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@ -51,10 +51,10 @@ static u8_t zmk_keymap_layer_default = 0;
@@ -51,10 +51,10 @@ static u8_t zmk_keymap_layer_default = 0;
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// State
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// When a behavior handles a key position "down" event, we record that layer
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// When a behavior handles a key position "down" event, we record the layer state
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// here so that even if that layer is deactivated before the "up", event, we
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// still send the release event to the behavior in that layer also.
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static u8_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN]; |
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static u32_t zmk_keymap_active_behavior_layer[ZMK_KEYMAP_LEN]; |
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static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = { |
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DT_INST_FOREACH_CHILD(0, TRANSFORMED_LAYER) |
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@ -101,47 +101,51 @@ int zmk_keymap_layer_toggle(u8_t layer)
@@ -101,47 +101,51 @@ int zmk_keymap_layer_toggle(u8_t layer)
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return zmk_keymap_layer_activate(layer); |
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}; |
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bool is_active_position(u32_t position, u8_t layer) |
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bool is_active_layer(u8_t layer, u32_t layer_state) |
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{ |
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return (zmk_keymap_layer_state & BIT(layer)) == BIT(layer) |
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|| layer == zmk_keymap_layer_default |
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|| zmk_keymap_active_behavior_layer[position] == layer; |
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return (layer_state & BIT(layer)) == BIT(layer) |
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|| layer == zmk_keymap_layer_default; |
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} |
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int zmk_keymap_apply_position_state(int layer, u32_t position, bool pressed) |
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{ |
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struct zmk_behavior_binding *binding = &zmk_keymap[layer][position]; |
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struct device *behavior; |
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LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, log_strdup(binding->behavior_dev)); |
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behavior = device_get_binding(binding->behavior_dev); |
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if (!behavior) { |
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LOG_DBG("No behavior assigned to %d on layer %d", position, layer); |
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return 1; |
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} |
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if (pressed) { |
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return behavior_keymap_binding_pressed(behavior, position, binding->param1, binding->param2); |
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} else { |
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return behavior_keymap_binding_released(behavior, position, binding->param1, binding->param2); |
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} |
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} |
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int zmk_keymap_position_state_changed(u32_t position, bool pressed) |
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{ |
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for (int layer = ZMK_KEYMAP_LAYERS_LEN - 1; layer >= zmk_keymap_layer_default; layer--) |
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{ |
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if (is_active_position(position, layer)) |
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u32_t layer_state = pressed ? zmk_keymap_layer_state : zmk_keymap_active_behavior_layer[position]; |
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if (is_active_layer(layer, layer_state)) |
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{ |
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struct zmk_behavior_binding *binding = &zmk_keymap[layer][position]; |
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struct device *behavior; |
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int ret; |
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LOG_DBG("layer: %d position: %d, binding name: %s", layer, position, log_strdup(binding->behavior_dev)); |
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behavior = device_get_binding(binding->behavior_dev); |
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if (!behavior) { |
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LOG_DBG("No behavior assigned to %d on layer %d", position, layer); |
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continue; |
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} |
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if (pressed) { |
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ret = behavior_keymap_binding_pressed(behavior, position, binding->param1, binding->param2); |
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} else { |
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ret = behavior_keymap_binding_released(behavior, position, binding->param1, binding->param2); |
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} |
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int ret = zmk_keymap_apply_position_state(layer, position, pressed); |
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zmk_keymap_active_behavior_layer[position] = zmk_keymap_layer_state; |
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if (ret > 0) { |
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LOG_DBG("behavior processing to continue to next layer"); |
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continue; |
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} else if (ret < 0) { |
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LOG_DBG("Behavior returned error: %d", ret); |
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zmk_keymap_active_behavior_layer[position] = 0; |
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return ret;
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} else { |
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zmk_keymap_active_behavior_layer[position] = pressed ? layer : 0; |
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return ret; |
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} |
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} |
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