; Basic PICA200 vertex shader ; Uniforms .fvec projection[4] ; Constants .constf ones(1.0, 1.0, 1.0, 1.0) ; Outputs .out outpos position .out outclr color ; Inputs (defined as aliases for convenience) .alias inpos v0 .alias inclr v1 .proc main ; Force the w component of inpos to be 1.0 mov r0.xyz, inpos mov r0.w, ones ; outpos = projectionMatrix * inpos dp4 outpos.x, projection[0], r0 dp4 outpos.y, projection[1], r0 dp4 outpos.z, projection[2], r0 dp4 outpos.w, projection[3], r0 ; outclr = inclr mov outclr, inclr ; We're finished end .end