Ian Chamberlain
3 years ago
commit
e12961ab6e
12 changed files with 956 additions and 0 deletions
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# Ignore files generated by citra or the VNC client |
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citra/out |
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driver/out |
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# test-runner-3ds |
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<!-- TODO: better name! --> |
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A set of tools for running automated Rust tests against Citra (3DS emulator). |
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|
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## Usage |
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`./run.sh 3DSX_FILE` |
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|
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## Goals |
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* Docker container for manually running tests against Citra |
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* GitHub Action for running automated tests |
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* Rust testing framework (custom runner) for use with the 3ds |
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* (maybe) Acceptance testing framework or glue for one? |
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|
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## Workflow / Notes |
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1. Build a test executable (type tbd) |
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1. `citra-emu` container: bind-mount test executable and choose it |
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1. `driver` container perform input / output as needed for test, via VNC |
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* possible extension: `3dslink -s` to get actual stdout/stderr (return code?) |
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* acceptance testing of images, hopefully via screenshot |
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[Audio] |
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enable_audio_stretching=true |
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enable_audio_stretching\default=true |
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enable_dsp_lle=false |
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enable_dsp_lle\default=true |
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enable_dsp_lle_multithread=false |
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enable_dsp_lle_multithread\default=true |
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mic_input_device=Default |
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mic_input_device\default=true |
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mic_input_type=0 |
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mic_input_type\default=true |
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output_device=auto |
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output_device\default=true |
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output_engine=auto |
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output_engine\default=true |
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volume=@Variant(\0\0\0\x87?\x80\0\0) |
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volume\default=true |
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|
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[Camera] |
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camera_inner_config= |
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camera_inner_config\default=true |
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camera_inner_flip=0 |
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camera_inner_flip\default=true |
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camera_inner_name=blank |
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camera_inner_name\default=true |
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camera_outer_left_config= |
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camera_outer_left_config\default=true |
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camera_outer_left_flip=0 |
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camera_outer_left_flip\default=true |
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camera_outer_left_name=blank |
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camera_outer_left_name\default=true |
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camera_outer_right_config= |
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camera_outer_right_config\default=true |
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camera_outer_right_flip=0 |
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camera_outer_right_flip\default=true |
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camera_outer_right_name=blank |
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camera_outer_right_name\default=true |
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|
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[Controls] |
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profile=0 |
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profile\default=true |
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profiles\1\button_a="code:65,engine:keyboard" |
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profiles\1\button_a\default=true |
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profiles\1\button_b="code:83,engine:keyboard" |
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profiles\1\button_b\default=true |
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profiles\1\button_debug="code:79,engine:keyboard" |
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profiles\1\button_debug\default=true |
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profiles\1\button_down="code:71,engine:keyboard" |
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profiles\1\button_down\default=true |
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profiles\1\button_gpio14="code:80,engine:keyboard" |
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profiles\1\button_gpio14\default=true |
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profiles\1\button_home="code:66,engine:keyboard" |
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profiles\1\button_home\default=true |
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profiles\1\button_l="code:81,engine:keyboard" |
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profiles\1\button_l\default=true |
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profiles\1\button_left="code:70,engine:keyboard" |
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profiles\1\button_left\default=true |
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profiles\1\button_r="code:87,engine:keyboard" |
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profiles\1\button_r\default=true |
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profiles\1\button_right="code:72,engine:keyboard" |
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profiles\1\button_right\default=true |
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profiles\1\button_select="code:78,engine:keyboard" |
