Previously the colors of operating systems were the same both for dark
and light color scheme. That's not a major issue, but adjusting the
colors for the dark theme to better match the theme looks like an
improvement.
Colors were just darkened by reversing the lightness of each color taken
from the dark theme.
Now, instead of always defaulting to light theme, documentation, docs
will default to the color scheme based by the user preference (reported
by web browser as a `prefers-color-scheme` media query).
It is still possible for user to change the theme by using the switch
next to the search box. His preference will be remembered.
* Update underglow.md
Updated the documentation according to my current understandring of how to pin-mapping works, also split the chapter into a nrf-section and a non-nrf-section since that information isn't applicable to both
* Ran prettier and updated pin reference according to suggestion
This is an improvement on retro-tap, solving the 'flashing hold' issue
users people experience.
When the tapping-term expires, the hold key is normally pressed. When
retro-tap is enabled, this is undesirable; only an interrupted hold-tap
should trigger the hold behavior.
This change disables the hold behavior for the 'STATUS_HOLD_TIMER'
state when retro-tap is enabled, and makes sure the
'STATUS_HOLD_INTERRUPT' state will be triggered when appropriate.
Added a docs page with tips for setting up VS Code's code completion to work
in ZMK's source files. Info for other IDEs can be added here later as needed.
Tap-and-hold a hold-tap to hold the tap behavior so it can repeat.
After a tap, if the same key is pressed within `quick_tap_ms`, the
tap behavior is always picked.
This is useful for things like `&ht LSHFT BACKSPACE` where holding
the backspace is required.
Implements #288.
Updated docs for the build and flash to have similar content to the new board page.
Added a bit about DFU in case someone were searching for that term.