# OpenGL renderer seems to crash so we force using vulkan: # https://github.com/rust3ds/test-runner/issues/16 [Renderer] graphics_api = 2 [Miscellaneous] log_filter = *:Info Debug.Emulated:Debug [Debugging] use_gdbstub=true gdbstub_port=4000 [WebService] enable_telemetry = 0 [Video Dumping] output_format = webm