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profiles\1\button_select\default=true |
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profiles\1\button_start="code:77,engine:keyboard" |
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profiles\1\button_start\default=true |
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profiles\1\button_up="code:84,engine:keyboard" |
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profiles\1\button_up\default=true |
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profiles\1\button_x="code:90,engine:keyboard" |
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profiles\1\button_x\default=true |
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profiles\1\button_y="code:88,engine:keyboard" |
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profiles\1\button_y\default=true |
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profiles\1\button_zl="code:49,engine:keyboard" |
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profiles\1\button_zl\default=true |
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profiles\1\button_zr="code:50,engine:keyboard" |
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profiles\1\button_zr\default=true |
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profiles\1\c_stick="down:code$075$1engine$0keyboard,engine:analog_from_button,left:code$074$1engine$0keyboard,modifier:code$068$1engine$0keyboard,modifier_scale:0.500000,right:code$076$1engine$0keyboard,up:code$073$1engine$0keyboard" |
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profiles\1\c_stick\default=true |
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profiles\1\circle_pad="down:code$016777237$1engine$0keyboard,engine:analog_from_button,left:code$016777234$1engine$0keyboard,modifier:code$068$1engine$0keyboard,modifier_scale:0.500000,right:code$016777236$1engine$0keyboard,up:code$016777235$1engine$0keyboard" |
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profiles\1\circle_pad\default=true |
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profiles\1\motion_device="engine:motion_emu,update_period:100,sensitivity:0.01,tilt_clamp:90.0" |
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profiles\1\motion_device\default=true |
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profiles\1\name=default |
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profiles\1\name\default=true |
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profiles\1\touch_device=engine:emu_window |
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profiles\1\touch_device\default=true |
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profiles\1\touch_from_button_map=0 |
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profiles\1\touch_from_button_map\default=true |
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profiles\1\udp_input_address=127.0.0.1 |
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profiles\1\udp_input_address\default=true |
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profiles\1\udp_input_port=26760 |
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profiles\1\udp_input_port\default=true |
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profiles\1\udp_pad_index=0 |
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profiles\1\udp_pad_index\default=true |
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profiles\1\use_touch_from_button=false |
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profiles\1\use_touch_from_button\default=true |
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profiles\size=1 |
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touch_from_button_maps\1\entries\size=0 |
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touch_from_button_maps\1\name=default |
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touch_from_button_maps\1\name\default=true |
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touch_from_button_maps\size=1 |
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|
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[Core] |
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cpu_clock_percentage=100 |
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cpu_clock_percentage\default=true |
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use_cpu_jit=true |
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use_cpu_jit\default=true |
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[Data%20Storage] |
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nand_directory=/root/.local/share/citra-emu/nand/ |
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nand_directory\default=true |
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sdmc_directory=/root/.local/share/citra-emu/sdmc/ |
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sdmc_directory\default=true |
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use_virtual_sd=true |
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use_virtual_sd\default=true |
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[Debugging] |
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LLE\AC=false |
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LLE\AC\default=true |
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LLE\ACT=false |
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LLE\ACT\default=true |
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LLE\AM=false |
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LLE\AM\default=true |
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LLE\BOSS=false |
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LLE\BOSS\default=true |
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LLE\CAM=false |
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LLE\CAM\default=true |
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LLE\CDC=false |
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LLE\CDC\default=true |
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LLE\CECD=false |
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LLE\CECD\default=true |
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LLE\CFG=false |
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LLE\CFG\default=true |
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LLE\CSND=false |
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LLE\CSND\default=true |
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LLE\DLP=false |
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LLE\DLP\default=true |
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LLE\DSP=false |
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LLE\DSP\default=true |
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LLE\ERR=false |
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LLE\ERR\default=true |
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LLE\FRD=false |
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LLE\FRD\default=true |
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LLE\FS=false |
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LLE\FS\default=true |
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LLE\GPIO=false |
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LLE\GPIO\default=true |
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LLE\GSP=false |
