This test doesn't test a long combo that completes, but rather one
that's incomplete (so the combo doesn't trigger). Renaming to avoid
confusion when we add more long combo tests.
To properly retrigger hold-taps when a combo is not activated, some
position down events are reraised instead of released. The corresponding
position up events were never reraised, causing a potential stuck key.
Aligns *.h and *.c to underscore naming convention.
These were kept (with warnings) for backwards compatibility with external boards/shields:
- kscan-mock.h
- matrix-transform.h
They should be removed in the future.
PR: #523