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@ -73,6 +73,9 @@ typedef struct ApplicationState {
@@ -73,6 +73,9 @@ typedef struct ApplicationState {
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VkBuffer vertex_buffer; |
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VkDeviceMemory vertex_buffer_memory; |
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VkBuffer index_buffer; |
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VkDeviceMemory index_buffer_memory; |
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} ApplicationState; |
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typedef struct QueueFamilyIndices { |
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@ -88,9 +91,14 @@ typedef struct Vertex {
@@ -88,9 +91,14 @@ typedef struct Vertex {
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} Vertex; |
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const Vertex vertices[] = { |
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{{0.0f, -0.5f}, {1.0f, 0.0f, 0.0f}}, |
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{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}}, |
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{{-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}} |
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{{-0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}}, |
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{{0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}}, |
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{{0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}}, |
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{{-0.5f, 0.5f}, {1.0f, 1.0f, 1.0f}} |
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}; |
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const uint16_t indices[] = { |
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0, 1, 2, 2, 3, 0 |
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}; |
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void create_window(ApplicationState* state) { |
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@ -999,6 +1007,29 @@ void create_vertex_buffer(ApplicationState* state) {
@@ -999,6 +1007,29 @@ void create_vertex_buffer(ApplicationState* state) {
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vkFreeMemory(state->device, staging_buffer_memory, NULL); |
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} |
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void create_index_buffer(ApplicationState* state) { |
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VkDeviceSize buffer_size = sizeof(uint16_t) * ARRSIZE(indices); |
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//we use a staging buffer for transferring data in order to use a more efficient memory type for the index buffer
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VkBuffer staging_buffer; |
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VkDeviceMemory staging_buffer_memory; |
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create_buffer(state, buffer_size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, |
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&staging_buffer, &staging_buffer_memory); |
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void* data; |
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vkMapMemory(state->device, staging_buffer_memory, 0, buffer_size, 0, &data); |
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memcpy(data, indices, buffer_size); |
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vkUnmapMemory(state->device, staging_buffer_memory); |
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create_buffer(state, buffer_size, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, |
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&state->index_buffer, &state->index_buffer_memory); |
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copy_buffer(state, staging_buffer, state->index_buffer, buffer_size); |
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vkDestroyBuffer(state->device, staging_buffer, NULL); |
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vkFreeMemory(state->device, staging_buffer_memory, NULL); |
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} |
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void create_command_buffer(ApplicationState* state) { |
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VkCommandBufferAllocateInfo command_buf_allocate_info = {0}; |
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command_buf_allocate_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; |
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@ -1049,6 +1080,7 @@ void record_command_buffer(ApplicationState* state, VkCommandBuffer command_buff
@@ -1049,6 +1080,7 @@ void record_command_buffer(ApplicationState* state, VkCommandBuffer command_buff
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VkBuffer vertex_buffers[] = {state->vertex_buffer}; |
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VkDeviceSize offsets[] = {0}; |
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vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, offsets); |
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vkCmdBindIndexBuffer(command_buffer, state->index_buffer, 0, VK_INDEX_TYPE_UINT16); |
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//setup dynamic state
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VkViewport viewport = {0}; |
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@ -1069,7 +1101,7 @@ void record_command_buffer(ApplicationState* state, VkCommandBuffer command_buff
@@ -1069,7 +1101,7 @@ void record_command_buffer(ApplicationState* state, VkCommandBuffer command_buff
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vkCmdSetScissor(command_buffer, 0, 1, &scissor); |
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//vertex count, instance count, first vertex and first instance
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vkCmdDraw(command_buffer, ARRSIZE(vertices), 1, 0, 0); |
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vkCmdDrawIndexed(command_buffer, ARRSIZE(indices), 1, 0, 0, 0); |
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vkCmdEndRenderPass(command_buffer); |
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@ -1112,6 +1144,7 @@ void init_vulkan(ApplicationState* state) {
@@ -1112,6 +1144,7 @@ void init_vulkan(ApplicationState* state) {
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create_framebuffers(state); |
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create_command_pool(state); |
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create_vertex_buffer(state); |
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create_index_buffer(state); |
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create_command_buffer(state); |
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create_sync_objects(state); |
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} |
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@ -1194,6 +1227,8 @@ void terminate(ApplicationState* state) {
@@ -1194,6 +1227,8 @@ void terminate(ApplicationState* state) {
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} |
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vkDestroyBuffer(state->device, state->vertex_buffer, NULL); |
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vkFreeMemory(state->device, state->vertex_buffer_memory, NULL); |
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vkDestroyBuffer(state->device, state->index_buffer, NULL); |
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vkFreeMemory(state->device, state->index_buffer_memory, NULL); |
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vkDestroySwapchainKHR(state->device, state->swapchain, NULL); |
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vkDestroyDevice(state->device, NULL); |
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