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LLE\GSP\default=true |
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LLE\HID=false |
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LLE\HID\default=true |
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LLE\HTTP=false |
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LLE\HTTP\default=true |
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LLE\I2C=false |
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LLE\I2C\default=true |
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LLE\IR=false |
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LLE\IR\default=true |
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LLE\LDR=false |
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LLE\LDR\default=true |
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LLE\MCU=false |
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LLE\MCU\default=true |
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LLE\MIC=false |
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LLE\MIC\default=true |
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LLE\MP=false |
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LLE\MP\default=true |
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LLE\MVD=false |
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LLE\MVD\default=true |
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LLE\NDM=false |
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LLE\NDM\default=true |
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LLE\NEWS=false |
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LLE\NEWS\default=true |
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LLE\NFC=false |
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LLE\NFC\default=true |
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LLE\NIM=false |
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LLE\NIM\default=true |
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LLE\NS=false |
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LLE\NS\default=true |
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LLE\NWM=false |
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LLE\NWM\default=true |
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LLE\PDN=false |
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LLE\PDN\default=true |
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LLE\PM=false |
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LLE\PM\default=true |
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LLE\PS=false |
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LLE\PS\default=true |
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LLE\PTM=false |
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LLE\PTM\default=true |
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LLE\PXI=false |
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LLE\PXI\default=true |
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LLE\QTM=false |
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LLE\QTM\default=true |
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LLE\SOC=false |
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LLE\SOC\default=true |
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LLE\SPI=false |
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LLE\SPI\default=true |
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LLE\SSL=false |
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LLE\SSL\default=true |
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gdbstub_port=24689 |
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gdbstub_port\default=true |
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record_frame_times=false |
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use_gdbstub=false |
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use_gdbstub\default=true |
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|
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[Layout] |
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custom_bottom_bottom=480 |
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custom_bottom_bottom\default=true |
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custom_bottom_left=40 |
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custom_bottom_left\default=true |
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custom_bottom_right=360 |
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custom_bottom_right\default=true |
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custom_bottom_top=240 |
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custom_bottom_top\default=true |
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custom_layout=false |
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custom_layout\default=true |
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custom_top_bottom=240 |
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custom_top_bottom\default=true |
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custom_top_left=0 |
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custom_top_left\default=true |
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custom_top_right=400 |
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custom_top_right\default=true |
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custom_top_top=0 |
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custom_top_top\default=true |
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factor_3d=0 |
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factor_3d\default=true |
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filter_mode=true |
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filter_mode\default=true |
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layout_option=0 |
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pp_shader_name=none (builtin) |
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pp_shader_name\default=true |
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render_3d=0 |
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render_3d\default=true |
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swap_screen=false |
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swap_screen\default=true |
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upright_screen=false |
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upright_screen\default=true |
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[Miscellaneous] |
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log_filter=*:Info |
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log_filter\default=true |
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[Renderer] |
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bg_blue=0 |
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bg_blue\default=true |
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bg_green=0 |
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bg_green\default=true |
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bg_red=0 |
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bg_red\default=true |
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frame_limit=100 |
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frame_limit\default=true |
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frame_limit_alternate=200 |
