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@ -1,6 +1,9 @@
@@ -1,6 +1,9 @@
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use std::io::Read; |
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use crate::general::{Ability, BinaryGender, Gender, Language, Move, Nature, PokeBall, Species}; |
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use crate::general::{ |
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Ability, BinaryGender, EVs, Gender, IVs, Language, Move, MoveSet, Nature, PokeBall, Species, |
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StatSpread, StatusCondition, Trainer, |
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}; |
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pub mod gen5; |
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@ -18,6 +21,33 @@ pub trait PKM {
@@ -18,6 +21,33 @@ pub trait PKM {
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fn ot(&self) -> &Trainer; |
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fn gain_xp(&mut self, xp: u32) -> Vec<Progression>; |
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fn defeated(&mut self, other: Species); |
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fn use_item(&mut self, item: Item) -> Result<(), ItemUseError>; |
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fn damage(&mut self, hp: u16); |
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fn apply_status(&mut self, status: StatusCondition); |
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fn species(&self) -> Species; |
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fn ivs(&self) -> IVs; |
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fn evs(&self) -> EVs; |
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fn is_shiny(&self) -> bool; |
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fn nickname(&self) -> Option<String>; |
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fn held_item(&self) -> Option<Item>; |
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fn current_hp(&self) -> u16; |
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fn max_hp(&self) -> u16; |
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fn effective_base_stats(&self) -> StatSpread<u16>; |
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fn move_set(&self) -> MoveSet; |
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fn display_name(&self) -> String { |
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self.nickname() |
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.unwrap_or_else(|| format!("{:?}", self.species())) // todo: multi lang
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} |
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fn fainted(&self) -> bool { |
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self.current_hp() == 0 |
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} |
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fn health(&self) -> f32 { |
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self.current_hp() as f32 / self.max_hp() as f32 |
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} |
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} |
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pub enum Progression { |
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@ -35,70 +65,11 @@ where
@@ -35,70 +65,11 @@ where
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} |
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} |
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// pub trait Pokemon {
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// // main
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// fn species(&self) -> Species;
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// fn nickname(&self) -> String;
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// fn held_item(&self) -> Item;
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// fn gender(&self) -> Gender;
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// fn nature(&self) -> Nature;
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// fn ability(&self) -> Ability;
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// fn form(&self) -> PokemonForm;
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// fn is_egg(&self) -> bool;
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// fn is_nicknamed(&self) -> bool;
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// fn exp(&self) -> u32;
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// fn ot_name(&self) -> String;
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// fn ot_gender(&self) -> BinaryGender;
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// fn level(&self) -> u8;
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// fn met_level(&self) -> u8;
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// // internal
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// fn tid16(&self) -> u16;
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// fn sid16(&self) -> u16;
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// fn id32(&self) -> u32;
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// fn ball(&self) -> PokeBall;
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// fn current_friendship(&self) -> i32;
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// fn version(&self) -> i32;
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// fn pokerus_strain(&self) -> i32;
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// fn pokerus_days(&self) -> i32;
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// fn encryption_constant(&self) -> u32;
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// fn pid(&self) -> u32;
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// // misc
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// fn language(&self) -> Language;
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// fn is_fateful_encounter(&self) -> bool;
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// // battle
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// fn move1(&self) -> u16;
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// fn move2(&self) -> u16;
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// fn move3(&self) -> u16;
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// fn move4(&self) -> u16;
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// fn pp_move1(&self) -> u8;
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// fn pp_move2(&self) -> u8;
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// fn pp_move3(&self) -> u8;
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// fn pp_move4(&self) -> u8;
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// fn pp_up_move1(&self) -> u8;
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// fn pp_up_move2(&self) -> u8;
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// fn pp_up_move3(&self) -> u8;
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// fn pp_up_move4(&self) -> u8;
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// fn ev_hp(&self) -> u8;
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// fn ev_attack(&self) -> u8;
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// fn ev_defense(&self) -> u8;
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// fn ev_speed(&self) -> u8;
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// fn ev_sp_attack(&self) -> u8;
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// fn ev_sp_defense(&self) -> u8;
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// fn iv_hp(&self) -> IV;
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// fn iv_attack(&self) -> IV;
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// fn iv_defense(&self) -> IV;
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// fn iv_speed(&self) -> IV;
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// fn iv_sp_attack(&self) -> IV;
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// fn iv_sp_defense(&self) -> IV;
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// fn status_condition(&self) -> StatusCondition;
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// fn stat_hp_max(&self) -> u16;
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// fn stat_hp_current(&self) -> u16;
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// fn stat_attack(&self) -> u16;
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// fn stat_defense(&self) -> u16;
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// fn stat_speed(&self) -> u16;
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// fn stat_sp_attack(&self) -> u16;
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// fn stat_sp_defense(&self) -> u16;
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// }
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impl<P> From<P> for Pokemon<P> { |
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fn from(value: P) -> Self { |
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Self { |
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pkm: value, |
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pending_progressions: Vec::new(), |
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} |
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} |
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} |
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