You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
121 lines
3.8 KiB
121 lines
3.8 KiB
use std::mem::MaybeUninit; |
|
|
|
#[derive(Debug)] |
|
pub struct Info(pub(crate) citro3d_sys::C3D_AttrInfo); |
|
|
|
#[derive(Debug)] |
|
pub struct Register(libc::c_int); |
|
|
|
impl Register { |
|
pub fn new(n: u16) -> crate::Result<Self> { |
|
// TODO proper validation for attributes? Or maybe just a next() function |
|
// that gets atomically increasing indices or something? Or look at |
|
// <https://3dbrew.org/wiki/GPU/Internal_Registers> and define some consts |
|
// or lookup functions |
|
Ok(Self(n.into())) |
|
} |
|
} |
|
|
|
#[must_use] |
|
pub struct Index(u8); |
|
|
|
#[repr(u32)] |
|
pub enum Format { |
|
Byte = ctru_sys::GPU_BYTE, |
|
UnsignedByte = ctru_sys::GPU_UNSIGNED_BYTE, |
|
Float = ctru_sys::GPU_FLOAT, |
|
Short = ctru_sys::GPU_SHORT, |
|
} |
|
|
|
// SAFETY: the RWLock ensures unique access when mutating the global struct, and |
|
// we trust citro3d to Do The Right Thing™ and not mutate it otherwise. |
|
unsafe impl Sync for Info {} |
|
unsafe impl Send for Info {} |
|
|
|
impl Info { |
|
pub fn new() -> Self { |
|
let mut raw = MaybeUninit::zeroed(); |
|
let raw = unsafe { |
|
citro3d_sys::AttrInfo_Init(raw.as_mut_ptr()); |
|
raw.assume_init() |
|
}; |
|
Self(raw) |
|
} |
|
|
|
pub(crate) fn copy_from(raw: *const citro3d_sys::C3D_AttrInfo) -> Option<Self> { |
|
if raw.is_null() { |
|
None |
|
} else { |
|
// This is less efficient than returning a pointer or something, but it's |
|
// safer since we don't know the lifetime of the pointee |
|
Some(Self(unsafe { *raw })) |
|
} |
|
} |
|
|
|
/// Add an attribute loader to the attribute info. By default, the resulting |
|
/// attribute index will be appended to the permutation |
|
pub fn add_loader( |
|
&mut self, |
|
register: Register, |
|
format: Format, |
|
count: usize, |
|
) -> crate::Result<Index> { |
|
let count = count.try_into()?; |
|
|
|
// SAFETY: the &mut self.0 reference is only used to access fields in |
|
// the attribute info, not stored somewhere for later use |
|
let ret = unsafe { |
|
citro3d_sys::AttrInfo_AddLoader(&mut self.0, register.0, format as u32, count) |
|
}; |
|
|
|
let Ok(idx) = ret.try_into() else { |
|
return Err(crate::Error::FailedToInitialize) |
|
}; |
|
|
|
Ok(Index(idx)) |
|
} |
|
|
|
pub fn set_permutation(&mut self, indices: &[Index]) -> crate::Result<()> { |
|
if indices.len() > 16 { |
|
return Err(crate::Error::TooManyAttributes); |
|
} |
|
let attr_count: libc::c_int = indices.len().try_into().unwrap(); |
|
|
|
let mut bytes: Vec<u8> = indices |
|
.windows(2) |
|
.map(|window| { |
|
let [lo, hi] = match *window { |
|
[Index(lo), Index(hi)] => [lo, hi], |
|
[Index(lo)] => [lo, 0], // high nibble is just padding |
|
_ => unreachable!(), // window size of 2 == always 1 or 2 elements |
|
}; |
|
// each value is a nibble, combine them into a byte |
|
lo | (hi << 4) |
|
}) |
|
.collect(); |
|
|
|
// pad the remainder with zeros |
|
bytes.extend(std::iter::repeat(0).take(8 - bytes.len())); |
|
|
|
let permutation = bytemuck::cast(<[u8; 8]>::try_from(bytes).unwrap()); |
|
|
|
self.0.permutation = permutation; |
|
self.0.attrCount = attr_count; |
|
|
|
Ok(()) |
|
} |
|
|
|
/// Get the current permutation of input register to vertex attributes mapping. |
|
/// See [GPU/Internal Registers] for an explanation of how the bits are laid out |
|
/// in the resulting value. |
|
/// |
|
/// [GPU/Internal Registers]: https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_ATTRIBUTES_PERMUTATION_LOW |
|
pub fn permutation(&self) -> u64 { |
|
self.0.permutation |
|
} |
|
|
|
/// Get the number of attributes in the current permutation. |
|
pub fn count(&self) -> libc::c_int { |
|
self.0.attrCount |
|
} |
|
}
|
|
|