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frame_limit_alternate\default=true |
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resolution_factor=1 |
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resolution_factor\default=true |
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shaders_accurate_mul=true |
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shaders_accurate_mul\default=true |
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texture_filter_name=none |
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texture_filter_name\default=true |
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use_disk_shader_cache=true |
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use_disk_shader_cache\default=true |
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use_frame_limit_alternate=false |
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use_frame_limit_alternate\default=true |
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use_hw_renderer=true |
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use_hw_renderer\default=true |
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use_hw_shader=true |
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use_hw_shader\default=true |
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use_shader_jit=true |
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use_shader_jit\default=true |
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use_vsync_new=true |
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use_vsync_new\default=true |
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[System] |
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init_clock=0 |
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init_clock\default=true |
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init_time=946681277 |
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init_time\default=true |
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is_new_3ds=true |
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is_new_3ds\default=true |
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region_value=-1 |
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region_value\default=true |
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[UI] |
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GameList\hideNoIcon=false |
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GameList\hideNoIcon\default=true |
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GameList\iconSize=2 |
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GameList\iconSize\default=true |
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GameList\row1=2 |
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GameList\row1\default=true |
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GameList\row2=0 |
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GameList\row2\default=true |
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GameList\singleLineMode=false |
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GameList\singleLineMode\default=true |
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Multiplayer\game_id=0 |
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Multiplayer\game_id\default=true |
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Multiplayer\host_type=0 |
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Multiplayer\host_type\default=true |
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Multiplayer\ip= |
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Multiplayer\ip\default=true |
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Multiplayer\ip_ban_list\size=0 |
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Multiplayer\max_player=8 |
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Multiplayer\max_player\default=true |
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Multiplayer\nickname= |
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Multiplayer\nickname\default=true |
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Multiplayer\port=24872 |
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Multiplayer\port\default=true |
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Multiplayer\room_description= |
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Multiplayer\room_description\default=true |
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Multiplayer\room_name= |
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Multiplayer\room_name\default=true |
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Multiplayer\room_nickname= |
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Multiplayer\room_nickname\default=true |
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Multiplayer\room_port=24872 |
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Multiplayer\room_port\default=true |
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Multiplayer\username_ban_list\size=0 |
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Paths\gamedirs\1\deep_scan=false |
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Paths\gamedirs\1\deep_scan\default=true |
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Paths\gamedirs\1\expanded=true |
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Paths\gamedirs\1\expanded\default=true |
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Paths\gamedirs\1\path=INSTALLED |
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Paths\gamedirs\2\deep_scan=false |
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Paths\gamedirs\2\deep_scan\default=true |
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Paths\gamedirs\2\expanded=true |
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Paths\gamedirs\2\expanded\default=true |
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Paths\gamedirs\2\path=SYSTEM |
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Paths\gamedirs\size=2 |
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Paths\language=en |
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Paths\language\default=false |
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Paths\moviePlaybackPath= |
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Paths\movieRecordPath= |
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Paths\recentFiles= |
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Paths\romsPath=/tmp/citra |
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Paths\screenshotPath= |
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Paths\symbolsPath= |
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Paths\videoDumpingPath= |
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Shortcuts\Main%20Window\Advance%20Frame\Context=2 |
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Shortcuts\Main%20Window\Advance%20Frame\Context\default=true |
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Shortcuts\Main%20Window\Advance%20Frame\KeySeq=\\ |
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Shortcuts\Main%20Window\Advance%20Frame\KeySeq\default=true |
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Shortcuts\Main%20Window\Capture%20Screenshot\Context=2 |
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Shortcuts\Main%20Window\Capture%20Screenshot\Context\default=true |
