Rust bindings and safe wrappers for citro3d
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//! Functionality for parsing and using PICA200 shaders on the 3DS. This module
//! does not compile shaders, but enables using pre-compiled shaders at runtime.
//!
//! For more details about the PICA200 compiler / shader language, see
//! documentation for <https://github.com/devkitPro/picasso>.
use std::error::Error;
use std::mem::MaybeUninit;
pub mod macros;
/// A PICA200 shader program. It may have one or both of:
///
/// * A vertex [shader instance](Instance)
/// * A geometry [shader instance](Instance)
///
/// The PICA200 does not support user-programmable fragment shaders.
pub struct Program {
program: citro3d_sys::shaderProgram_s,
}
impl Program {
/// Create a new shader program from a vertex shader.
///
/// # Errors
///
/// Returns an error if:
/// * the shader program cannot be initialized
/// * the input shader is not a vertex shader or is otherwise invalid
pub fn new(vertex_shader: Entrypoint) -> Result<Self, ctru::Error> {
let mut program = unsafe {
let mut program = MaybeUninit::uninit();
let result = citro3d_sys::shaderProgramInit(program.as_mut_ptr());
if result != 0 {
return Err(ctru::Error::from(result));
}
program.assume_init()
};
let ret = unsafe { citro3d_sys::shaderProgramSetVsh(&mut program, vertex_shader.as_raw()) };
if ret == 0 {
Ok(Self { program })
} else {
Err(ctru::Error::from(ret))
}
}
/// Set the geometry shader for a given program.
///
/// # Errors
///
/// Returns an error if the input shader is not a geometry shader or is
/// otherwise invalid.
pub fn set_geometry_shader(
&mut self,
geometry_shader: Entrypoint,
stride: u8,
) -> Result<(), ctru::Error> {
let ret = unsafe {
citro3d_sys::shaderProgramSetGsh(&mut self.program, geometry_shader.as_raw(), stride)
};
if ret == 0 {
Ok(())
} else {
Err(ctru::Error::from(ret))
}
}
// TODO: pub(crate)
pub fn as_raw(&mut self) -> *mut citro3d_sys::shaderProgram_s {
&mut self.program
}
}
impl<'vert, 'geom> Drop for Program {
fn drop(&mut self) {
unsafe {
let _ = citro3d_sys::shaderProgramFree(self.as_raw());
}
}
}
/// A PICA200 Shader Library (commonly called DVLB). This can be comprised of
/// one or more [`Entrypoint`]s, but most commonly has one vertex shader and an
/// optional geometry shader.
///
/// This is the result of parsing a shader binary (shbin), and the resulting
/// [`Entrypoint`]s can be used as part of a [`Program`].
pub struct Library(*mut citro3d_sys::DVLB_s);
impl Library {
/// Parse a new shader library from input bytes.
///
/// # Errors
///
/// An error is returned if the input data does not have an alignment of 4
/// (cannot be safely converted to `&[u32]`).
pub fn from_bytes(bytes: &[u8]) -> Result<Self, Box<dyn Error>> {
let aligned: &[u32] = bytemuck::try_cast_slice(bytes)?;
Ok(Self(unsafe {
citro3d_sys::DVLB_ParseFile(
// SAFETY: we're trusting the parse implementation doesn't mutate
// the contents of the data. From a quick read it looks like that's
// correct and it should just take a const arg in the API.
aligned.as_ptr() as *mut _,
aligned.len().try_into()?,
)
}))
}
#[must_use]
pub fn len(&self) -> usize {
unsafe { (*self.0).numDVLE as usize }
}
#[must_use]
pub fn get(&self, index: usize) -> Option<Entrypoint> {
if index < self.len() {
Some(Entrypoint {
ptr: unsafe { (*self.0).DVLE.add(index) },
_library: self,
})
} else {
None
}
}
#[must_use]
pub fn is_empty(&self) -> bool {
self.len() == 0
}
fn as_raw(&mut self) -> *mut citro3d_sys::DVLB_s {
self.0
}
}
impl Drop for Library {
fn drop(&mut self) {
unsafe {
citro3d_sys::DVLB_Free(self.as_raw());
}
}
}
/// A shader library entrypoint (also called DVLE). This represents either a
/// vertex or a geometry shader.
#[derive(Clone, Copy)]
pub struct Entrypoint<'lib> {
ptr: *mut citro3d_sys::DVLE_s,
_library: &'lib Library,
}
impl<'lib> Entrypoint<'lib> {
fn as_raw(self) -> *mut citro3d_sys::DVLE_s {
self.ptr
}
}