Cargo command to work with Nintendo 3DS project binaries.
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use clap::{AppSettings, Parser, ValueEnum};
use std::fmt::{Display, Formatter};
#[derive(Parser)]
#[clap(name = "cargo")]
#[clap(bin_name = "cargo")]
pub enum Cargo {
#[clap(name = "3ds")]
Input(Input),
}
#[derive(clap::Args)]
#[clap(about)]
#[clap(global_setting(AppSettings::AllowLeadingHyphen))]
pub struct Input {
#[clap(value_enum)]
pub cmd: CargoCommand,
pub cargo_opts: Vec<String>,
}
#[derive(ValueEnum, Copy, Clone, Ord, PartialOrd, Eq, PartialEq)]
pub enum CargoCommand {
Build,
Run,
Test,
Check,
Clippy,
}
impl CargoCommand {
pub fn should_build_3dsx(&self) -> bool {
matches!(
self,
CargoCommand::Build | CargoCommand::Run | CargoCommand::Test
)
}
}
impl Display for CargoCommand {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
match self {
CargoCommand::Build => write!(f, "build"),
CargoCommand::Run => write!(f, "run"),
CargoCommand::Test => write!(f, "test"),
CargoCommand::Check => write!(f, "check"),
CargoCommand::Clippy => write!(f, "clippy"),
}
}
}