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Shortcuts\Main%20Window\Capture%20Screenshot\KeySeq=Ctrl+P |
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Shortcuts\Main%20Window\Capture%20Screenshot\KeySeq\default=true |
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Shortcuts\Main%20Window\Continue\Pause%20Emulation\Context=1 |
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Shortcuts\Main%20Window\Continue\Pause%20Emulation\Context\default=true |
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Shortcuts\Main%20Window\Continue\Pause%20Emulation\KeySeq=F4 |
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Shortcuts\Main%20Window\Continue\Pause%20Emulation\KeySeq\default=true |
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Shortcuts\Main%20Window\Decrease%20Speed%20Limit\Context=2 |
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Shortcuts\Main%20Window\Decrease%20Speed%20Limit\Context\default=true |
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Shortcuts\Main%20Window\Decrease%20Speed%20Limit\KeySeq=- |
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Shortcuts\Main%20Window\Decrease%20Speed%20Limit\KeySeq\default=true |
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Shortcuts\Main%20Window\Exit%20Citra\Context=1 |
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Shortcuts\Main%20Window\Exit%20Citra\Context\default=true |
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Shortcuts\Main%20Window\Exit%20Citra\KeySeq=Ctrl+Q |
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Shortcuts\Main%20Window\Exit%20Citra\KeySeq\default=true |
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Shortcuts\Main%20Window\Exit%20Fullscreen\Context=1 |
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Shortcuts\Main%20Window\Exit%20Fullscreen\Context\default=true |
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Shortcuts\Main%20Window\Exit%20Fullscreen\KeySeq=Esc |
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Shortcuts\Main%20Window\Exit%20Fullscreen\KeySeq\default=true |
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Shortcuts\Main%20Window\Fullscreen\Context=1 |
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Shortcuts\Main%20Window\Fullscreen\Context\default=true |
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Shortcuts\Main%20Window\Fullscreen\KeySeq=F11 |
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Shortcuts\Main%20Window\Fullscreen\KeySeq\default=true |
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Shortcuts\Main%20Window\Increase%20Speed%20Limit\Context=2 |
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Shortcuts\Main%20Window\Increase%20Speed%20Limit\Context\default=true |
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Shortcuts\Main%20Window\Increase%20Speed%20Limit\KeySeq=+ |
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Shortcuts\Main%20Window\Increase%20Speed%20Limit\KeySeq\default=true |
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Shortcuts\Main%20Window\Load%20Amiibo\Context=2 |
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Shortcuts\Main%20Window\Load%20Amiibo\Context\default=true |
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Shortcuts\Main%20Window\Load%20Amiibo\KeySeq=F2 |
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Shortcuts\Main%20Window\Load%20Amiibo\KeySeq\default=true |
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Shortcuts\Main%20Window\Load%20File\Context=1 |
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Shortcuts\Main%20Window\Load%20File\Context\default=true |
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Shortcuts\Main%20Window\Load%20File\KeySeq=Ctrl+O |
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Shortcuts\Main%20Window\Load%20File\KeySeq\default=true |
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Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\Context=1 |
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Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\Context\default=true |
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Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\KeySeq=Ctrl+V |
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Shortcuts\Main%20Window\Load%20from%20Newest%20Slot\KeySeq\default=true |
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Shortcuts\Main%20Window\Remove%20Amiibo\Context=2 |
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Shortcuts\Main%20Window\Remove%20Amiibo\Context\default=true |
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Shortcuts\Main%20Window\Remove%20Amiibo\KeySeq=F3 |
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Shortcuts\Main%20Window\Remove%20Amiibo\KeySeq\default=true |
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Shortcuts\Main%20Window\Restart%20Emulation\Context=1 |
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Shortcuts\Main%20Window\Restart%20Emulation\Context\default=true |
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Shortcuts\Main%20Window\Restart%20Emulation\KeySeq=F6 |
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Shortcuts\Main%20Window\Restart%20Emulation\KeySeq\default=true |
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Shortcuts\Main%20Window\Rotate%20Screens%20Upright\Context=1 |
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Shortcuts\Main%20Window\Rotate%20Screens%20Upright\Context\default=true |
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Shortcuts\Main%20Window\Rotate%20Screens%20Upright\KeySeq=F8 |
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Shortcuts\Main%20Window\Rotate%20Screens%20Upright\KeySeq\default=true |
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Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\Context=1 |
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Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\Context\default=true |
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Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\KeySeq=Ctrl+C |
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Shortcuts\Main%20Window\Save%20to%20Oldest%20Slot\KeySeq\default=true |
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Shortcuts\Main%20Window\Stop%20Emulation\Context=1 |
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Shortcuts\Main%20Window\Stop%20Emulation\Context\default=true |
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Shortcuts\Main%20Window\Stop%20Emulation\KeySeq=F5 |
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Shortcuts\Main%20Window\Stop%20Emulation\KeySeq\default=true |
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Shortcuts\Main%20Window\Swap%20Screens\Context=1 |
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Shortcuts\Main%20Window\Swap%20Screens\Context\default=true |
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Shortcuts\Main%20Window\Swap%20Screens\KeySeq=F9 |
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Shortcuts\Main%20Window\Swap%20Screens\KeySeq\default=true |
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Shortcuts\Main%20Window\Toggle%20Alternate%20Speed\Context=2 |
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Shortcuts\Main%20Window\Toggle%20Alternate%20Speed\Context\default=true |
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Shortcuts\Main%20Window\Toggle%20Alternate%20Speed\KeySeq=Ctrl+Z |
