//! Configure vertex buffer objects to be sent to the GPU for rendering. //! //! See the [`attrib`] module for details on how to describe the shape and type //! of the VBO data. use std::mem::MaybeUninit; use crate::attrib; /// Vertex buffer info. This struct is used to describe the shape of the buffer /// data to be sent to the GPU for rendering. #[derive(Debug)] pub struct Info(pub(crate) citro3d_sys::C3D_BufInfo); /// A slice of buffer data. This borrows the buffer data and can be thought of /// as similar to `&[T]` obtained by slicing a `Vec`. #[derive(Debug, Clone, Copy)] pub struct Slice<'buf> { index: libc::c_int, size: libc::c_int, buf_info: &'buf Info, // TODO: should we encapsulate the primitive here too, and require it when the // slice is registered? Could there ever be a use case to draw different primitives // using the same backing data??? } impl Slice<'_> { /// Get the index into the buffer for this slice. pub fn index(&self) -> libc::c_int { self.index } /// Get the length of the slice. #[must_use] pub fn len(&self) -> libc::c_int { self.size } /// Return whether or not the slice has any elements. pub fn is_empty(&self) -> bool { self.len() <= 0 } /// Get the buffer info this slice is associated with. pub fn info(&self) -> &Info { self.buf_info } } /// The geometric primitive to draw (i.e. what shapes the buffer data describes). #[repr(u32)] #[derive(Debug, Clone, Copy)] pub enum Primitive { /// Draw triangles (3 vertices per triangle). Triangles = ctru_sys::GPU_TRIANGLES, /// Draw a triangle strip (each vertex shared by 1-3 triangles). TriangleStrip = ctru_sys::GPU_TRIANGLE_STRIP, /// Draw a triangle fan (first vertex shared by all triangles). TriangleFan = ctru_sys::GPU_TRIANGLE_FAN, /// Geometry primitive. Can be used for more complex use cases like geometry /// shaders that output custom primitives. GeometryPrim = ctru_sys::GPU_GEOMETRY_PRIM, } impl Default for Info { fn default() -> Self { let mut info = MaybeUninit::zeroed(); let info = unsafe { citro3d_sys::BufInfo_Init(info.as_mut_ptr()); info.assume_init() }; Self(info) } } impl Info { /// Construct buffer info without any registered data. pub fn new() -> Self { Self::default() } pub(crate) fn copy_from(raw: *const citro3d_sys::C3D_BufInfo) -> Option { if raw.is_null() { None } else { // This is less efficient than returning a pointer or something, but it's // safer since we don't know the lifetime of the pointee Some(Self(unsafe { *raw })) } } /// Register vertex buffer object data. The resulting [`Slice`] will have its /// lifetime tied to both this [`Info`] and the passed-in VBO. `vbo_data` is /// assumed to use one `T` per drawn primitive, and its layout is assumed to /// match the given `attrib_info` /// /// # Errors /// /// Registering VBO data may fail: /// /// * if `vbo_data` is not allocated with the [`ctru::linear`] allocator /// * if the maximum number (12) of VBOs are already registered /// pub fn add<'this, 'vbo, 'idx, T>( &'this mut self, vbo_data: &'vbo [T], attrib_info: &attrib::Info, ) -> crate::Result> where 'this: 'idx, 'vbo: 'idx, { let stride = std::mem::size_of::().try_into()?; // SAFETY: the lifetime of the VBO data is encapsulated in the return value's // 'vbo lifetime, and the pointer to &mut self.0 is used to access values // in the BufInfo, not copied to be used later. let res = unsafe { citro3d_sys::BufInfo_Add( &mut self.0, vbo_data.as_ptr().cast(), stride, attrib_info.attr_count(), attrib_info.permutation(), ) }; // Error codes from match res { ..=-3 => Err(crate::Error::System(res)), -2 => Err(crate::Error::InvalidMemoryLocation), -1 => Err(crate::Error::TooManyBuffers), _ => Ok(Slice { index: res, size: vbo_data.len().try_into()?, buf_info: self, }), } } }