From here on, building and flashing ZMK should all be done from the `app/` subdirectory of the ZMK checkout:
```sh
cd app
```
To build for your particular keyboard, the behaviour varies slightly depending on if you are building for a keyboard with
an onboard MCU, or one that uses an MCU board addon.
### Keyboard (Shield) + MCU Board
ZMK treats keyboards that take an MCU addon board as [shields](https://docs.zephyrproject.org/2.3.0/guides/porting/shields.html), and treats the smaller MCU board as the true [board](https://docs.zephyrproject.org/2.3.0/guides/porting/board_porting.html)
Keyboards with onboard MCU chips are simply treated as the [board](https://docs.zephyrproject.org/2.3.0/guides/porting/board_porting.html) as far as Zephyr™ is concerned.
When building for a new board and/or shield after having built one previously, you may need to enable the pristine build option. This option removes all existing files in the build directory before regenerating them, and can be enabled by adding either --pristine or -p to the command:
By default, the `build` command outputs a single .uf2 file named `zmk.uf2` so building left and then right immediately after will overwrite your left firmware. In addition, you will need to pristine build each side to ensure the correct files are used. To avoid having to pristine build every time and separate the left and right build files, we recommend setting up separate build directories for each half. You can do this by using the `-d` parameter and first building left into `build/left`:
This produces `left` and `right` subfolders under the `build` directory and two separate .uf2 files. For future work on a specific half, use the `-d` parameter again to ensure you are building into the correct location.
For boards that have drag and drop .uf2 flashing capability, the .uf2 file to flash can be found in `build/zephyr` (or `build/left|right/zephyr` if you followed the instructions for splits) and is by default named `zmk.uf2`.