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Shortcuts\Main%20Window\Toggle%20Alternate%20Speed\KeySeq\default=true |
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Shortcuts\Main%20Window\Toggle%20Filter%20Bar\Context=1 |
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Shortcuts\Main%20Window\Toggle%20Filter%20Bar\Context\default=true |
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Shortcuts\Main%20Window\Toggle%20Filter%20Bar\KeySeq=Ctrl+F |
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Shortcuts\Main%20Window\Toggle%20Filter%20Bar\KeySeq\default=true |
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Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\Context=2 |
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Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\Context\default=true |
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Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\KeySeq=Ctrl+A |
||||
Shortcuts\Main%20Window\Toggle%20Frame%20Advancing\KeySeq\default=true |
||||
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\Context=1 |
||||
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\Context\default=true |
||||
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\KeySeq=F10 |
||||
Shortcuts\Main%20Window\Toggle%20Screen%20Layout\KeySeq\default=true |
||||
Shortcuts\Main%20Window\Toggle%20Status%20Bar\Context=1 |
||||
Shortcuts\Main%20Window\Toggle%20Status%20Bar\Context\default=true |
||||
Shortcuts\Main%20Window\Toggle%20Status%20Bar\KeySeq=Ctrl+S |
||||
Shortcuts\Main%20Window\Toggle%20Status%20Bar\KeySeq\default=true |
||||
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\Context=2 |
||||
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\Context\default=true |
||||
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\KeySeq=Ctrl+D |
||||
Shortcuts\Main%20Window\Toggle%20Texture%20Dumping\KeySeq\default=true |
||||
UILayout\gameListHeaderState=@ByteArray(\0\0\0\xff\0\0\0\0\0\0\0\x1\0\0\0\x1\0\0\0\x5\x1\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\x4\x98\0\0\0\x5\x1\x1\0\x1\0\0\0\0\0\0\0\0\0\0\0\0h\xff\xff\xff\xff\0\0\0\x81\0\0\0\0\0\0\0\x5\0\0\x2\x80\0\0\0\x1\0\0\0\0\0\0\0h\0\0\0\x1\0\0\0\0\0\0\0h\0\0\0\x1\0\0\0\0\0\0\0h\0\0\0\x1\0\0\0\0\0\0\0\xe0\0\0\0\x1\0\0\0\0\0\0\x3\xe8\0\0\0\0h) |
||||
UILayout\geometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\xaa\0\0\0\x99\0\0\x3i\0\0\x2\xc5\0\0\0\xab\0\0\0\xad\0\0\x3h\0\0\x2\xc0\0\0\0\0\0\0\0\0\x4\0\0\0\0\xab\0\0\0\xad\0\0\x3h\0\0\x2\xc0) |
||||
UILayout\geometryRenderWindow=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\x1\x8f\0\0\x1\xf3\0\0\0\0\0\0\0\x14\0\0\x1\x8f\0\0\x1\xf3\0\0\0\0\0\0\0\0\x4\0\0\0\0\0\0\0\0\x14\0\0\x1\x8f\0\0\x1\xf3) |
||||
UILayout\microProfileDialogGeometry=@ByteArray(\x1\xd9\xd0\xcb\0\x3\0\0\0\0\0\0\0\0\0\x14\0\0\x3\xe7\0\0\x2k\0\0\0\0\0\0\0\x14\0\0\x3\xe7\0\0\x2k\0\0\0\0\0\0\0\0\x4\0\0\0\0\0\0\0\0\x14\0\0\x3\xe7\0\0\x2k) |
||||
UILayout\microProfileDialogVisible=false |
||||
UILayout\microProfileDialogVisible\default=true |
||||
UILayout\state=@ByteArray(\0\0\0\xff\0\0\0\0\xfd\0\0\0\x2\0\0\0\0\0\0\0\0\0\0\0\0\xfc\x2\0\0\0\x1\xfb\0\0\0\x1c\0W\0\x61\0i\0t\0T\0r\0\x65\0\x65\0W\0i\0\x64\0g\0\x65\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\0Z\0\xff\xff\xff\0\0\0\x1\0\0\0\0\0\0\0\0\xfc\x2\0\0\0\b\xfb\0\0\0\x18\0\x41\0R\0M\0R\0\x65\0g\0i\0s\0t\0\x65\0r\0s\0\0\0\0\0\xff\xff\xff\xff\0\0\0l\0\xff\xff\xff\xfb\0\0\0 \0G\0r\0\x61\0p\0h\0i\0\x63\0s\0\x44\0\x65\0\x62\0u\0g\0g\0\x65\0r\0\0\0\0\0\xff\xff\xff\xff\0\0\0Z\0\xff\xff\xff\xfb\0\0\0\"\0P\0i\0\x63\0\x61\0 \0\x43\0o\0m\0m\0\x61\0n\0\x64\0 \0L\0i\0s\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x8b\0\xff\xff\xff\xfb\0\0\0*\0P\0i\0\x63\0\x61\0\x42\0r\0\x65\0\x61\0k\0P\0o\0i\0n\0t\0s\0W\0i\0\x64\0g\0\x65\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\0\x8b\0\xff\xff\xff\xfb\0\0\0 \0P\0i\0\x63\0\x61\0V\0\x65\0r\0t\0\x65\0x\0S\0h\0\x61\0\x64\0\x65\0r\0\0\0\0\0\xff\xff\xff\xff\0\0\x1\xb5\0\xff\xff\xff\xfb\0\0\0\x12\0\x43\0i\0T\0r\0\x61\0\x63\0i\0n\0g\0\0\0\0\0\xff\xff\xff\xff\0\0\0>\0\xff\xff\xff\xfb\0\0\0.\0L\0L\0\x45\0S\0\x65\0r\0v\0i\0\x63\0\x65\0M\0o\0\x64\0u\0l\0\x65\0s\0W\0i\0\x64\0g\0\x65\0t\0\0\0\0\0\xff\xff\xff\xff\0\0\0Z\0\xff\xff\xff\xfb\0\0\0\x16\0I\0P\0\x43\0R\0\x65\0\x63\0o\0r\0\x64\0\x65\0r\0\0\0\0\0\xff\xff\xff\xff\0\0\0\xc7\0\xff\xff\xff\0\0\x2\xbe\0\0\x1\xe0\0\0\0\x4\0\0\0\x4\0\0\0\b\0\0\0\b\xfc\0\0\0\0) |
||||
Updater\check_for_update_on_start=true |
||||
Updater\check_for_update_on_start\default=true |
||||
Updater\update_on_close=false |
||||
Updater\update_on_close\default=true |
||||
calloutFlags=1 |
||||
calloutFlags\default=false |
||||
confirmClose=true |
||||
confirmClose\default=true |
||||
displayTitleBars=true |
||||
displayTitleBars\default=true |
||||
enable_discord_presence=true |
||||
enable_discord_presence\default=true |
||||
firstStart=false |
||||
firstStart\default=false |
||||
fullscreen=false |
||||
fullscreen\default=false |
||||
hideInactiveMouse=true |
||||
hideInactiveMouse\default=true |
||||
pauseWhenInBackground=false |
||||
pauseWhenInBackground\default=true |
||||
screenshot_resolution_factor=0 |
||||
screenshot_resolution_factor\default=true |
||||
showConsole=false |
||||
showConsole\default=true |
||||
showFilterBar=true |
||||
showFilterBar\default=true |
||||
showStatusBar=true |
||||
showStatusBar\default=true |
||||
singleWindowMode=true |
||||
singleWindowMode\default=true |
||||
theme=default |
||||
theme\default=true |
||||
|
||||
[Utility] |
||||
custom_textures=false |
||||
custom_textures\default=true |
||||
dump_textures=false |
||||
dump_textures\default=true |
||||
preload_textures=false |
||||
preload_textures\default=true |
||||
|
||||
[VideoDumping] |
||||
audio_bitrate=64000 |
||||
audio_bitrate\default=true |
||||
audio_encoder=libvorbis |
||||
audio_encoder\default=true |
||||
audio_encoder_options= |
||||
audio_encoder_options\default=true |
||||
format_options= |
||||
output_format=webm |
||||
output_format\default=true |
||||
video_bitrate=2500000 |
||||
video_bitrate\default=true |
||||
video_encoder=libvpx-vp9 |
||||
video_encoder\default=true |
||||
video_encoder_options="quality:realtime,speed:6,tile-columns:4,frame-parallel:1,threads:8,row-mt:1" |
||||
video_encoder_options\default=true |
||||
|
||||
[WebService] |
||||
enable_telemetry=false |
@ -0,0 +1,340 @@
@@ -0,0 +1,340 @@
|
||||
[Controls] |
||||
# The input devices and parameters for each 3DS native input |
||||
# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." |
||||
# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values |
||||
|
||||
# for button input, the following devices are available: |
||||
# - "keyboard" (default) for keyboard input. Required parameters: |
||||
# - "code": the code of the key to bind |
||||
# - "sdl" for joystick input using SDL. Required parameters: |
||||
# - "joystick": the index of the joystick to bind |
||||
# - "button"(optional): the index of the button to bind |
||||
# - "hat"(optional): the index of the hat to bind as direction buttons |
||||
# - "axis"(optional): the index of the axis to bind |
||||
# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" |
||||
# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is |
||||
# triggered if the axis value crosses |
||||
# - "direction"(only used for axis): "+" means the button is triggered when the axis value |
||||
