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@ -79,7 +79,8 @@ fn main() {
@@ -79,7 +79,8 @@ fn main() {
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let shader = shader::Library::from_bytes(SHADER_BYTES).unwrap(); |
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let vertex_shader = shader.get(0).unwrap(); |
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let mut program = shader::Program::new(vertex_shader).unwrap(); |
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let program = shader::Program::new(vertex_shader).unwrap(); |
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instance.bind_program(&program); |
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let mut vbo_data = Vec::with_capacity_in(VERTICES.len(), ctru::linear::LinearAllocator); |
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vbo_data.extend_from_slice(VERTICES); |
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@ -87,7 +88,7 @@ fn main() {
@@ -87,7 +88,7 @@ fn main() {
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let mut buf_info = buffer::Info::new(); |
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let (attr_info, vbo_idx) = prepare_vbos(&mut buf_info, &vbo_data); |
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scene_init(&mut program); |
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scene_init(); |
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let projection_uniform_idx = program.get_uniform("projection").unwrap(); |
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@ -191,11 +192,9 @@ fn calculate_projections() -> Projections {
@@ -191,11 +192,9 @@ fn calculate_projections() -> Projections {
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} |
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} |
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fn scene_init(program: &mut shader::Program) { |
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fn scene_init() { |
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// Load the vertex shader, create a shader program and bind it
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unsafe { |
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citro3d_sys::C3D_BindProgram(program.as_raw_mut()); |
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// Configure the first fragment shading substage to just pass through the vertex color
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// See https://www.opengl.org/sdk/docs/man2/xhtml/glTexEnv.xml for more insight
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let env = citro3d_sys::C3D_GetTexEnv(0); |
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