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// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! Implementation of running at_exit routines
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//!
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//! Documentation can be found on the `rt::at_exit` function.
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use alloc_crate::boxed::FnBox;
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use ptr;
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use sys_common::mutex::Mutex;
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type Queue = Vec<Box<FnBox()>>;
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// NB these are specifically not types from `std::sync` as they currently rely
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// on poisoning and this module needs to operate at a lower level than requiring
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// the thread infrastructure to be in place (useful on the borders of
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// initialization/destruction).
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static LOCK: Mutex = Mutex::new();
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static mut QUEUE: *mut Queue = ptr::null_mut();
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// The maximum number of times the cleanup routines will be run. While running
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// the at_exit closures new ones may be registered, and this count is the number
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// of times the new closures will be allowed to register successfully. After
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// this number of iterations all new registrations will return `false`.
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const ITERS: usize = 10;
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unsafe fn init() -> bool {
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if QUEUE.is_null() {
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let state: Box<Queue> = box Vec::new();
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QUEUE = Box::into_raw(state);
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} else if QUEUE as usize == 1 {
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// can't re-init after a cleanup
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return false
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}
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true
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}
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pub fn cleanup() {
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for i in 0..ITERS {
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unsafe {
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LOCK.lock();
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let queue = QUEUE;
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QUEUE = if i == ITERS - 1 {1} else {0} as *mut _;
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LOCK.unlock();
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// make sure we're not recursively cleaning up
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assert!(queue as usize != 1);
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// If we never called init, not need to cleanup!
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if queue as usize != 0 {
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let queue: Box<Queue> = Box::from_raw(queue);
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for to_run in *queue {
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to_run();
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}
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}
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}
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}
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}
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pub fn push(f: Box<FnBox()>) -> bool {
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let mut ret = true;
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unsafe {
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LOCK.lock();
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if init() {
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(*QUEUE).push(f);
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} else {
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ret = false;
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}
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LOCK.unlock();
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}
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ret
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}
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