A work-in-progress port of the Rust Standard Library for the Nintendo 3DS, based on [ctrulib](https://github.com/smealum/ctrulib/) and the [devkitARM](http://devkitPro.org) toolchain. ## Structure This library aims to mimick the Rust standard library's public interface as closely as possible, exposing functionality that is common between the 3DS and other platforms. System-specific functionality such as control input, save file management, GPU features, and so forth are implemented in `ctru-rs`. ## Working modules * `any` * `ascii` * `borrow` * `boxed` * `cell` * `char` * `clone` * `cmp` * `collections` * `convert` * `default` * `error` * `f32` * `f64` * `ffi` * `fmt` * `fs` Both `sdmc:/` and `romfs:/` paths are supported in standard file operations * `hash` * `i8` * `i16` * `i32` * `i64` * `io` * `isize` * `iter` * `marker` * `mem` * `num` * `ops` * `option` * `panic` * `path` * `prelude` * `ptr` * `rc` * `result` * `slice` * `str` * `string` * `sync` * `time` * `thread` Threads are able to be spawned, but without the ability to pin to a specific core or set thread priority * `u8` * `u16` * `u32` * `u64` * `usize` * `vec` * `heap` * `i128` * `intrinsics` * `raw` * `u128` # Partially working modules * `net` Anything not involving IPv6 should work after initializing the `Soc` service in `ctru-rs` * `os` The modules in here should work, but they aren't well-tested # Non-working modules * `env` argc/argv can be implemented but have not been yet * `process` Unable to be implemented due to platform incompatibilities