Cargo command to work with Nintendo 3DS project binaries.
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use cargo_3ds::command::{Cargo, CargoCmd, Input, Run, Test};
use cargo_3ds::{
build_3dsx, build_elf, build_smdh, check_rust_version, get_message_format, get_metadata,
get_should_link, link,
};
use clap::{CommandFactory, FromArgMatches, Parser};
use std::process;
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fn main() {
check_rust_version();
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let Cargo::Input(mut input) = Cargo::parse();
dbg!(&input);
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let cargo_args = match &input.cmd {
CargoCmd::Build(cargo_args)
| CargoCmd::Run(Run { cargo_args, .. })
| CargoCmd::Test(Test {
run_args: Run { cargo_args, .. },
..
}) => cargo_args,
CargoCmd::Passthrough(other) => todo!(),
};
dbg!(cargo_args.cargo_opts());
dbg!(cargo_args.exe_args());
// let
// let message_format = get_message_format(&mut input);
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// let (status, messages) = build_elf(input.cmd, &message_format, &input.cargo_opts);
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// if !status.success() {
// process::exit(status.code().unwrap_or(1));
// }
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// if !input.cmd.should_build_3dsx() {
// return;
// }
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// eprintln!("Getting metadata");
// let app_conf = get_metadata(&messages);
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// eprintln!("Building smdh:{}", app_conf.path_smdh().display());
// build_smdh(&app_conf);
// eprintln!("Building 3dsx: {}", app_conf.path_3dsx().display());
// build_3dsx(&app_conf);
// if should_link {
// eprintln!("Running 3dslink");
// link(&app_conf);
// }
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}