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* Properly allow includes for keymaps to allow defining custom keycodes, and then adding them to the keymap.overlay file. * Fix keymap.c loading after build refactor. * Fix for deactivating a layer working properly. * Fix default keymap to put transparent in proper spots to make raise/lower keycodes work as expected. * Add custom raise/lower keycode handling to default keymap.xmkb
Pete Johanson
5 years ago
8 changed files with 69 additions and 22 deletions
@ -0,0 +1,5 @@ |
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#include <dt-bindings/zmk/keys.h> |
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#define CC_RAIS ZC_CSTM(1) |
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#define CC_LOWR ZC_CSTM(2) |
@ -1,7 +1,34 @@ |
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#include <zmk/keys.h> |
#include <zmk/keys.h> |
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#include <zmk/keymap.h> |
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#include <keymap.h> |
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bool zmk_handle_key_user(struct zmk_key_event *key_event) |
bool zmk_handle_key_user(struct zmk_key_event *key_event) |
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{ |
{ |
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switch (key_event->key) |
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{ |
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case CC_LOWR: |
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if (key_event->pressed) |
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{ |
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zmk_keymap_layer_activate(1); |
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} |
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else |
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{ |
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zmk_keymap_layer_deactivate(1); |
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} |
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return false; |
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case CC_RAIS: |
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if (key_event->pressed) |
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{ |
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zmk_keymap_layer_activate(2); |
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} |
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else |
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{ |
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zmk_keymap_layer_deactivate(2); |
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} |
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return false; |
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} |
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return true; |
return true; |
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}; |
}; |
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