Tamara Schmitz
daea4e4245
fix triangle example
1 year ago
Tamara Schmitz
827fc7b983
update module and symbol names to match ctru-rs
1 year ago
Ian Chamberlain
7d5cd29c5e
Add pica200::include_shader macro using picasso
1 year ago
Ian Chamberlain
795a9d93d9
Merge pull request #16 from rust3ds/feature/buffer-safe-wrapper
1 year ago
Ian Chamberlain
e47c414069
Use proper stereo perspective projection
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Read + use the OS 3D slider value when projecting left+right eyes, and
use a mono perspective projection for the bottom screen.
2 years ago
Ian Chamberlain
5eaab0760a
Add a ton more docs where missing
2 years ago
Ian Chamberlain
f65da50b68
Add attrib docstrings and update some names
2 years ago
Ian Chamberlain
b05a1e3ff3
Fix up a few remaining clippy errors
2 years ago
Ian Chamberlain
fb182e4e4c
Merge branch 'fix/gfx-updates-3d-example' into feature/buffer-safe-wrapper
2 years ago
Ian Chamberlain
009b7eb94f
Update to 2021 resolver by default
2 years ago
Ian Chamberlain
4fa59ada84
Update example for 3D and new gfx APIs
2 years ago
Meziu
2e46d587e8
Merge pull request #18 from rust3ds/fix/licensing
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Fix licensing
2 years ago
Andrea Ciliberti
0ed4ec11a9
Fix licensing
2 years ago
Ian Chamberlain
c4e1287d36
Try to rework buffer info to be less error-prone
2 years ago
Ian Chamberlain
ceacc3387d
Minor naming cleanups
2 years ago
Ian Chamberlain
a645ba14df
Move draw call to Instance
...
Also add some notes about error handling for adding VBO data
2 years ago
Ian Chamberlain
ec91f7d2fe
Use the lifetime of the input VBO data
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We can return a "handle" that stores the index + size of the VBO data,
as well as keeping a phantom borrow on the original data. By requiring
this handle as input during the call to draw arrays, we ensure the VBO
data lives long enough for the draw call.
2 years ago
Ian Chamberlain
704f6e58b7
First pass of safe buffer info API
2 years ago
Ian Chamberlain
429c80f1cc
Merge pull request #4 from rust3ds/render-target-screen-lifetime
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Add mutable ref to `Screen` in `render::Target`
2 years ago
Ian Chamberlain
3a2b3f4ffe
Address review comments
2 years ago
Ian Chamberlain
1f8c5b3bc7
Convert VBO data to use `ctru::linear` allocator
2 years ago
Ian Chamberlain
b699208f8e
Merge branch 'main' into render-target-screen-lifetime
2 years ago
Ian Chamberlain
f8e8542f92
Minor fixes + clippy
2 years ago
Ian Chamberlain
824f817090
Update old repo references to rust3ds instead
2 years ago
Ian Chamberlain
2012f390d6
Merge pull request #10 from rust3ds/fix/binding-conflicts
2 years ago
Ian Chamberlain
e26d01f782
Don't generate <sys/...> bindings
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Also fix some minor clippy lints + document the helper script a bit
more.
2 years ago
Ian Chamberlain
748e34e5f1
Minor example updates / address comments
2 years ago
Ian Chamberlain
894eb66806
Update ctru-rs APIs based on split screen PR
2 years ago
Ian Chamberlain
02a9d40fdb
Use bindgen library to generate bindings
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This allows us to use a custom callback for marking some types as Copy,
which bindgen otherwise pessimistically assumes cannot.
2 years ago
Ian Chamberlain
340a38489c
Update citro3d to use upstream ctru_sys types
2 years ago
Ian Chamberlain
a7690e7cdd
Only generate citro3d-specific types/funcs, etc.
2 years ago
Ian Chamberlain
4648c31467
Add inline detach render target fn
2 years ago
Ian Chamberlain
5ffde47b85
Use RefMut and fix some lints
2 years ago
Ian Chamberlain
d8f3a24f05
Render to the bottom screen in triangle example
2 years ago
Ian Chamberlain
1d35a44ede
Add a screen member to render::Target
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This ensures the screen lives longer than the render target, and also
makes it a little more convenient to get the color format.
2 years ago
Ian Chamberlain
6ba85149d8
Use bytemuck instead of incorrect align_to
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Std docs say that prorgams should not rely on `align_to` to return empty
prefix/suffix for correctess, only performance. `bytemuck` on the other
hand deals with alignment for correctness so let's use that.
3 years ago
Ian Chamberlain
4492b2d293
Implement some basic shader program types
3 years ago
Ian Chamberlain
b72495737a
Update bindgen bindings
3 years ago
Ian Chamberlain
e5e2e63586
port frame begin/end to safe rust
3 years ago
Ian Chamberlain
184060c63d
Update render target API for auto framebuffer fmt
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Transfer flags can be an implementation detail this way, although it
might need to be exposed eventually.
3 years ago
Ian Chamberlain
395aa29bc1
Inline citro3d-sys functions where needed
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Add gx.h bindings for some helper macros there.
3 years ago
Ian Chamberlain
83b613684a
First pass at some safe wrappers for render target
3 years ago
Ian Chamberlain
5a3fd9d21b
Varios cleanup + simplify example
3 years ago
Ian Chamberlain
5743da3d56
Initial attempt at build script compilation
3 years ago
Ian Chamberlain
1177a32254
Completely remove ctru-sys dep and fix some lints
3 years ago
Ian Chamberlain
484e971dd5
Add compiling example using -sys bindings
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Fix some more issues with bindings and add README
3 years ago
Ian Chamberlain
8161bd660f
Minor bindings updates
3 years ago
Ian Chamberlain
c648c93493
Add enough functionality for simple tri demo
3 years ago
Ian Chamberlain
2867b74b28
Move citro3d-sys to workspace sub-crate
3 years ago
Ian Chamberlain
9f67a92a42
Use opaque-type for types defined in ctru-sys
3 years ago