# is greater than the threshold; "-" means the button is triggered when the axis value |
||||
# is smaller than the threshold |
||||
button_a= |
||||
button_b= |
||||
button_x= |
||||
button_y= |
||||
button_up= |
||||
button_down= |
||||
button_left= |
||||
button_right= |
||||
button_l= |
||||
button_r= |
||||
button_start= |
||||
button_select= |
||||
button_debug= |
||||
button_gpio14= |
||||
button_zl= |
||||
button_zr= |
||||
button_home= |
||||
|
||||
# for analog input, the following devices are available: |
||||
# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: |
||||
# - "up", "down", "left", "right": sub-devices for each direction. |
||||
# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00" |
||||
# - "modifier": sub-devices as a modifier. |
||||
# - "modifier_scale": a float number representing the applied modifier scale to the analog input. |
||||
# Must be in range of 0.0-1.0. Defaults to 0.5 |
||||
# - "sdl" for joystick input using SDL. Required parameters: |
||||
# - "joystick": the index of the joystick to bind |
||||
# - "axis_x": the index of the axis to bind as x-axis (default to 0) |
||||
# - "axis_y": the index of the axis to bind as y-axis (default to 1) |
||||
circle_pad= |
||||
c_stick= |
||||
|
||||
# for motion input, the following devices are available: |
||||
# - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: |
||||
# - "update_period": update period in milliseconds (default to 100) |
||||
# - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01) |
||||
# - "tilt_clamp": the max value of the tilt angle in degrees (default to 90) |
||||
# - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol |
||||
motion_device= |
||||
|
||||
# for touch input, the following devices are available: |
||||
# - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required |
||||
# - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol |
||||
# - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system |
||||
touch_device= |
||||
|
||||
# Most desktop operating systems do not expose a way to poll the motion state of the controllers |
||||
# so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly |
||||
# from a controller device to the client program. Citra has a client that can connect and read |
||||
# from any cemuhook compatible motion program. |
||||
|
||||
# IPv4 address of the udp input server (Default "127.0.0.1") |
||||
udp_input_address= |
||||
|
||||
# Port of the udp input server. (Default 26760) |
||||
udp_input_port= |
||||
|
||||
# The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) |
||||
udp_pad_index= |
||||
|
||||
[Core] |
||||
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation |
||||
# 0: Interpreter (slow), 1 (default): JIT (fast) |
||||
use_cpu_jit = |
||||
|
||||
# Change the Clock Frequency of the emulated 3DS CPU. |
||||
# Underclocking can increase the performance of the game at the risk of freezing. |
||||
# Overclocking may fix lag that happens on console, but also comes with the risk of freezing. |
||||
# Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100 |
||||
cpu_clock_percentage = |
||||
|
||||
[Renderer] |
||||
# Whether to render using GLES or OpenGL |
||||
# 0 (default): OpenGL, 1: GLES |
||||
use_gles = |
||||
|
||||
# Whether to use software or hardware rendering. |
||||
# 0: Software, 1 (default): Hardware |
||||
use_hw_renderer = |
||||
|
||||
# Whether to use hardware shaders to emulate 3DS shaders |
||||
# 0: Software, 1 (default): Hardware |
||||
use_hw_shader = |
||||
|
||||
# Whether to use separable shaders to emulate 3DS shaders (macOS only) |
||||
# 0: Off (Default), 1 : On |
||||
separable_shader = |
||||
|
||||
# Whether to use accurate multiplication in hardware shaders |
||||
# 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct) |
||||
shaders_accurate_mul = |
||||
|
||||
# Whether to use the Just-In-Time (JIT) compiler for shader emulation |
||||
# 0: Interpreter (slow), 1 (default): JIT (fast) |
||||
use_shader_jit = |
||||
|
||||
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can |
||||
# so only turn this off if you notice a speed difference. |
||||
# 0: Off, 1 (default): On |
||||
use_vsync_new = |
||||
|
||||
# Reduce stuttering by storing and loading generated shaders to disk |
||||
# 0: Off, 1 (default. On) |
||||
use_disk_shader_cache = |
||||
|
||||
# Resolution scale factor |
||||
# 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale |
||||
# factor for the 3DS resolution |
||||
resolution_factor = |
||||
|
||||
# Texture filter name |
||||
texture_filter_name = |
||||
|
||||
# Limits the speed of the game to run no faster than this value as a percentage of target speed. |
||||
# Will not have an effect if unthrottled is enabled. |
||||
# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 100 (default) |
||||
frame_limit = |
||||
|
||||
# Overrides the frame limiter to use frame_limit_alternate instead of frame_limit. |
||||
# 0: Off (default), 1: On |
||||
use_frame_limit_alternate = |
||||
|
||||
# Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled |
||||
# 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 200 (default) |
||||
frame_limit_alternate = |
||||
|
||||
# The clear color for the renderer. What shows up on the sides of the bottom screen. |
||||
# Must be in range of 0.0-1.0. Defaults to 0.0 for all. |
||||
bg_red = 0.5 |
||||
bg_blue = 0.5 |
||||
bg_green = 0.5 |
||||
|
||||
# Whether and how Stereoscopic 3D should be rendered |
||||
# 0 (default): Off, 1: Side by Side, 2: Anaglyph, 3: Interlaced, 4: Reverse Interlaced |
||||
render_3d = |
||||
|
||||
# Change 3D Intensity |
||||
# 0 - 100: Intensity. 0 (default) |
||||
factor_3d = |
||||
|
||||
# The name of the post processing shader to apply. |
||||
# Loaded from shaders if render_3d is off or side by side. |
||||
# Loaded from shaders/anaglyph if render_3d is anaglyph |
||||
pp_shader_name = |
||||
|
||||
# Whether to enable linear filtering or not |
||||
# This is required for some shaders to work correctly |
||||
# 0: Nearest, 1 (default): Linear |
||||
filter_mode = |
||||
|
||||
[Layout] |
||||
# Layout for the screen inside the render window. |
||||
# 0 (default): Default Top Bottom Screen, 1: Single Screen Only, 2: Large Screen Small Screen, 3: Side by Side |
||||
layout_option = |
||||
|
||||
# Toggle custom layout (using the settings below) on or off. |
||||
# 0 (default): Off, 1: On |
||||
custom_layout = |
||||
|
||||
# Screen placement when using Custom layout option |
||||
# 0x, 0y is the top left corner of the render window. |
||||
custom_top_left = |
||||
custom_top_top = |
||||
custom_top_right = |
||||
custom_top_bottom = |
||||
custom_bottom_left = |
||||
custom_bottom_top = |
||||
custom_bottom_right = |
||||
custom_bottom_bottom = |
||||
|
||||
# Swaps the prominent screen with the other screen. |
||||
# For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. |
||||
# 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |
||||
swap_screen = |
||||
|
||||
# Toggle upright orientation, for book style games. |
||||
# 0 (default): Off, 1: On |
||||
upright_screen = |
||||
|
||||
# Dumps textures as PNG to dump/textures/[Title ID]/. |
||||
# 0 (default): Off, 1: On |
||||
dump_textures = |
||||
|
||||
# Reads PNG files from load/textures/[Title ID]/ and replaces textures. |
||||
# 0 (default): Off, 1: On |
||||
