@ -8,6 +8,9 @@ use std::time::Duration;
const WIDTH: usize = 400;
const HEIGHT: usize = 240;
// The screen size is the width and height multiplied by 2 and
// then multiplied by 2 again for 3D images
const BUF_SIZE: usize = WIDTH * HEIGHT * 2 * 2;
const WAIT_TIMEOUT: Duration = Duration::from_micros(300);