove dangling code block from readme
Co-authored-by: KemoNine <mcrosson@kemonine.info>
Add a little delay so any capacitors connected to the ADC for the BVD can charge up when using power_gpios
Co-authored-by: Jasper Smit <jrhrsmit@gmail.com>