custom_textures = |
||||
|
||||
# Loads all custom textures into memory before booting. |
||||
# 0 (default): Off, 1: On |
||||
preload_textures = |
||||
|
||||
[Audio] |
||||
# Whether or not to enable DSP LLE |
||||
# 0 (default): No, 1: Yes |
||||
enable_dsp_lle = |
||||
|
||||
# Whether or not to run DSP LLE on a different thread |
||||
# 0 (default): No, 1: Yes |
||||
enable_dsp_lle_thread = |
||||
|
||||
|
||||
# Which audio output engine to use. |
||||
# auto (default): Auto-select, null: No audio output, sdl2: SDL2 (if available) |
||||
output_engine = |
||||
|
||||
# Whether or not to enable the audio-stretching post-processing effect. |
||||
# This effect adjusts audio speed to match emulation speed and helps prevent audio stutter, |
||||
# at the cost of increasing audio latency. |
||||
# 0: No, 1 (default): Yes |
||||
enable_audio_stretching = |
||||
|
||||
# Which audio device to use. |
||||
# auto (default): Auto-select |
||||
output_device = |
||||
|
||||
# Output volume. |
||||
# 1.0 (default): 100%, 0.0; mute |
||||
volume = |
||||
|
||||
[Data Storage] |
||||
# Whether to create a virtual SD card. |
||||
# 1 (default): Yes, 0: No |
||||
use_virtual_sd = |
||||
|
||||
# The path of the virtual SD card directory. |
||||
# empty (default) will use the user_path |
||||
sdmc_directory = |
||||
|
||||
# The path of NAND directory. |
||||
# empty (default) will use the user_path |
||||
nand_directory = |
||||
|
||||
[System] |
||||
# The system model that Citra will try to emulate |
||||
# 0: Old 3DS, 1: New 3DS (default) |
||||
is_new_3ds = |
||||
|
||||
# The system region that Citra will use during emulation |
||||
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan |
||||
region_value = |
||||
|
||||
# The clock to use when citra starts |
||||
# 0: System clock (default), 1: fixed time |
||||
init_clock = |
||||
|
||||
# Time used when init_clock is set to fixed_time in the format %Y-%m-%d %H:%M:%S |
||||
# set to fixed time. Default 2000-01-01 00:00:01 |
||||
# Note: 3DS can only handle times later then Jan 1 2000 |
||||
init_time = |
||||
|
||||
[Camera] |
||||
# Which camera engine to use for the right outer camera |
||||
# blank (default): a dummy camera that always returns black image |
||||
camera_outer_right_name = |
||||
|
||||
# A config string for the right outer camera. Its meaning is defined by the camera engine |
||||
camera_outer_right_config = |
||||
|
||||
# The image flip to apply |
||||
# 0: None (default), 1: Horizontal, 2: Vertical, 3: Reverse |
||||
camera_outer_right_flip = |
||||
|
||||
# ... for the left outer camera |
||||
camera_outer_left_name = |
||||
camera_outer_left_config = |
||||
camera_outer_left_flip = |
||||
|
||||
# ... for the inner camera |
||||
camera_inner_name = |
||||
camera_inner_config = |
||||
camera_inner_flip = |
||||
|
||||
[Miscellaneous] |
||||
# A filter which removes logs below a certain logging level. |
||||
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical |
||||
log_filter = *:Info |
||||
|
||||
[Debugging] |
||||
# Record frame time data, can be found in the log directory. Boolean value |
||||
record_frame_times = |
||||
# Port for listening to GDB connections. |
||||
use_gdbstub=false |
||||
gdbstub_port=24689 |
||||
# To LLE a service module add "LLE\<module name>=true" |
||||
|
||||
[WebService] |
||||
# Whether or not to enable telemetry |
||||
# 0: No, 1 (default): Yes |
||||
enable_telemetry = |
||||
# URL for Web API |
||||
web_api_url = https://api.citra-emu.org |
||||
# Username and token for Citra Web Service |
||||
# See https://profile.citra-emu.org/ for more info |
||||
citra_username = |
||||
citra_token = |
||||
|
||||
[Video Dumping] |
||||
# Format of the video to output, default: webm |
||||
output_format = |
||||
|
||||
# Options passed to the muxer (optional) |
||||
# This is a param package, format: [key1]:[value1],[key2]:[value2],... |
||||
format_options = |
||||
|
||||
# Video encoder used, default: libvpx-vp9 |
||||
video_encoder = |
||||
|
||||
# Options passed to the video codec (optional) |
||||
video_encoder_options = |
||||
|
||||
# Video bitrate, default: 2500000 |
||||
video_bitrate = |
||||
|
||||
# Audio encoder used, default: libvorbis |
||||
audio_encoder = |
||||
|
||||
# Options passed to the audio codec (optional) |
||||
audio_encoder_options = |
||||
|
||||
# Audio bitrate, default: 64000 |
||||
audio_bitrate = |
@ -0,0 +1,27 @@
@@ -0,0 +1,27 @@
|
||||
version: '2' |
||||
services: |
||||
citra: |
||||
build: |
||||
context: . |
||||
dockerfile: docker/citra.dockerfile |
||||
shm_size: 2G |
||||
environment: |
||||
OPENBOX_ARGS: '--startup "citra-qt ${TEST_FILE:?}"' |
||||
RESOLUTION: 1366x768 |
||||
ports: |
||||
- "6080:80" |
||||
- "5900:5900" |
||||
working_dir: /tmp/citra/out |
||||
volumes: |
||||
- "./citra:/tmp/citra" |
||||
- "${TEST_FILE:?}:${TEST_FILE:?}:ro" |
||||
|
||||
driver: |
||||
build: |
||||
context: . |
||||
dockerfile: docker/driver.dockerfile |
||||
volumes: |
||||
- "./driver:/tmp/driver" |
||||
working_dir: /tmp/driver/out |
||||
command: ["/usr/libexec/vncdo.sh", "/tmp/driver/main.vdo"] |
||||
|
@ -0,0 +1,20 @@
@@ -0,0 +1,20 @@
|
||||
FROM dorowu/ubuntu-desktop-lxde-vnc |
||||
|
||||
RUN apt-get update -y && \ |
||||
apt-get install -y \ |
||||
libqt5gui5 \ |
||||
libqt5multimedia5 |
||||
|
||||
|
||||
ARG CITRA_RELEASE=nightly-1763 |
||||
ARG CITRA_RELEASE_FILE=citra-linux-20220503-856b3d6.tar.xz |
||||
|
||||
WORKDIR /tmp |
||||
RUN wget https://github.com/citra-emu/citra-nightly/releases/download/${CITRA_RELEASE}/${CITRA_RELEASE_FILE} |
||||
RUN mkdir -p citra && \ |
||||
tar --strip-components 1 -C citra -xvf ${CITRA_RELEASE_FILE} && \ |
||||
cp citra/citra-qt citra/citra /usr/local/bin |
||||
|
||||
COPY citra/qt-config.ini /root/.config/citra-emu/ |
||||
|
||||
ENV OPENBOX_ARGS='--startup "citra-qt /root/hello-world.3dsx"' |
@ -0,0 +1,10 @@
@@ -0,0 +1,10 @@
|
||||
FROM ghcr.io/ian-h-chamberlain/rust-devkitarm |
||||
|
||||
RUN apt-get update -y && \ |
||||
apt-get install -y python3 python3-pip python3-pil |
||||
|
||||
RUN pip3 install vncdotool |
||||
|
||||
COPY driver/vncdo.sh /usr/libexec/ |
||||
|
||||
CMD [ "vncdo", "--version" ] |
After Width: | Height: | Size: 115 KiB |
After Width: | Height: | Size: 88 KiB |
@ -0,0 +1,12 @@
@@ -0,0 +1,12 @@
|
||||
# Wait for citra to finish startup |
||||
sleep 3 |
||||
# Grab focus of the citra screen |
||||
# click 1 |
||||
|
||||
# Main test logic |
||||
capture start.png |
||||
key ctrl-p |
||||
capture screenshot.png |
||||
type "/tmp/citra/out/screenshot0.png" key enter |
||||
key n |
||||
capture final.png |
@ -0,0 +1,8 @@
@@ -0,0 +1,8 @@
|
||||
#!/bin/bash |
||||
|
||||
while ! vncdo -s citra pause 0 &>/dev/null; do |
||||
echo "waiting for VNC server..." |
||||
sleep 1 |
||||
done |
||||
|
||||
exec vncdo -s citra --nocursor --delay 500 "$@" |
@ -0,0 +1,20 @@
@@ -0,0 +1,20 @@
|
||||
#!/bin/bash |
||||
|
||||
set -eux -o pipefail |
||||
|
||||
if [[ $# -lt 1 ]]; then |
||||
echo "Usage: run.sh 3DSX_FILE" |
||||
exit 1 |
||||
fi |
||||
|
||||
trap 'docker-compose down' EXIT |
||||
|
||||
rm -rf citra/out driver/out |
||||
mkdir -p citra/out driver/out |
||||
|
||||
TEST_FILE=$(realpath "$1") |
||||
export TEST_FILE |
||||
|
||||
docker-compose build |
||||
docker-compose up -d citra |
||||
docker-compose run driver |
Loading…
Reference in new issue